SeanKelson's Chrono Cross FAQ/Walkthrough 10/6/00 Version 7.0 E-mail: SeanKelson@aol.com Please include the address of the site you found this on in your e-mail. ~~~~~~~~~~~~~~~~~~ Important Notes: *Due to the size of this file, sometimes when my walkthrough loads, you may see weird symbols instead of text at the bottom of this. If this happens, try reloading a few times. If the problem continues, please notify me and I will update the walkthrough so it does not show weird symbols. *If you want to print this, I suggest you take sections you want, highlight them, print, then choose "selection" on the "Print Range" box. This will print just the selected text instead of the whole whoppin' FAQ! And it will get rid of the parts you don't need. ~~~~~~~~~~~~~~~~~~ Copyright, 2000 SeanKelson Please read if you want this FAQ on your site: [!][!][!][!][!][!][!][!]---LEGAL DISCLAIMER:---[!][!][!][!][!][!][!][!][!][!] You may reproduce this document for non-profit use only. If you intend to reproduce this document and place it in ANY public item (web pages, magazines, newspapers, etc.) proper permission MUST be given. See below for more details. This walkthrough is my work, and not yours. You may use this in a public item (see above), but you must ask me first, and you must credit me for it. You must not alter or delete any part of it. Lecture over. I don't care if you convert it to an HTML format, as long as the text isn't modified. However, I don't want advertisements on my walkthrough! If you post my walkthrough on your site, I or one of my friends will find it. We will find out. If you have this walkthrough on your site without advertisements and have not made any sort of a profit off of this document, I will simply warn you. If you have an advertisement on it and have not asked permission I will demand that the FAQ is removed from the site. If you have placed an ad on top and have permission, I will ask you to dispose of the advertisement. Also, if you place my FAQ on your site and sell your site or sell my FAQ or whatever, I WILL sue you for the proper amount. I have contact with a good lawyer (my dad) and am VERY serious about this. Thanks for reading, and a special thanks to all the honest sites out there. [!][!][!][!][!][!][!][!]---LEGAL DISCLAIMER---[!][!][!][!][!][!][!][!][!][!] I use the default names of the characters in this walkthrough. Again, please include the name of the site you found this on in your e-mail. Table of Contents: Version History A) Disc One, Part One 1) The Beginning 2) A New World 3) Trek to Termina 4) Entering Viper Manor (With Guile) 5) Entering Viper Manor (With Pierre) 6) Entering Viper Manor (With Nikki) 7) Invading Viper Manor B) Choose to Save Kid 1) Return to Termina/Viper Manor 2) Hydra Marshes C) Leave Kid 1) Return to Termina/Viper Manor D) Disc One, Part Two 0.1) Hermit's Hideout/Into the Mist 0.2) Back to the Home World 1) The Blue Dragon 2) The Mountain 3) The Fortress 4) Dimensional Vortex 5) To Termina! 6) Shadow Forest* 7) My Favorite Alien* 8) Investigating 9) Masamune: Sword of Evil 10) A Forgotten Future (The Dead Sea) 11) A Portal Reopened 12) Viper Manor... Again 13) Hermit's Hideout/The Pearly Gates 14) The Second Tear 15) Song of Marbule 16) The Dragons Six 17) Back to the Fortress 18) Riddle Me This* 19) Murderer!* 20) Another Soul Possessed* E) Disc Two 1) The Sea of Eden 2) The Chrono Cross* 3) The Flaming Orphanage* 4) Tower from Another World 5) The Final Encounter F) New Game + 1) About 2) Extra Features 3) Special Endings G) Characters H) Rainbow Equipment 1) Getting Rainbow Equipment 2) Shiny Materials I) Lists 1) Elements 2) Armor 3) Weapons 4) Accessories J) Chrono Trigger and Chrono Cross 1) Storyline 2) Terminology K) Commonly Asked Questions and Game Tips L) Other Stuff 1) Author's Note 2) Contact Information 3) Future Versions 4) Credits 5) Copyright 6) File Summary *=Optional (Can be completed on either disc) If you find a mistake, please tell me via e-mail (SeanKelson@aol.com). Please include the site you found this on. ~~~~~ Version changes: v1.0 to v2.0 Walkthrough completed in around 4 updates. v2.0 to v3.0 More of walkthrough completed New Game + section added Characters section added v3.0 to v3.2 Legal precautions taken to make sure no one does anything naughty, like selling my FAQ. v3.2 to v4.0 Two new sections added: Rainbow Equipment and Lists v4.0 to v4.5 Chrono Cross and Chrono Trigger section added. v4.5 to v5.0 Armor List Added, other minor changes Please excuse my slow speed on updating, I'm picking up the pace. v5.0 to v5.5 Got lost in RPG Maker 2000 world... Added Commonly Asked Questions V5.5 to v7.0 More Commonly Asked Questions added Accessories list added _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Section A: Disc One, Part One _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 1: The Beginning _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** The Dream *** Goals: 1. Activate the crystal. 2. Get to the center platform. As you start out, you will be in a dream. This part is pretty much straight-forward: Just follow the objectives. This area is a maze: Use the monsters you encounter while exploring to get used to the game. *** Arni Village *** Goals: 1. Talk to Leena. You wake up, realizing the previous incident was just a dream. Explore the town, training for battle if you wish. On the docks is Leena. Talk to her, and she will tell you to get her some Komodo Scales. *** Lizard Rock *** Goals: 1. Fight 3 battles with Kid Komodos. 2. Slay the Mama Komodo As you enter Lizard Rock, use the X key to move the boulder. There is your first Kid Komodo in this area. Scare it once (so it runs through the tunnel). Roll the boulder by the tunnel in front of it. Go around and scare the Komodo again. It runs into the tunnel and is blocked. Fight it in a battle. For the Komodo in the circular area (with the exit), just chase it (be sure to run). Eventually you'll catch it. The third Komodo (take the lower path in the first area) is difficult to catch. When you first enter, ignore the Komodo and head to the green tree. Climb to the top of it, and head to the top of it. You will return to the main area, where you can get on the rock from. If you walk to the edge of the rock, a message will tell you to use X to jump. Time it right, and jump on the Komodo. It may take a bit of practice. Boss: Mama Komodo As you defeat the final Kid Komodo, the Mama Komodo comes. If you have fire elements equipped, use them (don't use them in the 3rd Komodo Pup battle). This battle isn't all that hard with fire elements. After Mama Komodo dies, go on to Opassa Beach. *** Opassa Beach *** As you enter the beach, all destined to happen shall occur. Just walk to the end of the beach. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 2: A New World _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Opassa Beach *** You wake up on Opassa Beach. Leena is no longer there. *** Lizard Rock *** Goal: Get through Lizard Rock Just walk through. The enemies aren't much problem. Just remember to use all remaining elements to heal, and try not to use as many elements in battles. *** Arni Village *** Goal: Find Leena Explore this "new" Arni Village. Be sure to talk to Leena, who will tell you to visit Cape Howl to see your grave. *** Cape Howl *** Goals: 1. Get to Serge's gravestone. 2. Defeat Karsh, Solt, and Peppor. Go straight forward in Cape Howl to get to the top of it. Sure enough, there is Serge's grave. Suddenly, three dragoons come to capture you. To make things even weirder, you now have a new, mysterious ally to aid you. Boss: Karsh, Solt, and Peppor Have Serge attack at all times (since his attack count as white, which Karsh is weak against). You can use Kid's elementals, but watch your supply. After the battle, you can let Kid join. Or, if you refuse her offer multiple times, she will leave. Don't worry, she'll be back. The cool thing is that Leena and her dog, Poshul join you now. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 3: Trek to Termina _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Fossil Valley *** Goals: 1. Get through Fossil Valley 2. Have a Rematch with Solt and Peppor You can go straight through, or choose to look around. Either way, Solt and Peppor want another fight at the end of fossil valley. Boss: Solt and Peppor If you happen to have a green element, use it. Otherwise, these guys are a pushover. *** Termina *** Goals: 1. Talk to the lady polishing General Viper's statue. 2. Find a guide Go straight forward (up the stairs) and talk to the lady polishing the statue. Having Guile be your guide: Get Guile with you by talking to him in the bar. The go to the right of town to the shrines, where Korcha will get you to the Viper Manor Bluffs. Having Pierre be your guide: Get Pierre by talking to him in his rented room in Zappa's Smithy, then go outside and talk to the kid running in circles to get the Hero Medal. Give the Hero Medal to Pierre and he will join. Having Nikki be your guide: Go to the Magical Dreamers boat docked at the harbor. Talk to the people in the lower room, and Miki will come in. Tell her that you will go look for Nikki in Shadow Forest. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 4: Entering Viper Manor With Guile _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Viper Manor Bluffs *** Goal: Get to the top of the bluffs. Climb up the bluffs. There are 3 obstacles that will be in your way. The rocks are the first. They each drain 10 HP from each character when they hit you. The geysers will usually just annoy you, as when you hit them they knock you down a bit. However, sometimes they can help you get treasure chests. The third obstacles is enemies. They can be avoided if you pass their hole in the cliff when they are in the back of it, though. Once you reach the top, the soldier will fight you. He's not much of a problem, just use elements, especially Guile's technique: Wandaln. Be sure to heal (use consumables) after the battle, because... Boss: King Moaman, Red Moaman, and Blue Moaman This is an annoying battle, and the beginning of a series of boss battles throughout Viper Manor. Use elements on the opposite element each individual moaman is innate to. Focus your attacks on one person so they don't use a triple technique. It's best to take out the King Moaman first so he doesn't get a chance to use Gravity Blow. Once the King Moaman is gone, the two other moamen are no match. Just watch your health. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 5: Entering Viper Manor With Pierre _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Probably the most straight forward method into the Manor is with Pierre. *** Viper Manor Gates *** Go to the gates with Pierre and choose to work out a plan to get in. Prepare to fight some dragoons, then fight your favorite teachers: Solt and Peppor! Boss: Solt, Peppor, and... Ketchop This time, they brought a friend. This guy's all muscle: On his first attack he will eliminate a party member, even on a New Game +, when you are as strong as possible. Luckily, Solt makes a dumb move by reviving you. I don't even have to tell you to focus all attacks on Ketchop and heal very frequently with some heal elements you could pick up in Termina. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 6: Entering Viper Manor With Nikki _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Shadow Forest *** Goals: 1. Save Nikki 2. Find Nikki 3. Move the monster blocking the path. 4. Fight Zoah, Solt, and Peppor 5. Get into the well of the manor First off, proceed into the forest, until you see Nikki surrounded by monsters. Mini-Boss: Monsters Nikki and three party members assist. You don't control Nikki. Focus your attacks on one monster and let Nikki do whatever: He's there to take damage for you. Follow Nikki into the cave under the waterfall. He will join you on your quest to the manor. Open the chest to get the aroma pouch. Outside the waterfall are three tree/bush things. Press X at them to fill the Aroma Pouch. The monster inside the cave will follow you if you use the aroma pouch on him and it has the scent he likes in it. Take him to the monster blocking the path to provide him with an appetizer, making him move. Sometimes he fights you, though. Proceeding on, you'll meet two familiar blockheads. Boss: Solt, Peppor, and... Zoah! Focus on killing Zoah. Use green elements, since they are all yellow Innate. After the battle, go in the cave. Roll the boulder in front of the hole the bugs are coming out of after killing the ghoul. Now run up the river and get to the bottom of the Viper Manor well. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 7: Invading Viper Manor _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Sneaking In Goals: 1. Obtain the Manor Key. 2. Enter the manor. If you're stealthy here, you will fight few battles. Start out by going up if you got here with Guile, or right then up if Pierre or Nikki helped you in. To the barn you go, where you'll get the Manor Key. Dodge the green light, or you'll get caught. Once in the barn, say that you are here to feed the dragons. Once you feed them for one round (doesn't matter how many times), you will be told to get the key that is in the cupboard. Go back outside and head left from the bottom of the screen. Using the trees for cover, make your way to the door. Some of the guards may catch you as you approach the front door. Just go in the manor from here. *** Inside Viper Manor *** Goals: 1. Obtain and Wear the guards' uniforms. 2. Get the door combination. 3. Defeat a Cybot or Neo and Bulbs to get back to the lobby. 4. Get to the library. 5. Defeat Marcy 6. Defeat Lynx's Shadow I will divide this section by the goals. Goal 1: Enter the manor and enter any combo in the door. You will fall through the floor into a cage. Defeat the guards there and your party will don their uniforms. Tip: Some doors have an eye on it. You'll have to fight a hard creature if you open the door when the eye isn't closed. If you fight the monster, you can use this to gauge your skills against the roborgs, if you can't beat the monsters, you probably can't eliminate a roborg. Goal 2: Go through the right door and into the first room (dining room). Talk to Glenn and the guard by him. Follow Glenn back to the living quarters, and examine the wall he was by. It will have the door combo on it. **Write down the combo. If you use the Neo and Bulbs method of returning to the lobby and you mess up the combo, you'll be forced to use the roborg method.** Tip: Don't walk along the carpet. This avoids several annoying combats. Goal 3: Use the Roborg method if you are fond of your fighting skills: The Roborgs are hard. If you aren't so tough, use the Neo and Bulbs section. Also use the Neo and Bulbs section if you want to be able to get Luccia and Pip in your group. I recommend the Neo and Bulbs section: It also gives you a growth star. Roborg Method: If you use this method and defeat the roborgs easily, the bosses here shouldn't be much trouble. For this method, proceed down the hall (with the dining room & living quarters) and go up the stairs. A roborg blocks your exit. Talk to him twice, and choose to bust him up. You can also do this with the other roborg, but I don't recommend it. Boss: Roborg Use green elements, and make sure you're good before you fight this guy. Neo and Bulbs method: Go to the right of the room where you got the uniforms. Three guards defend the treasure vault. Don't say a word when they ask you for the password. The password is total silence. After grabbing all of the treasures, go to the pendant on the wall. Whatever option you choose, you go through a secret door and... Boss: Neo and Bulbs Use cure and yellow elementals on these guys. Throw all your attacks at one: 1 enemy is easier than 2. After the battle, Luccia looses interest in you. In the corner is a creature named Pip. Release him, and it will join you later. From here, proceed upstairs to the lobby. Note: The door next to Luccia's lab is loaded with puzzles. Don't try anything in it until you're higher in experience. I'll add info on finishing the puzzles later. Goal 4: Enter the combo into the door. Once through, take a left. The other way is blocked by a roborg that you cannot fight. Go across the bridge and into the library. Talk to the girl there. You will go into a battle with Marcy. Goal 5: Boss: Marcy Be ready for a fight. If you could defeat the roborgs, this will be easy. Afterwards, use the instructions the Prophet gives you. Save at the Record of Fate, as your biggest battle yet awaits. Goal 6: Boss: Lynx's Shadow This is what I call a boss. Use plenty of white elements. Attack at all times and watch your health. Use your cures wisely. After the battle, you make a quick evacuation. Then you are faced with an option that determines a lot: Save kid, or don't. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Section B: Save Kid _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 1: Return to Termina/Viper Manor _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Korcha will gladly boat you to Termina after you talk to the person at the shrine. Here are the characters that saving Kid leads to: New Characters: Luccia, in Viper Manor Korcha, Termina (After saving Kid) Razzly, Hydra Marshes Mel, Guldove (Late in the game) _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 2: Hydra Marshes _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ 1. Save Razzly (Optional) 2. Eliminate the dwarves 3. Destroy the Hydra If you save Razzly, you must climb the log (in the first area) to the dead end and use the Beeba Flute. Fight the Wingape, then fall through the floor. Boss: Pentapus A red Innate character equipped with a sight scope should send this boss into the underworld. Use all elements except blue, and heal frequently. Razzly will give you an advantage over the dwarves further into the marshes. Mini-Boss: Dwarves Magma bombs and green elements will show these guys who's boss! Focus on one pest at a time. Beyond the dwarves is what you're looking for... Boss: Hydra Make one character yellow innate and the other Razzly. DON'T use any yellow elements: They heal this beast. Use an abundance of green elements. Pick up the Humour from the Hydra, and return to Guldove. If choose to chase down Mel, talk to Orlha in the bar and the person outside the temple. Then go to the residential tower. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Section C: Leave Kid _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Upon leaving kid, Korcha takes the Astral Amulet and returns it to Kid. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 1: Return to Termina/Viper Manor _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ You'll need to find Korcha in the residential tower and talk to him. After a long conversation, you'll get Korcha's boat. Take it back to Termina. A few new characters are available. New Characters: Luccia, in Viper Manor Macha, Termina Glenn, Termina Greco, Termina _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Section D: Disc One, Part Two _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 0.1: Hermit's Hideout/Into the Mist _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Hermit's Hideout *** Goal: Defeat Harle You can find Hermit's Hideout using your boat. As you approach, you'll discover that Viper got here first. Beat Harle in combat (she's a pushover). Then, leave, after talking to Radius. *** SS Invincible *** Goals: 1. Pass the tests. 2. Kill DeadHead. Get to the SS Invincible by going into the mist. As you board the pirate ships, you'll be given some tests. The only one that you may have trouble with is the captain's parrot: Polly. Don't worry about beating Fargo, either way, he knocks you out. You wake up to find the ship under attack by ghosts. Kill the people that come in your room, then run out. Explore around. Eventually, you'll come to a floor with an Inn sign on it. Go in the far right door here, and go in the vent. On the other side, the pirates hand over the key. Get downstairs and open the cellar door. Make your way upwards, and to the deck. You'll fight DeadHead. Boss: DeadHead This boss is as annoying as Lynx. White elements are the key. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 0.2: Back to the Home World _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ If you didn't save Kid: *** Gulldove *** Goals: 1. Get Kid and Doc to join. 2. Obtain Astral Amulet. Just go to where Kid was. Then (Both options): *** Opassa Beach *** Goal: Find the wormhole. Walk around the beach a little. You will find a green wormhole. Use the Astral Amulet here to teleport back to the home world. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 1: The Water Dragon _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Arni Village *** Goal: Get to Blue Dragon Isle Talk to anyone you'd like again. To get to Blue Dragon Isle, speak with the fisherman and pay him 100 GP. ** Blue Dragon Isle *** Goals: 1. Cross the Pond 2. Defeat the band of dwarves 3. Eliminate Hi-Ho Tank 4. Receive the Ice Breath Cross the pond by hopping lillipad to lillipad. Eventually, you'll get to the end of it. Once you're there, you'll find the Fairy village being overrun by dwarves. Make your way into the cave. The chief will send a band of dwarves after you a bit after you enter. Mini-Boss: Band of Dwarves Not too hard, but not a pushover. Magma Bomb or other elements that affect multiple enemies are very helpful. Focus on one dwarf at a time, occasionally getting the whole mob of them with a bomb. Now that their gone, follow the chief as he retreats. At the bottom of the falls, you'll face off with the dwarves and their Hi-Ho Tank. Boss: Hi-Ho Tank Take out the two dwarves on foot first. Some Turn elements will help if you cast them on your party. Have some curing elements handy: the elemental blasts the tank fires are aggravating. Use all elements on the tank: not the dwarves. After the battle, you can go see the Water Dragon and obtain the Ice Breath. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 2: The Mountain _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Returning to another world, you must get through Mount Pyro. *** Mount Pyro *** Goals: 1. Use the Ice Breath on the lava 2. Defeat Solt and Peppor 3. Defeat Mini-Dragon 4. Challenge the Dragoon Devas Throughout this volcano you'll have to use ice breath to avoid the fiery lava. Going forward a bit, you'll run into Solt and Peppor. Mini-Boss: Solt and Peppor This time you'll learn about trap elements. If you have some trouble, just beat up on Peppor. He's busy beating Solt right now. Proceeding forward, be 100% sure to save at the record of fate. Because afterwards is... Boss: Mini-Dragon Water elements and cure are the key here. If you have a character that can use FrogPrince (Leena for example), try to pull that off. Turn elements are a helpful aid in this battle. After the battle, save yet again. Be sure to also fully heal. Boss: Dragoon Devas You're up against Karsh, Marcy, and Zoah. Focus on one, and make sure you're OK when it comes to having all elements. Use a HealAll if you find yourself low on health. That ends Mount Pyre. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 3: The Fortress _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ If you thought you were finished with bosses, then reconsider. This section is crammed with bosses, hard and easy. No Solt and Peppor to entertain you though. :-) *** Fort Dragonia *** Like Viper Manor, I'm organizing this part of the walkthrough by goals. Goals: 1. Deactivate Red Crystal 2. Deactivate Green Crystal 3. Fight Taurusoid 4. Deactivate Blue Crystal 5. Fight Giant Gloop 6. Deactivate Yellow Crystal 7. Deactivate White Crystal 8. Fight Son of a Gun 9. Deactivate Black Crystal 10. Fight Bunyip 11. Get to the center platform 12. Beat Viper 13. Fight Lynx 14. And then... Press X in front of a crystal to deactivate it. Goal 1: Deactivate Red Crystal Take the closest door on the right in the center room. At the end is a room with a statue. Press X at it. The watchkeeper always faces different directions, but he always faces north. Using compass directions, get to the right gap to deactivate the crystal. Goal 2: Deactivate the Green Crystal This section is a maze. I'll add some directions later. At the end is a crystal, but first you must fight a boss. Goal 3: Fight Taurusoid Boss: Taurusoid Equip ALL of your yellow elements before this battle. Green Trap and Turn elements will also help. Cast yellow elements left and right. Use this general attack order from Stamina 7: 1) attack #1 2) attack #2 3) attack #3 4) highest category yellow element Do this with all three characters. You should get a cycle going. The Taurusoid will usually heal himself, but watch out. He packs a punch. Goal 4: Deactivate Blue Crystal The puzzle here involves opening and closing treasure chests. The chests at each corner move the beam in different ways. Make your way to the big door you saw at the beginning. Only one obstacle remains... Goal 5: Fight Giant Gloop Boss: Giant Gloop Like the Taurusoid, Turn elements will help. Use generally the same pattern for giant gloop, except with red elements and cure elements. Goal 6: Deactivate Yellow Crystal Get to the right of the room, in the room with the "head, body, and tail" puzzle. The game identifies each character as the head, body, or tail. Use the blue carpet outside this room to get your party in the following order: Head, Body, Tail Now go outside and across a path that just appeared. Activate the switch to get a stairway to appear. Return to the room and be in this order: Tail, Body, Head Now you can proceed up the stairs you activated. There is another switch along these pathways across a path you just activated. This lowers the platform with the yellow crystal on it, allowing you to deactivate the pillar. Goal 7: Deactivate White Crystal With the first four crystals activated, a room rises into the middle of the center room. Save before going in, then dash in and fight Son of a Gun. Goal 8: Fight Son of a Gun Boss: Son of a Gun Guile helps here. Use any element, preferably not white, to deal with Son of a Gun. When he smiles, he saves energy for a powerful move. If he frowns, he'll quickly launch attacks at you. This boss battle ends quickly. Goal 9: Deactivate Black Crystal Take the elevator up. Now go to the same pillar you saw in your dream world. Goal 10: Fight Bunyip Boss: Bunyip Use physical attacks on the first form, then go full force on the 2nd, preferably using Luminare and MeteorShower. A black Trap will help. Goal 11: Get to the center platform Like in your dream, go to the center platform, and through the door at the top. Goal 12: Beat Viper Boss: Viper Keep your party healed and use some green elements. Viper is not as hard as the other bosses here. At the end of the battle, cure fully (using consumables). Goal 13: Fight Lynx Boss: Lynx No shadow this time. Use Luminare, Turn elements, MeteorShower, and whatever. Make sure to heal frequently. Use the same pattern of attacks you used for Taurusoid, except with powerful white elements. Goal 14: And then... Upon beating Lynx, a strange cinema happens. You'll understand exactly what happens later, but just accept the fact that you are now playing Lynx. Boss: Serge, Kid, and another party member Don't even try winning. Your "friends" will take you out quite easily. I won't spoil the storyline on what happens after that. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 4: Dimensional Vortex _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ You wake up as Lynx in this painted world. *** Dimensional Vortex *** Goals: 1. Get Sprigg to join 2. Meet Harle 3. Join Harle 4. Leave dimensional vortex Start out by moving upwards and stepping on the branch. A creature runs out of her house to collect it. Go into her house while she does this. She'll let you spend the night. Go down the ladder and save, then as you leave her house, Sprigg joins you. Go up to the tower and into it. Now Harle gives you a giant speech. Once it's over, she will tell you to choose your reality. A figure walks into a door on the top floor. Take the same door it did on the bottom floor (if it went left, you go left). Now you emerge on the top. The figure is on the bottom floor. Again, take the same door he does. Keep repeating until you emerge in an odd room, where Harle joins. Without pulling the lever, walk to the big pit in the floor. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 5: To Termina! _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Hydra Marshes *** Goal: Leave Hydra Marshes Just go downwards on every segment of the swamp you are in. *** Opassa Beach *** Goal: Try using the Astral Amulet Go find about where the wormhole used to be and use the Astral Amulet. *** Arni Village *** Goals: 1. Talk to Marge 2. Fight Radius After hearing the village's reactions to you being a demi-human, go talk to Serge's Mom. After the story, Radius challenges you to a fight. Boss: Radius Just use the general techniques you used when fighting Taurusoid, except no green Trap. Still use powerful yellow elements that will have had to equip on Harle, Sprigg, and yourself. After the battle, Radius joins you. *** Fossil Valley *** Goal: Go through Fossil Valley Just walk on through. I'd grab the Mythril here, as you can now forge items out of Mythril. *** Termina *** Goals: 1. Find out what happened 2. Get some new party members Have Radius in your party: It will help when it comes time to get 2 new party members. Talk to people around the town, especially the soldiers in the bar and Lisa in the back room of the store. Go to the blacksmith with Radius and talk to Zappa. He'll join, and you'll get the Smith Spirit: A very handy item. Go to the house near the end of the bridge; The one that was two stories high in Another World. Talk to Van and his father Gogh, and then a big family discussion will occur. Afterwards, Van joins. I agreed with the Frozen Flame part to get him to join. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 6: Shadow Forest (Optional) _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Goals: 1. Obtain the mushroom 2. Get Funguy in your party Go through the forest to a hole in the tree. A monster guards a hole deeper into the tree. Fight him, and the person trapped inside gives you a mushroom. Leave the tree. Look around the area that's right before the area with the tree, and you'll find a small waterfall with a cave inside it. Talk to the man inside, and give him the mushroom. After he joins you as Funguy, get his treasure. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 7: My Favorite Alien (Optional) _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** El Nido Triangle *** Goal: Get the Star Fragment At the bottom of the El Nido Triangle is a treasure chest. After 4 battles, you can get the Star Fragment inside. *** Sky Dragon Isle *** Goals: 1. Defeat Megastarky 2. Catch Starky At the top of the pyramid is a treasure chest. Open it. Megastarky comes after you. Boss: Megastarky Use any elements except white. Megastarky isn't much of a challenge. Now catch Starky by pressing X. Chase him around, and when you catch him, he will join you. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 8: Investigation _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Viper Manor *** Goal: Get Norris to Join After talking to the guard blocking the docks in Termina, go to Viper Manor. Go down the well, up the ladder, and into the door beyond the jail. Talk to Norris. *** Marbule *** (Marbule is a town on an island.) Goal: Find out about the S. S. Zelebes Talk to Toma twice, and ask him about the Dead Sea. *** S. S. Zelebes *** I'll organize this section by objectives. Goals: 1. Find Fargo in his quarters 2. Find the Sage in the room by the hold 3. Watch Sneff's show 4. Play the compass game with Fargo 5. Go to the inn 6. Have Sneff turn you into cats 7. Steal the Handle 8. Get changed back 9. Challenge Fargo to a rematch 10. Chase the Sage 11. Fight the Sage 12. Get Sneff to join 13. Go to Nikki's boat 1. Find Fargo in his quarters Enter the door with a skull and crossbones over it. Talk to Fargo. 2. Find the Sage in the room by the hold Enter the door by the hold. Let the Sage by, then leave the room. After the Sage goes through, talk to the person blocking the door. 3. Watch Sneff's show Go into the show room by the dressing room and walk up to the stage. 4. Play the compass game with Fargo Talk to Fargo. He challenges you to the compass game. No matter what you will lose, and Fargo will get your boat. Compass Game Trick: Pause while the compass is spinning. If the spinner is between south and west, then press X as soon as you unpause. It should land on North or East. 5. Go to the inn Enter the inn, and you will see an odd occurrence. 6. Have Sneff turn you into cats Go back to the show room. Walk to the stage, and Sneff will turn you into cats. Run out of the room once you become cats. As cats, go investigate the room the ladder in the inn leads to. Fargo cheats when he plays, and cheats to be sure Sneff doesn't win. That's really all you need to know, but you can go to the Magical Dreamers ship as well as entering the kitchen as long as you're a cat. 7. Steal the Handle Go back up the ladder. The innkeeper will be asleep. Grab the handle that he uses to crank the magnet. Now the game's fair. 8. Get changed back In the show room, go through the hole in the thing that looks like a fireplace. Talk to Sneff, and he will change you back. 9. Challenge Fargo to a rematch Go talk to Fargo, and challenge him to a rematch. He'll lose on his first spin. You now have access to the hold, as well as your boat back. 10. Chase the Sage In the hold, keep following the Sage. Go through the exact door the Sage goes through. 11. Fight the Sage Eventually the Sage stops and fights. Boss: Sage of Marbule Lynx has a severe disadvantage in this battle. Equip all healing on your other two characters. Have Lynx use his techs before he dies. Use the same strategy the sage does: Cast a turn, then an element of the opposite color (i. e. TurnBlue then MagmaBomb). Try not to have another Innate black character in your group. After the battle, the Sage gives you the Fiddler Crab. Use this on the map where you see Dead Sea in green letters. 12. Get Sneff to join Go to the casino and watch Sneff win the compass game. He will then join you in his dressing room. 13. Go to Nikki's boat The person on the mast will now allow you to get to the Magical Dreamers boat. Go to the bottom room there. As long as you agree to help, Irenes will join. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 9: Masamune: Sword of Evil _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Death's Door *** Use the Fiddler Crab where you see Dead Sea in green letters on the world map to get to Death's Door. Goal: Proceed into the cave As you go into the cave, Radius will notice the Masamune. Tough, if you proceed you'll go mad. You'll have to leave for now. *** Hermit's Hideout *** Goal: Get Garai's Keepsake As you enter, Radius will get the Keepsake and give it to you. Be sure to collect items from his home. Note: If you cooled of the patch of hot ground with the Ice Breath in Another World, there will be a plant here. If Poshul is in your party, he will dig up a new character. *** Isle of the Damned *** Goals: 1. Defeat Garai 2. Get the Einlanzer Make your way through the Isle, using the Garai Keepsake on the mirror-like objects. At Garai's grave, you fight Garai. Boss: Garai Garai usually uses tech skills, so use Strengthen, Weaken, and other similar elements. Use Harle's MoonShine tech to avoid being eliminated by the techs. Afterwards, you get the Einlanzer _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 10: A Forgotten Future _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Death's Door *** Goal: Get to the Dead Sea You can now proceed through Death's Door. *** Highway Ruins *** Goal: Defeat Highwayman Proceed through the highway ruins, which begins the deja vu for Chrono Trigger players. Boss: Highwayman Have some BlackOuts on hand to cure darkness. At the beginning, use all physical attacks. Then the highwayman will use an attack that causes darkness. Use every color of elements except black: even if you use a TurnWhite element. If the field effect is all black, the highwayman will devastate you with a Rampage attack. *** City Ruins *** Goal: Find out about Lavos There's a tower in the city ruins. Climb it, and go inside. Press X at the red button. Norris activates the display, and you'll find out about Lavos. Afterwards, proceed onwards. *** Tower of Gheddon *** Goals: 1. Obtain Station Pass 2. Obtain Medical Book 3. Follow the Ghost Children 4. Go through the vortex 5. Fight Miguel On the third floor, go to the right. Go to the end of the room. You find out that you need a Station Pass to proceed to Arris Dome. Go back and talk to the ghoul near the beginning of the area. He goes up the stairway, where you will find a station pass. Go to Arris Dome. Most of it is cut off by rubble, but you can grab the medical book. Now go through the passageway on the left side of the upper floor in the main room. Follow the ghost children, avoiding the bigger ghosts. The children lead you to the rest of Arris Dome, where there is a vortex that takes you to another area. Save and proceed. At the end is the broken Nadia's Bell. Read the plaque, and then fight Miguel after hearing of more stuff from Chrono Trigger. Boss: Miguel A tough boss, indeed. Don't even try putting a second Innate black character in your group. I used Starky, Irenes, and Lynx for this boss battle. Use powerful black elements in this battle. Pulling off a Frog Prince is possible. Harle's MoonShine may help. When Miguel sags at about 1,600 HP of damage, finish him quick, or he'll use Holy Light. Make sure to spread Revives and HealAll/RecoverAlls in this battle. After the battle, fate makes a decision to destroy the Dead Sea and its forgotten future. Fortunately, the Sky Dragon saves you and returns you to Marbule. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 11: A Portal Reopened _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Now the wormhole on Opassa Beach is reopened, and there is also an additional wormhole in Hydra Marshes leading back to the dimensional vortex. Note: If you show a character to his self in the other world (show Zappa to Zappa, etc.), they may give each other gifts. *** Termina *** Goal: Get ZOAH or Karsh to accompany you to Viper Manor Troops have taken over Termina. Go to the bar and the keeper unlocks the door to the left. Go through the door on the left, and through the secret door on the back left wall of that room. In the room, ZOAH and Karsh approach you and give you a Tear of Hate. One of them accompanies you to Viper Manor. It's best to choose ZOAH, since his lvl. 7 tech skill is in the Manor. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 12: Viper Manor... Again _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Note: If you put ZOAH in the front of your party and open the treasure chest in his room, you'll get his level 7 tech skill! *** Viper Manor *** I'm organizing this by goals. Goals: 1. Find Norris 2. Slow the water down 3. Kill the Roachster 4. Release the Prisoners 5. Defeat Hell's Cook 6. Defeat Grobyc 7. Defeat Guillot Twice 8. Escape 1. Find Norris Enter Viper Manor (The Porre troops recognize him). Go to the parlor on the 1st floor, and he will give you the prison key. 2. Slow the water down Enter the sewers through the kitchen or hallway vents. The current is too fast. In the room you fall into are two barrels that you can push. They will form a bridge leading to the control room, where you can tighten the valve to slow the water. 3. Kill the Roachster Enter the sewers through the kitchen vent and turn at the second right. Tighten both valves, then head through the dam that you can. At the other dam, go up the ladder and open the valve, and then fight the Roachster. Boss: Roachster A Frog Prince is easy to pull off, and it does a good amount of damage. Use elements frequently. If you're prepared, the Roachster is as good as squashed. 4. Release the Prisoners Go up a ladder, and the prisoners will be released. 5. Fight Hell's Cook Go to the room where Norris joined you in the Home World. You will fight the cook to save Riddel. Boss: Hell's Cook Use elements like Ice Blast and use some powerful elements and techniques. ZOAH's Toss & Spike will help a lot. 6. Fight Grobyc Proceed to the throne room after saving Riddel. Boss: Grobyc Use RecoverAll and Heal frequently. Lynx and ZOAH's techniques will devastate Grobyc. 7. Fight Guillot Twice After you fight Grobyc, you'll fight this mad machine. Boss: Guillot Both times the battle won't last long. Very easy. Just make sure you healed with consumables after Grobyc! 8. Escape As you run away, Grobyc joins you. You'll be out of there, and have a boat. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 13: Hermit's Hideout/The Pearly Gates _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Hermit's Hideout *** Goal: Be Rescued by Polly & Fargo Go talk to those in the hideout. Riddel will join. Serge then invades with Kid. Fargo will help you escape via his bird Polly. *** SS Invincible *** Goal: Get New Characters On the Invincible, you will see some scenes. Viper, Fargo, and Marcy joins. ZOAH or Karsh also joins (whoever you didn't pick). *** The Pearly Gates *** Goal: Get through all the talk! Several scenes will trigger at the Dead Sea Ruins, a.k.a. the Pearly Gates. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 14: The Second Tear _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Go to Guldove (Home World) and try to enter the temple. Now go to Guldove (Another World). Orlha fights you. Boss: Orlha A Frog Prince and good elements will finish this girl off. Now proceed to the temple and get the Dragon Emblem. Go back to the Home World and show the emblem to the guard at the entrance of the temple. Inside you will discover that Steena has the Dragon Tear and will give it up if you gain the approval of the 6 dragon gods. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 15: Song of Marbule _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** SS Zelebes *** Goals: 1. Show Fargo to Fargo 2. Play a Song 3. Gain the Invincible Technique Have Fargo meet Fargo aboard the SS Zelebes. Several scenes will trigger. After several scenes, Fargo gets his level 7 technique. *** Marbule *** Goal: Defeat all the monsters. The scene shifts to Marbule. The goal is self-explanatory, right? After the monsters are gone, the Black Dragon in Another World awakens. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 16: The Dragons Six _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Note: All dragons have a type of plate you can steal from them. There is also one trap element that will trap each dragon's element. These traps can be bought in Marbule after you perform the optional Song of Marbule quest. The Water Dragon: Go to Water Dragon Isle and fight the Dragon. Boss: Water Dragon Steal from the Water Dragon (with Fargo) after it has taken around 2,000 HP to steal the Blue Plate. Lay a trap for Iceberg. Use a Frog Prince if you have any trouble. The Earth Dragon: First you have to sink into the quicksand in the Home World. Find the object that blocks the path, and then leave via the sand boil. The people there will move the object after some time. After they move it, the person where the Rockroach was blocking gives you some Explosives. Go into the next room. Blast the Rockroach to the right with the explosives. Fight the one that is moving when he's right by the edge. Then push him or use explosives. Fight the final Rockroach and push him. The sand boil in the middle bursts up and leads to the Earth Dragon. Boss: Earth Dragon Steal the Yellow Plate at the initiation of the fight. Use a trap to catch Earthquake. Heal frequently, and keep attacking. The Green Dragon: The Green Dragon rests on Gaia's Navel in the Home World. To get there, obtain the Ancient fruit from a Beeba in the Hydra Marshes (up the log) in Another World. Go to the same area in Home World, and a Beeba will attack. Talk to the other Beebas. One tells you how to tame the Wingape. Do so, and he will fly you to the "Ancient Ground." Once at Gaia's Navel, eliminate all the monsters. Go back to where you landed and you will fight the Tyrano. Mini-Boss: Tyrano A Pterodact fights along with the Tyrano in this fight. Throw all your attacks at the Tyrano, and you'll win before you know it. Afterwards, Leah runs to investigate the growl and finds... Boss: Green Dragon After about 500 HP of damage, steal some green plate from the dragon. Set a trap for Carnivore. Just fight him the way you did the other Dragons. ZOAH's Toss&Spike can hurt the dragon a lot. The Fire Dragon: In Another World, go to Mount Pyre. A new cave opened up in the area with magma waterfalls. Beyond this is your friend from before, the "Kid Dragon." Boss: Fire Dragon The battle starts out the same as the one against the dragon before did. However, after some damage, the dragon shows his true self. Immediately steal the Red Plate and lay a trap for Volcano. At this point also have Fargo charge with his Invincible attack to do some serious damage. Have some Ointments to heal burns. You will need lots of HealAlls and RecoverAlls. The Black Dragon: Complete the Song of Marbule quest before facing off with this dragon. However, if when you try to complete the Song of Marbule quest you cannot because you didn't visit the dressing room on the Magical Dreamers boat after talking to the Sage, then you will have to just walk up to the pool where the Black Dragon is sleeping and press X. Boss: Black Dragon You can steal the Black Plate from it at the beginning of the battle. Set a trap for FreeFall. Fight the dragon like you did the others. Use level 7 techs and powerful elements of any color. The Sky Dragon: With all the other dragon's relics, the Sky Dragon will now fight you at his Isle in Another World. Boss: Sky Dragon As the Dragon casts Magnify, cast Diminish and steal the White Plate. At any other time in the battle use Diminish when you need healing. After 1,500 damage, be sure to lay a trap to catch the UltraNova element. Otherwise, you can go on and die by this devastating attack. Again, buy traps in Marbule (After Song of Marbule?). _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 17: Back to the Fortress _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Guldove (Home World) *** Go to the temple. Steena joins and gives you the Dragon Tear. *** Fort Dragonia (Home World) *** Goals: 1. Defeat Dark Serge 2. Switch Lynx with Serge Upon entering, the Dragon Tear unlocks the whole fortress. In the room where the white crystal was is... Boss: Dark Serge An Ultra Nova can devastate Dark Serge. This is basically like another battle against Lynx, except you are controlling Lynx. Equipping Black Plate on a party member will do a great deal of good. Use Lynx's Forever Zero and other techs. Having an innate white character in the party is a bad idea. Note: Any level 6 trap element will work. Note: If you got the Big Egg at Fossil Valley (Another World) you can place it in the incubators on the bottom floor to get a new character. Go to where you became Lynx, and you'll be good ol' Serge again. Remember to re-allocate your elements. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 18: Riddle Me This (Optional) _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Earth Dragon Isle (Another World) *** After defeating the Earth Dragon in the Home World, go to the Isle in another world and proceed to where the Earth Dragon was. Boss: Criosphinx If you answer all of the riddles right, you won't have to face the wrath of this boss. Answer riddles by casting elements of a certain color on the Criosphinx. If you get the last riddle right, he also won't fight. The answer to the last riddle for me was a white element. Good luck. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 19: Murderer! (Optional) _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Isle of the Damned (Another World) *** Go to where Garai's tombstone would be in the Home World. Take Karsh with you, and you'll meet up with two familiar people: Boss: Solt and Peppor No lesson this time. If you cast powerful elements, the warriors will prove themselves powerless. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 20: Another Soul Possessed (Optional) _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Forbidden Isle (Home World) *** Just off the main continent is a little island with smoke coming from it. This is the Forbidden Isle. Go there with Riddel and talk to the man in the house on the Isle. Show him the MementoPendant that you get from the Murderer! Adventure. Boss: Dario Possessed by the Masamune, Dario will fight you. Immediately cast Riddel's level 5 technique. Have Riddel equipped with the Black Plate. Fight this battle as if it were Lynx. White elements, and whatever else necessary. After the battle, the Masamune finds a new owner... YOU! Hold it, don't panic. The Masamune final turns back into a good sword. Now it calls itself: The Mastermune! Dario promises to begin the reconstruction on Viper Manor, and gives Riddel her level 7 tech skill. Note to Clear Confusion: Some often wonder what the voices in the Mastermune mean. In the year 12,000 BC, there was a magical floating kingdom called The Kingdom of Zeal. Magic flourished there, because the people were getting energy from Lavos through the Mammon Machine. There were three creatures here: Masa, Mune, and their sister. The original Masamune was made from Masa and Mune's spirit, so to say. The Masamune's attitude was shaped around that of it's owner. Henceforth, someone VERY evil had to possess the Masamune before the events in Chrono Cross. After this event, Masa and Mune try to give up on their being a sword, until their sister joins them. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Section E: Disc Two _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 1: The Sea of Eden _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Dead Sea Ruins *** In the Home World, go to the Dead Sea Ruins and go to one of the Fate Distortions. Enter it. *** Sea of Eden *** Goals: 1. Activate Past, Present, and Future 2. Fight Vita Go to each island and press A at the Book of Fate there. Afterwards, you'll challenge Vita, who determines her form based on whatever Island you visited last. Boss: Vita Fight away. A Saints will assist. Keep healing and you shall win. *** Chronopolis *** Goals: 1. Fight the PolisPolice 2. Enable the Elevator 3. View some Info 4. Find the Chief 5. Get the Keycard 6. Challenge FATE Shortly after you enter, the PolisPolice will fight. Boss: PolisPolice Pull of any elements that you might be able to. This battle is very easy. Climb the stairs to the second floor. Go to the left door, and press the button by the ghost. The elevator is now reactivated. Go to the top floor and go into the left door. The ghosts there tell of their experiment, and that the chief is missing. Go talk to the ghost on the stairs in front of the 3rd floor door. You will have to use the 4th floor door to get there. He tells you that the chief is overlooking the sea. Go to the harbor on F1, save, and talk to the chief. He goes to start the experiment. On F4 go to the left door. After the secrets of the Records of Fate are revealed, go to the left. A Combot blocks the path. Fight him, and get the keycard in the chest behind him. Save at the harbor and then go down to the basement. Fight the monsters blocking the path. Go to the left of the door and press X. The system identifies Serge. Go into the door and fight FATE, a.k.a. Dark Serge. Boss: FATE Attempt to steal from FATE. I'm not sure what a FreeFall trap would do. FATE performs a countdown. When the countdown reaches 0, make sure Serge is at element level 8. After FATE's countdown 0 attack, have each character perform a level one RecoverAll. Then use an attack to put Serge's element level back to 8, then use Saints, which will do a massive amount of damage. If you have the Black Plate, equip it now and the battle will be made easier. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 2: The Chrono Cross (Optional) _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** Divine Dragon Falls - Another World *** Go to the waterfall behind the lake near Arni Village. You'll have to enter from the left side of the lake. Although the location isn't labeled yet, press X by the falls to get in. Climb the falls and place the Tear of Love and Tear of Hate on the alters. You can get the Tear of Love from the Back to the Fortress sequence described under the Disc One section. It can be completed in disc 2, though. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 3: The Flaming Orphanage (Optional) _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Go back in time, to the event that changed Kid's life forever... *** Hermit's Hideaway *** Go to Hermits Hideaway and speak to Kid. The Chrono Cross sends you to save her from herself... Note: The Mastermune can also be used to go back into Kid's past. I'm not sure if you have to have it equipped or not. Unlike using the Chrono Cross, you will take all three party members back in time instead of just Serge. However, the power of the sword slowly gives away, and you lose party members from your group temporarily as you proceed. *** Lucca's House *** Yet more deja vu for Chrono Trigger players. Fight the Lava-Boys in every room, Then save the children: First Room: One child beneath the table, another behind the clock. Second Room: One Child behind the plant Balcony: One kid on the balcony Room to the right of stairs: One kid under the bed Go to the room up the right of the stairs and grab the Ice Gun on the wall. Go Into Lara's room and into the secret passage the kid told you about. Using the Ice Gun to put out any flame, proceed until you see a familiar person, one, last, time. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 4: Tower from Another World _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ *** El Nido Triangle - Another World *** Go into the El Nido Triangle with Starky and red elements equipped. You must have completed My Favorite Alien by now, if not, go complete it. Go down to where the Star Fragment was in the Home World and fight the monster by it. Boss: Royal Jelly Only red elements will hurt him, so equip as many red elements as possible. If you aren't ready for the fight, run away. Afterwards, Starky enters the spaceship and puts an Anti-Grav device on your boat. *** Terra Tower *** Organized by Goals 1. Defeat the yellow doll 2. Defeat the red doll 3. Speak to the Prophet of Time 4. Defeat the green doll 5. Defeat the black doll 6. Defeat the white doll 7. Defeat the blue doll 8. Defeat the TimeDevourer Note: If you have traps for any summons, you can use them on the dolls of that color to trap the element. 1. Defeat the yellow doll Boss: Terrator If you don't have a trap for Golem, just keep the field effect all yellow. Heal often. 2. Defeat the red doll After releasing several bridges and climbing stuff, fight the Pyrotor. Boss: Pyrotor Don't be fooled by him curing with tablets. Immediately use a non-red element after he heals to prevent him from pulling off RedWolf, unless you set a trap for it. Heal often. 3. Speak to the Prophet of Time After some ladder-climbing, the scene will be like you're in Viper Manor... The area appears as Viper Manor. Go to the ladder and speak to the prophet on Your way out. 4. Defeat the Green Doll Upon leaving the bridge, another door opens, allowing you to fight... Boss: Anemotor Set a trap for Carnivor, and fight the way you've fought the rest of the dolls. 5. Defeat the Black Doll Save at the Record of Fate. Go to the left and avoid the enemies and get to the Teleporter at the end of the area. Boss: Gravitor If you have the Black Mail, equip it. Fight the same way you did the other dolls. 6. Defeat the White Doll After saving, go to the right. Run against the wind and proceed while the air is peaceful. Boss: Luxator Same as Gravitor, except White Mail instead of Black Mail. You can also trap UltraNova... I think. 7. Defeat the Blue Doll After the barrier goes down, save and go through the door. Boss: Aquator Use BluePlate and try to pull off a Salamander. Orcha will work well here. Set An additional trap for Deluge. Use a RedField to make pulling off elements easier. 8. Defeat the TimeDevourer Proceed on. Boss: TimeDevourer Before you start, let me tell you that this is a 30+ min. battle. Easy as cheese, though. Equip all your heal elements and use pure physical attacks, maybe a summon once in a while. DON'T cast a summon when it is the same color as the TimeDevourer's innate though. Heal whenever the boss throws attacks at you. Seriously, this is the easiest boss since the MamaKomodo. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 5: The Final Encounter _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Goal: Defeat the TimeDevourer Bad Ending: Play the TimeDevourer as if it were a normal boss. Rainbow equipment helps a lot. Otherwise, cure spells will be your way to survive. Good Ending: If you got the Chrono Cross, equip it on Serge. Equip one color of every element in each player's level one slot. Here I will use the names Zoah, Fargo, and Serge to represent the party. Get Serge up to level 8 and the other characters up to at least level 2. Perform whatever actions necessary to get the TimeDevourer to use a yellow element. After the yellow element, do as follows: Fargo: red element Zoah: green element Serge: blue element Fargo: black element Zoah: white element Serge: one level 1 (weakest) attack, Chrono Cross If you have trouble pulling getting the TimeDevourer to cast a yellow element, then do the following: Fargo: yellow element Zoah: red element Serge: defend Fargo: defend Zoah: defend The TimeDevourer should cast a yellow element. This time, the figure in the barrier above TimeDevourer lives instead of dies... _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Section F: New Game + _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ As you scroll through the credits, it becomes hard to believe that that is all. Well, it isn't. You now can explore the world over again, in a New Game +. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 1: About _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Once you beat the game, you are given the option to save. Once you save, your star level will be in yellow text, to show that you have completed the game. Load your game, and choose to continue the game from before you fought the Devourer, or select New Game + to start all over... With everything except your summon elements and several key items. Later in the game, when you get the Chrono Cross, you can also retrieve all of your characters you have ever had in any number of New Game +s or your original game. To do this, simply go to the Dimensional Vortex via Hydra Marshes and use the Chrono Cross (in Sprigg's house?). _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 2: Extra Features _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ You start your New Game + with a Time Shifter and a Relief Charm. The Time Shifter allows you to change the speed of the game. You can speed it up by pressing R2, and slow it down by using R1. The Relief Charm makes it so you don't always have to have Serge/Lynx in your group. You also wake up with the Time Egg in your hands, so you can fight the TimeDevourer at any time to see special endings. Oh, by the way. Did you have trouble feeding the dragons at Viper Manor 100 times? I did. Using slow motion, this feat becomes possible. And you don't die from a heart attack, either. And also... If you ever stumbled upon a little place called the Bend of Time (Go to the small islands south of the main continent and press X, the area is not labeled until you find it), you remember that there was a door there that was locked and never to be opened until the time is right. Well, the time is right. And I thought the Chrono Trigger deja vu was over... In this room is a monster that orders you to do 3 laps. From the door, run around the room three times clockwise, staying by the railing. Each time you do a lap, you here a noise. After you complete this exercise, a much greater challenge awaits. Boss: Mystical Knights Ozzie, Slash, and Flea! Back from Chrono Trigger, Magus's friends are ready to fight the night away! You should be ready to, too. Don't underestimate these bosses: They are VERY strong. If you have Sprigg's Forget-Me-Not-Pot, equip it on her. If she delivers the final blow, you can dopplegang these villains (or use them in the Grand Slam!). Start off by focusing all attacks on Ozzie. Rainbow equipment and items that reduce the duration of status effects will help. Use only physical attacks, then a ForeverZero when Ozzie sags (or beat him up with Sprigg). If you haven't figured it out, target Flea next. Then go for Slash, and you'll win without much struggle. Alternate Strategy: By Dharkshade@aol.com When fighting Ozzie, Flea, and Slash, give Red Brooches to everyone you can and make sure that someone wearing a Red Brooch has some Ointment Elements, to cure Berserk status. Then you can just wait out Ozzie's MaxDefense, which puts the trio to sleep as well as rendering them immune to attack. If you can withstand Berserk and cure everyone quickly, you don't have to worry about waking the three up- you can heal, use a ____Field element to set up a summon, or use Strengthen and whatnot to power up.. And for the love of god, KILL FLEA FIRST!!! That androgynous freak is about the only one you honestly need to worry about. Also Pilfer/Pillage/Snatch from the hermaphrodite for Flea's Vest, you get Ozzie's Pants and the Slasher as rewards afterwards. Ah, the memories... :P the Pants are the strongest helmet in the game, but they make you Blind, Afraid, and Dizzy. Maybe someone has a problem with flatulence? Now the monster has you guess a number of laps. If you're right, he gives you the Dreamer's Sarong, which will increase your element power by 8 at the beginning of a battle! _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 3: Endings _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Here are all of the special endings I have heard of. I'll add detail as I get to the endings. Ending #1: Programmer's Hideout Before you talk to Leena on the pier at the beginning of the game, and if Poshul isn't in your party. Go behind the scenes to meet all of the people who made this game! Note: There is a mysterious door that is completely locked in the programmer's ending. If you are 100% sure (no rumors) how to open it, I'd love to know! Ending #2: All Hail, General Kid! After you go through the vortex and before you infiltrate Viper Manor. In this ending, Kid acquired the Frozen Flame as she goes off to Viper Manor alone... Ending #3: Comedy Act After invading the Manor and before you go to the dimensional vortex. This ending is hilarious! I won't tell you any more... Ending #4: Nikki's Concert Same as #3, except Nikki and Razzly must be in your party. Put on a concert! It's that simple. Ending #5: Retirement Before rescuing Riddel from Viper Manor and after you can control Lynx. Retire and go live in Marbule. Ending #6: Just Give Up After rescuing Riddel and before Harle leaves after getting to the Pearly Gates. What would've happened if Lynx had never gone to Hermit's Hideaway to see how Viper was doing... Ending #7: Records of Fate Before defeating FATE and after Harle leaves. A lame ending. Ending #8: Just like ending #7, except you must have the Mastermune. In this ending, you see what happens with Dario alive. Ending #9: ??? I do not know if a ninth ending exists. If you know anything, please tell me. Credit will be given. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Section G: Characters _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Here is how to get every character to join you. I'll add the level 7 tech skills soon, and have listed the characters in alphabetical order. ~~~~~ Extra Note: By taking characters to things that concern them in other worlds, (i. e., Leena to Cape Howl once you have engraved your love for Leena on it) you can see special events and scenes. ~~~~~ Characters: Doc: Taking the Doctor: Choose not to save Kid. Go to Guldove and go see Kid after saving the Invincible and visiting the Burned-Out Hermit's Hideaway. Draggy: Adopting a Dragon: Take the Big Egg from the nest in Fossil Valley (Another World) by going up the ladder and down the bone ladder to the left. Place the egg in the central incubator (take the only elevator down to get to the incubators) in Fort Dragonia (Home World). Fargo: Joining Forces with Cap'n Fargo: Fargo joins on the Invincible along with General Viper. Funguy: Picking Fungi-Man: As described in the Shadow Forest* section of Disc One, Part Two. Glenn: Helping Glenn: Choose not to save Kid. Go to the entrance of Termina when you arrive there from Korcha's boat. After the conversation, go talk to Macha. Greco: Getting to join: After choosing to save Kid or not, you will wind up back in Termina. Go to the shrines and follow Greco into his house, where he offers to join you. Grobyc: Commanding Grobyc: Grobyc joins after rescuing Riddel from Viper Manor. Guile: Getting Guile to join: Talk to the lady polishing Viper's statue in Termina (Another World). Go into the bar, where Guile joins. Harle: Getting Harle: Harle joins you in the dimensional vortex. Irenes: Getting Irenes: As described in the Investigating section of Disc One, Part Two aboard the Zelebes. Janice: Getting Janice: Conquer the Grand Slam in the SS Zelebes. To do this, equip Sprigg with a Forget-Me-Not-Pot (which allows creatures to be in her Dopplegang ability as well as at the Grand Slam). Travel the world (or just go to the Bend of Time), fighting powerful monsters, and letting Sprigg deliver the final blow. (You get the Forget-Me-Not-Pot under the stairway in the Chronopolis.) Now you have monsters that can actually beat Janice's beasts. Karsh: Gaining the aid of a Dragoon Deva: Go to the hidden room in Termina (Another World) after the Dead Sea is destroyed. He can join then. If he doesn't, he joins later on after you rescue Riddel. Korcha: Getting Korcha: Choose to save Kid. Korcha joins in Termina after you get the Hydra Humour for Kid. Kid: Getting her to join: She constantly requests to come with you. Leena: Getting Leena: At Cape Howl (Another World), refuse to let Kid accompany you (refuse her offer three times). After spending the night in Termina, Leena joins you. Poshul also joins, if he hasn't yet. Luccia: Getting the Scientist's Help: After you decide whether or not to save Kid, go to Viper Manor and find Luccia on the balcony. Follow her down to her lab, where she will join. (You might have to release Pip from his cage while invading Viper Manor) Leah: Getting a Cave Girl: Leah joins when you search for the Green Dragon. Lynx: Getting him to join: You will find out sooner or later... Macha: Getting Korcha's Ma: Choose not to save Kid. Macha joins along with Glenn. Marcy: Getting Marcy: She joins on the SS Invincible along with General Viper. Mel: Joining Mel: Choose to save Kid. When Mel steals Kid's elements, choose to get them back. Come back after The Flaming Orphanage* event in Disc Two with Kid in your party. Talk to Mel to get her in your group. Miki: Hiring the Dancer: She joins in the restaurant of the SS Zelebes after you complete the Song of Marbule section in Disc One, Part, Two. Mojo: Getting the Straw Doll: Go to Arni (Home World) and get the shark tooth from the fisherman in his basement. Give the shark to tooth to the would-be-fisherman in Arni (Another World) in his basement. Mojo joins as you leave. Nikki: Rocking on with Nikki: Described in the Trek to Termina section. NeoFio: Activating the Experiment: Get the Life Sparkle where the Hydra would be in Hydra Marshes (Another World). Use the Life Sparkle on the pool on the balcony of Viper Manor. Norris: Enlisting Norris: After you become Lynx, talk to the guard blocking the path to the port in Termina (Home World). Go to Viper Manor, where Norris will join in the back room of the prison. Orcha: Hiring a Cook: Orcha joins after you defeat his evil form while rescuing Riddel from Viper Manor. Orlha: Getting Orlha: Give Orlha the Sapphire Brooch in Guldove (Another World) after you control Serge again. Pierre: Hiring a Hero: As described in the Trek to Termina section in Disc One, Part One. Pip: Getting Pip: Release Pip from his cage while Invading Viper Manor. Chase Pip through the hold when the Invincible gets haunted, and Pip will tag along with you. Poshul: Getting Man's Best Friend: Find the Heckran Bone under the bed in the room above the restaurant in Arni Village (Home World). Give it to Poshul, who is by Radius before you talk to Leena at Opassa Beach. If you don't do this, Poshul will join when Leena joins. Radius: Getting Radius: Described in the To Termina! section in Disc One, Part Two. Razzly: Getting the Fairy's Help: Fight the Pentapus, as described in the Hydra Marshes section under the Choose to Save Kid section. Riddel: Having Riddel tag along: After rescuing her, she joins at Hermit's Hideaway (Another World). Serge: Getting him to join: Start a new game. Skelly: Piecing Together the Skeleton: Find all of his body parts, all in Another World. One is up the ladder inside the big skull at Fossil Valley (he will hop out and come with you). The second body part is in the Hydra Marshes in a small cave. The third piece of Skelly is in the cave under the waterfall in Shadow Forest. The fourth piece can be obtained by talking to the element/material trader in Guldove. The fifth piece is given to you by an explorer at Water Dragon Isle. The final piece of Skelly is in a cave in the first are of Isle of the Damned. After all of this, go to Skelly's house. It's to the right of Viper's statue in Termina (Another World). Talk to Skelly's grandma. Re-enter the house and talk to Skelly. Sneff: Getting Sneff: As described in the Investigating section in Disc One, Part Two aboard the Zelebes. Sprigg: Getting Sprigg: Shake the berry tree in the dimensional vortex and get to Sprigg's house before she does. Starky: Joining Forces with the Alien: See the My Favorite Alien* section under Disc One, Part Two. Steena: Getting Steena: Go to the shrine in Guldove (Home World) after defeating the six Dragon Gods. Turnip: Getting the Vegetable: Cool the hot ground at Hermit's Hideaway (Another World) with the Ice Breath or Ice Gun. Go to Hermit's Hideaway (Home World) with Poshul to dig up this guy. Van: Getting Van: In Termina (Home World) after you get Lynx, go into Van's house and go to Van's room. Viper: Getting Viper in your group: He joins after Dark Serge and Kid invade the Hermit's Hideaway in Another World. Zappa: Obtaining the Blacksmith's Help: Go to Zappa's Smithy in Termina (Home World) with Radius in your group. Zappa also gives you the Smith Spirit when he joins. Zoah: Gaining the aid of a Dragoon Deva: Go to the hidden room in Termina (Another World) after the Dead Sea is destroyed. He can join then. If he doesn't, he joins later on after you rescue Riddel. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Section H: Rainbow Equipment _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ The ultimate equipment in the game, that will make your party better than all other enemies and bosses... _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 1: Getting Rainbow Equipment _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ After you visit Fort Dragonia in the Home World (to get Serge back) as well as getting Zappa in your party, go talk to the Another World Zappa with Zappa in your party. Make sure you have a rainbow shell with you. If you don't have one, there's one at the abandoned trading cart in Arni (Another World). You'll find out that you need a better hammer. Go to Marbule (Home World) and go to the cave where the Black Dragon would be. You can buy the Master Hammer here from someone for 10,000 gold! Equip Zappa with the Master Hammer, and go talk to the Zappa in Another World. You can now buy rainbow equipment! _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 1: Shiny Material _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Whenever you defeat a monster with a summon spell, that creature turns into a shiny material instead of giving spoils. You can only get shiny materials once you are able to forge rainbow items. For example, you destroy 3 Alphabats with the GrimReaper summon, and then get 3 of the corresponding shiny black material (Shiny Soot). The shiny materials are listed here: Summon Color-Shiny Material White - Shiny Salt Yellow - Shiny Sand Red - Shiny Ember Green - Shiny Leaf Blue - Shiny Dew Black - Shiny Soot Basically, to get shiny salt, defeat an enemy with Saints, for shiny sand with ThundaSnake, etc. A good place to get shiny materials is the Bend of Time (The little cluster of islands: sail up to it and press X). Using the YellowField, RedField, GreenField, and BlueField will help out A LOT (there is no WhiteField or BlackField...). Also, if you're playing a New Game +, the Dreamers Sarong (from behind the locked door at the Bend of Time, you get it after doing everything inside that door) will stop you from accidentally killing enemies when you were only trying to get your element level up (The Sarong starts you out at level 8). Here's some hints: All elements except white/black: Go to the pillars closer to the door, they tend to have less and weaker enemies. Equip Serge/Lynx with two Dreamer's Scarves. Equip the people who will cast the summons have a Dreamer's Sarong and, of course, the element. Allocate every Field element (of all 4 colors) onto Serge/Lynx for his level 2 area of his grid. Start off a battle by casting the field, then cast the element. White/Black: Equip non-attack elements of white and black (RecoverAll and Genius, for example) onto the level 1 area of everyone's grid. Equip everyone with a Dreamer's Scarf except the white or black innate person who will cast the summon. Equip him/her with a Dreamer's Sarong. Start off the battle having the character who will use the summon cast his spell of the summon color. Then do the same with the other two characters. By now, the summoning character should have enough stamina to do a weak attack and cast a summon. It's easiest to do this on the pillars closest to the entrance. Those enemies aren't only weaker and greater in numbers, they also tend to not use elements that often. It's easiest to get shiny material in a New Game + because of the Dreamer's Sarong. I did obtain 3 Prism Mails through some struggle in a normal game, though. NOTE: You get the Field elements as spoils from the bosses in Terra Tower. You get level 8 summons of every color as spoils from each of the six dragon gods. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Section I: Lists _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 1: Element List _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Quick List: Name - Levels - Classification - Area of Effect - Special (If applies) Black Elements (By Alpha): Anti Black - 3/5 - 'Anti' Element - One Enemy - Innate Color Must be Black Black Hole - 6/0 - 'Trap' Element - All Enemies Black Hole - 6/2 - Attack - All Enemies - Innate Color Must be Black BlackOut - 2/0 - Healing - One Ally - Consumable Diminish - 6/2 - Affecting - Everybody FreeFall - 5/0 - 'Trap' Element - All Enemies FreeFall - 5/3 - Attack - All Enemies Genius - 4/4 - Affecting - One Ally Gravitronne - 3/5 - Attack - One Enemy Gravity Blow - 1/7 - Attack - One Enemy Grim Reaper - 8/0 - Summon - All Enemies - Innate Color Must be Black Hell Bound - 4/0 - Attack - One Enemy Hell Soul - 2/0 - Attack - One Enemy Imbecile - 4/4 - Affecting - One Enemy MotherShip - 7/0 - 'Trap' Element - All Enemies MotherShip - 7/1 - Summon - All Enemies - Innate Color Must be Black Nostrum - 6/0 - Healing - One Ally - Consumable Seal All - 6/2 - Affecting - One Ally - Innate Color Must be Black Turn Black - 1/7 - 'Turn' Element - Anybody Blue Elements (By Alpha): Anti Red - 3/5 - 'Anti' Element - One Enemy - Innate Color Must be Blue Aqua Ball - 3/5 - Attack - One Enemy Aqua Beam - 1/7 - Attack - One Enemy Blue Field - 5/3 - 'Field' Element - Everybody Blue Whale - 8/0 - Summon - All Enemies - Innate Color Must be Blue Cure - 1/7 - Healing - One Enemy Cure All - 5/3 - Healing - All Allies - Innate Color Must be Blue Cure Plus - 3/5 - Healing - One Ally Deluge - 5/0 - 'Trap' Element - All Enemies Deluge - 5/3 - Attack - All Enemies Frog Prince - 7/0 - 'Trap' Element - All Enemies Frog Prince - 7/1 - Summon - All Enemies - Innate Color Must be Blue Ice Blast - 4/4 - Attack - One Enemy Ice Lance - 2/6 - Attack - One Enemy Iceberg - 7/0 - 'Trap' Element - All Enemies Iceberg - 6/2 - Attack - All Enemies - Innate Color Must be Blue Medicine - 2/0 - Healing - One Ally - Consumable Nimble - 4/4 - Affecting - One Ally Numble - 4/4 - Affecting - One Enemy Turn Blue - 1/7 - 'Turn' Element - Anybody Vigora - 6/2 - Affecting - One Enemy - Innate Color Must be Blue Green Elements (By Alpha): AeroBlaster - 4/4 - Attack - One Enemy AeroSaucer - 2/6 - Attack - One Enemy Anti Yellow - 3/5 - 'Anti' Element - One Enemy - Innate Color Must be Green Antidote - 2/0 - Healing - One Ally Bat Eye - 4/4 - Affecting - One Enemy Bushbasher - 3/5 - Attack - One Enemy Bushwhacker - 1/7 - Attack - One Enemy Carnivore - 5/0 - 'Trap' Element - All Enemies Carnivore - 5/3 - Attack - All Enemies Eagle Eye - 4/4 - Affecting - One Ally Genie - 8/0 - Summon - All Enemies - Innate Color Must be Green Green Field - 5/3 - 'Field' Element - Everybody Heal All - 4/4 - Healing - All Allies Heal Plus - 6/2 - Healing - One Ally - Innate Color Must be Green Heal - 2/6 - Healing - One Enemy Info Scope - 6/2 - Affecting - One Enemy - Innate Color Must be Green Sonja - 7/0 - 'Trap' Element - All Enemies Sonja - 7/1 - Summon - All Enemies - Innate Color Must be Green Tornado - 6/0 - 'Trap' Element - All Enemies Tornado - 6/2 - Attack - All Enemies - Innate Color Must be Green Turn Green - 1/7 - 'Turn' Element - Anybody Red Elements (By Alpha): Anti Blue - 3/5 - 'Anti' Element - One Enemy - Innate Color Must be Red Fire Pillar - 3/5 - Attack - One Enemy Fireball - 1/7 - Attack - One Enemy Inferno - 5/0 - 'Trap' Element - All Enemies - Consumable Inferno - 5/3 - Attack - All Enemies Magma Bomb - 2/6 - Attack - One Enemy Magma Burst - 4/4 - Attack - One Enemy Ninety Nine - 6/2 - Affecting - One Enemy - Innate Color Must be Red Ointment - 2/0 - Healing - One Ally Red Field - 5/3 - 'Field' Element - Everybody Red Wolf - 7/0 - 'Trap' Element - All Enemies Red Wolf - 7/1 - Summon - All Enemies - Innate Color Must be Green Salamander - 8/0 - Summon - All Enemies - Innate Color Must be Red Strengthen - 4/4 - Affecting - One Ally Tablet - 1/0 - Healing - One Ally Turn Red - 1/7 - 'Turn' Element - Anybody Volcano - 6/0 - 'Trap' Element - All Enemies Volcano - 6/2 - Attack - All Enemies - Innate Color Must be Green Weaken - 4/4 - Affecting - One Enemy White Elements (By Alpha): Anti White - 3/5 - 'Anti' Element - One Enemy - Innate Color Must be White Holy Healing - 6/2 - Healing - All Allies - Innate Color Must be White Holy Light - 5/0 - 'Trap' Element - All Enemies - Consumable Holy Light - 5/3 - Attack - All Enemies Mag Negate - 6/2 - Affecting - One Ally - Innate Color Must be White Magnify - 6/2 - Affecting - Everybody Meteor Shower - 4/4 - Attack - All Enemies Meteorite - 2/6 - Attack - One Enemy Panacea - 4/0 - Healing - One Ally - Consumable Photon Ray - 1/7 - Attack - One Enemy Photon Beam - 3/5 - Attack - One Enemy Purify - 4/4 - Healing - One Ally RecoverAll - 3/5 - Healing - All Allies Revive - 1/7 - Healing - One Ally Saints - 8/0 - Summon - Everybody - Innate Color Must be White Strong Minded - 4/4 - Affecting - One Ally Turn White - 1/7 - 'Turn' Element - Anybody Ultra Nova - 5/0 - 'Trap' Element - All Enemies - Consumable Ultra Nova - 6/2 - Attack - All Enemies - Innate Color Must be White Unicorn - 7/0 - 'Trap' Element - All Enemies - Consumable Unicorn - 7/1 - Summon - All Allies - Innate Color Must be White Weak Minded - 4/4 - Affecting - One Enemy White Out - 2/0 - Healing - One Ally - Consumable Yellow Elements (By Alpha): Anti Green - 3/5 - 'Anti' Element - One Enemy - Innate Color Must be Yellow Brace - 2/0 - Healing - One Ally - Consumable Capsule - 3/0 - Healing - One Ally - Consumable Earthquake - 5/0 - 'Trap' Element - All Enemies Earthquake - 5/3 - Attack - All Enemies Electro Bolt - 4/4 - Attack - One Enemy Electro Jolt - 2/6 - Attack - One Enemy Golem - 7/0 - 'Trap' Element - All Enemies Golem - 7/1 - Summon - All Enemies - Innate Color Must be Yellow HiRes - 4/4 - Affecting - One Ally LoRes - 4/4 - Affecting - One Enemy Phys Negate - 6/2 - Affecting - One Ally - Innate Color Must be Yellow Thunda Snake - 8/0 - Summon - All Enemies - Innate Color Must be Yellow Thunda Storm - 6/0 - 'Trap' Element - All Enemies Thunda Storm - 6/2 - Attack - All Enemies - Innate Color Must be Yellow Turn Yellow - 1/7 - 'Turn' Element - Anybody Upheaval - 3/5 - Attack - One Enemy Uplift - 1/7 - Attack - One Enemy Yellow Field - 5/3 - 'Field' Element - Everybody _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 2: Armor List _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Quick List: Name of Armor : Defense : Magic Defense : Evd% : Materials From Disassembling : Cost to Forge : Special Features Capes: (Children's Size Only!) Cloud Cape : +7 : +6 : +15 : 1 Bone, 1 Iron, 2 Carapace, 2 Seed : Cannot Forge Stardust Cape: +9 : +8 : +11 : 1 Bone, 1 Mythril, 2 Screw, 2 Seed : Cannot Forge Wisp Cape: +4 : +3 : +12 : 1 Bone, 1 Copper, 2 Leather, 2 Seeds: Cannot Forge Dresses: (Female use only!) Carapace Dress :+6 : +8 : -3 : 1 Bone, 1 Mythril, 4 Leather, 2 Fur : Can't Forge Diva Dress : +10 : +12 : -3 : 1 Bone, 1 Mythril, 1 Denadorite, 2 Feather, 2 Scale, 2 Leather, 2 Fur : Can't Forge Feathery Dress : +2 : +4 : -3 : 1 Bone, 1 Copper, 4 Feather, 2 Fur : Can't Forge Scaley Dress : +4 : +6 : -3 : 1 Bone, 1 Iron, 4 Scale, 2 Fur : Can't Forge Screwy Dress : +8 : +10 : -3 : 1 Bone, 1 Denadorite, 4 Feather, 4 Scale, 4 Leather, 2 Fur : Can't Forge Mail: Bronze Mail : +3 : +3 : -3 : 1 Bone, 1 Copper, 1 Humour, 1 Fur : 200 Gold Iron Mail : +6 : +5 : -3 : 1 Copper, 1 Iron, 1 Humour, 1 Leather : 560 Gold Ivory Mail : +1 : +1 : -3 : 1 Bone, 1 Humour, 1 Scale : 60 Gold Mythril Mail : +9 : +8 : -3 : 1 Iron, 1 Mythril, 1 Humour, 1 Leather, 1 Carapace : 2,000 Gold Prism Mail : +16 : +14 : -3 : 1 Denadorite, 1 Rainbow Shell, 1 Leather, 1 Carapace, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot : 24,000 Gold Stone Mail : +12 : +12 : -3 : 1 Mythril, 1 Denadorite, 1 Humour, 2 Leather, 2 Carapace : 9,310 Gold Plates: Black Plate : +7 : +4 : -3 : 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace, 1 Screw, 1 Shiny Soot, 2 Shiny Salt : Cannot Forge : Black Elements heal the wearer Blue Plate : +7 : +4 : -3 : 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace, 1 Screw, 2 Shiny Ember, 1 Shiny Dew : Cannot Forge : Blue elements heal the wearer Green Plate : +7 : +4 : -3 : 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace, 1 Screw, 1 Shiny Leaf, 2 Shiny Sand : Cannot Forge : Green Elements heal the wearer Red Plate : +7 : +4 : -3 : 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace, 1 Screw, 1 Shiny Ember, 2 Shiny Dew : Cannot Forge : Red Elements heal the wearer White Plate : +7 : +4 : -3 : 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace, 1 Screw, 1 Shiny Salt, 2 Shiny Soot : Cannot Forge : White Elements heal the wearer Yellow Plate : +7 : +4 : -3 : 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace, 1 Screw, 1 Shiny Sand, 2 Shiny Leaf : Cannot Forge : Yellow Elements heal the wearer Suits: Energizer Suit : +6 : +4 : -3 : 1 Copper, 1 Iron, 1 Mythril, 4 Feather, 4 Scale, 2 Leather, 1 Shiny Salt : Cannot Forge : Automatically Recovers HP Vests: Bronze Vest : +2 : +2 : -0 : 1 Copper, 1 Fur : 100 Gold Iron Vest : +5 : +4 : -0 : 1 Iron, 1 Fur, 1 Fang : 420 Gold Ivory Vest : +0 : +0 : -0 : 1 Bone, 1 Fur : 40 Gold Mythril Vest : +8 : +7 : -0 : 1 Mythril, 1 Fur, 1 Fang : 1,200 Gold Prism Vest : +14 : +12 : -0 : 1 Rainbow Shell, 1 Fur, 1 Fang, 1 Carapace, 1 Shiny Ember, 1 Shiny Sand, 1 Shiny Dew, 1 Shiny Leaf : 19,200 Gold Stone Vest : +11 : +10 : -0 : 1 Denadorite, 1 Fur, 1 Fang : 3,990 Gold _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 3: Weapon List _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Quick List: Format: Name : Attack Power : Hit% : Materials : Cost to Forge Axe: Bone Axe : +0 : +0 : 1 Bone, 1 Copper, 1 Fang: Cannot Forge Iron Axe : +5 : +1 : 1 Copper, 1 Iron, 1 Humour, 1 Fang : 560 Gold Rainbow Axe : +17 : +3 : 1 Rainbow Shell, 1 Copper, 1 Humour, 1 Fang, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot : 24,000 Gold Silver Axe : +8 : +2 : 1 Copper, 1 Mythril, 1 Humour, 1 Fang, 1 Screw : 2,000 Gold Stone Axe : +12 : +3 : 1 Copper, 1 Denadorite, 1 Humour, 2 Fang, 1 Screw : 7,980 Gold Boomerang: Prismarang : +12 : +2 : 1 Rainbow Shell, 1 Feather, 1 Scale, 1 Fur, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot : 24,000 Gold Rockerang : +7 : +1 : 1 Denadorite, 2 Feather, 2 Scale, 1 Fur : 7,980 Gold Silverang : +3 : +0 : 1 Mythril, 1 Feather, 1 Scale, 1 Fur : 1,600 Gold Steelrang : +0 : +0 : 1 Iron, 1 Feather, 1 Scale : 420 Gold Carrot: Betta Carotene : +6 : +0 : 1 Rainbow Shell, 4 Seed, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot : Cannot Forge Carrot : +0 : +0 : Cannot Forge/Disassemble Dagger: Bronze Dagger : +2 : +1 : 1 Copper, 1 Humour, 1 Fang : 150 Gold Iron Dagger : +5 : +2 : 1 Iron, 1 Humour, 1 Fang : 420 Gold Ivory Dagger : +0 : +0 : 1 Bone, 1 Fang : 40 Gold Mythril Dagger: +8 : +2 : 1 Mythril, 1 Humour, 1 Fang : 1,200 Gold Prism Dagger: +19 : +4 : 1 Rainbow Shell, 1 Feather, 1 Fang, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot : 21,600 Gold Stone Dagger : +12 : +3 : 1 Denadorite, 2 Humour, 1 Feather, 2 Fang : 7,890 Gold Decks: Pack of Lies : +15 : +3 : 1 Denadorite, 6 Eyeball, 6 Fur : Cannot Forge Private Deck : +10 : +3 : 1 Mythril, 3 Eyeball, 3 Fur : Cannot Forge Glove: Bone Glove : +0 : +0 : 1 Bone, 1 Leather : 40 Gold Bronze Glove : +2 : +1 : 1 Copper, 1 Humour, 1 Leather : 150 Gold Granite Glove : +12 : +3 : 1 Denadorite, 1 Humour, 2 Leather, 2 Fang : 7,980 Gold Iron Glove : +5 : +2 : 1 Iron, 1 Humour, 1 Leather : 420 Gold Mythril Glove : +12 : +3 : 1 Denadorite, 1 Humour, 1 Leather, 1 Fang : 1,600 Gold Spectral Glove : +17 : +4 : 1 Rainbow Shell, 1 Humour, 1 Leather, 1 Fang, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot : 24,000 Gold Gun: Agent Gun : +3 : +0 : 1 Copper, 1 Mythril, 1 Eyeball, 1 Humour, 1 Screw, 2,000 Gold Ferrous Gun : +0 : +0 : 1 Copper, 1 Iron, 1 Humour, 1 Screw : Cannot Forge Denadorite Gun : +7 : +1 : 1 Copper, 1 Denadorite, 2 Scale, 2 Screw : 7,980 Gold Plasma Pistol : +11 : +2 : Cannot Forge/Disassemble Shockwave Gun : +5 : +2 : Cannot Forge/Disassemble Spectral Gun : +12 : +2 : 1 Rainbow Shell, 1 Copper, 1 Scale, 1 Screw, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot : 24,000 Gold Hammer: Great Hammer : +9 : +5 : 1 Copper, 1 Iron, 1 Mythril, 1 Eyeball, 1 Fang, 1 Screw : Cannot Forge Master Hammer : +15 : +5 : 1 Bone, 1 Copper, 1 Iron, 1 Mythril, 1 Denadorite, 1 Eyeball, 1 Fang, 1 Screw : Buy (Not Forge) for 10,000 Gold Kitchen Stuff: Besom Cu29 : +2 : +1 : 1 Copper, 1 Humour, 1 Carapace : 150 Gold Crystalpan C6 : +14 : +4 : 1 Rainbow Shell, 1 Humour, 1 Fur, 1 Carapace, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot : 24,000 Gold Frypan Ag47 : +8 : +2 : 1 Mythril, 1 Humour, 1 Fur, 1 Carapace : 1,600 Gold Ladle Fe26 : +5 : +2 : 1 Iron, 1 Humour, 1 Carapace : 420 Gold Saucepan Si02 : +12 : +3 : 1 Denadorite : 2 Humour, 1 Fur, 2 Carapace : 7.980 Gold Spatula Ca20 : +0 : +0 : 1 Bone, 1 Carapace : Cannot Forge Lures: Bronze Lure : +0 : +0 : 1 Bone, 1 Copper, 1 Scale, 1 Seed : Cannot Forge Iron Lure : +3 : +1 : 1 Bone, 1 Iron, 1 Scale, 1 Seed : 560 Gold Mythril Lure : +6 : +1 : 1 Bone, 1 Mythril, 1 Scale, 1 Seed : 1,600 Gold Prism Lure : +15 : +3 : 1 Rainbow Shell, 1 Bone, 1 Scale, 1 Seed, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot : 24,000 Gold Stone Lure : +10 : +2 : 1 Bone, 1 Denadorite, 2 Scale, 2 Seed : 7,980 Gold Pick: Brass Pick : +2 : +1 : 1 Copper, 1 Feather, 1 Fur : 150 Gold Iron Pick : +5 : +2 : 1 Iron, 1 Feather, 1 Fur : 420 Gold Mythril Pick : +8 : +2 : 1 Mythril, 1 Eyeball, 1 Feather, 1 Fur : 1,600 Gold Pebble Pick : +12 : +3 : 1 Denadorite, 1 Eyeball, 1 Feather, 2 Fur : 7,980 Gold Porcelain Pick : +0 : +0 : 1 Bone, 1 Fur : Cannot Forge Prism Pick : +17 : +4 : 1 Rainbow Shell, 2 Feather, 1 Fur, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot : 24,000 Gold Rod: Brass Rod : +2 : -1 : 1 Copper, 1 Eyeball, 1 Humour : 150 Gold Denadorite Rod : +12 : +1 : 1 Denadorite, 1 Eyeball, 1 Humour, 1 Feather, 2 Screw : 7,980 Gold Floral Rod : +16 : +0 : Cannot Forge/Disassemble Iron Rod : +5 : +0 : 1 Iron, 1 Eyeball, 1 Humour : 420 Gold Mythril Rod : +8 : +0 : 1 Mythril, 1 Eyeball, 1 Humour, 1 Screw : 1,600 Gold Porcelain Rod : +0 : +0 : 1 Bone, 1 Eyeball : Cannot Forge Rainbow Rod : +17 : +2 : 1 Rainbow Shell, 1 Eyeball, 1 Screw, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot : 21,600 Gold Shot: Bronze Shot : +0 : +0 : 1 Copper, 1 Humour, 1 Feather : 150 Gold Prism Pellets : +15 : +3 : 1 Rainbow Shell, 1 Humour, 1 Feather, 1 Scale, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot : 24,000 Gold Silver Shot : +6 : +1 : 1 Mythril, 1 Humour, 1 Feather, 1 Scale : 1,600 Gold Steel Shot : +3 : +1 : 1 Iron, 1 Humour, 1 Feather : 420 Gold Stone Shot : +10 : +2 : 1 Denadorite, 2 Humour, 1 Feather, 1 Scale : 7,980 Gold Staff: Silver Staff : +0 : +0 : 1 Mythril, 1 Eyeball, 1 Humour : 1,200 Gold Spectral Staff : +9 : +2 : 1 Rainbow Shell, 1 Eyeball, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Salt, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Soot : 19,200 Gold Stone Staff: +4 : +1 : 1 Denadorite, 1 Eyeball : 2,660 Gold Swallow: Copper Swallow : +2 : +1 : 1 Copper, 1 Humour : 100 Gold Mastermune : +15 : +4 : Cannot Forge/Disassemble Sea Swallow : +0 : +0 : Cannot Forge/Disassemble Silver Swallow : +8 : +2 : 1 Mythril, 1 Eyeball, 1 Humour, 1 Feather: 1,600 Gold Spectra Swallow : +17 : +4 : 1 Rainbow Shell, 1 Feather, 1 Scale, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Sat, 1 Shiny Soot : 21,600 Gold Steel Swallow: +5 : +2 : 1 Iron, 1 Humour, 1 Feather: 420 Gold Stone Swallow : +12 : +3: 1 Denadorite, 1 Humour, 2 Feather, 2 Scale: 7,980 Gold Sword: Bone Sword : +0 : +0 : 1 Bone, 1 Leather : Cannot Forge Bronze Sword : +2 : +1 : 1 Copper, 1 Humour, 1 Leather : 150 Gold Einlanzer (first) : +13 : +4 : Cannot Forge/Disassemble Einlanzer (second) : +18 : +4 : Cannot Forge/Disassemble Hero's Blade : +3 : +4 : Cannot Forge/Disassemble Silver Sword : +8 : +2 : 1 Mythril, 1 Humour, 1 Leather : 1,200 Gold Spectral Sword : +17 : +4 : 1 Rainbow Shell, 1 Humour, 1 Leather, 1 Screw, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot : 24,000 Gold Slasher : +15 : +4 : Cannot Forge/Disassemble Steel Sword : +5 : +2 : 1 Iron, 1 Humour, 1 Leather : 420 Gold Stone Sword : +12 : +3 : 1 Denadorite, 2 Humour, 2 Leather, 1 Screw : 7,980 Gold Viper's Venom : +15 : +0 : Cannot Forge/Disassemble _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 4: Accessories _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Quick List: Name : Effects : Materials : Cost to Forge (Helmets Only) : Notes Abbreviations: Atk: Attack Def - Defense E% - Evade percentage H% - Hit Percentage M.Def - Magic Defense Mgc - Magic Power Pro. - Protection Against Brooches: Black Brooch : None : Cannot Disassemble : Pro. Anti-Black and Black status Effects Blue Brooch : None : Cannot Disassemble : Pro. Anti-Blue and Blue status effects Green Brooch : None : Cannot Disassemble : Pro. Anti-Green and Green status effects Red Brooch : None : Cannot Disassemble : Pro. Anti-Red and Red status effects Yellow Brooch : None : Cannot Disassemble : Pro. Anti-Yellow and Yellow status effects White Brooch : None : Cannot Disassemble : Pro. Anti-White and White status effects Caps: Antitoxinal Cap : Def +1, M.Def +1 : 1 Copper, 1 Shiny Leaf : Pro. Poison Antiviral Cap : Def +1, M.Def + 1 : 1 Copper, 1 Shiny Dew : Pro. Flu Plaster Cap : Def +1, M.Def +1 : 1 Copper, 1 Shiny Sand : Pro. Sprains Poultice Cap : Def +1, M.Def +1 : 1 Copper, 1 Shiny Ember : Pro. Burns Charms: Angel Charm : None : 1 Copper, 1 Mythril, 1 Shiny Salt : Pro. Anti-White Daemon Charm : None : 1 Copper, 1 Mythril, 1 Shiny Soot : Pro. Anti-Black Earth Charm : None : 1 Copper, 1 Mythril, 1 Shiny Sand : Pro. Anti-Yellow Flame Charm : None : 1 Copper, 1 Mythril, 1 Shiny Ember : Pro. Anti-Red Forest Charm : None : 1 Copper, 1 Mythril, 1 Shiny Leaf : Pro. Anti-Green Sea Charm : None : 1 Copper, 1 Mythril, 1 Shiny Dew : Pro. Anti-Blue Earrings: Earring of Hope : 1 Iron, 1 Mythril, 1 Denadorite, 5 Humour : Increases HP during battle Earring of Light : None : 1 Denadorite, 4 Humour : Increases HP during battle Gold Earring : None : 1 Mythril, 3 Humour : Increases HP during battle Silver Earring : None : 1 Iron, 2 Humour : Increases HP during battle Helmets: Bronze Helmet : Def +2, M.Def +1 : 1 Copper, 1 Screw : 100 Gold Iron Helmet : Def +3, M.Def +1 : 1 Iron, 1 Fang, 1 Screw : 200 Gold Ivory Helmet: Def +1, M.Def +1 : 1 Bone, 1 Screw : 40 Gold Mythril Helmet : Def +4, M.Def +2 : 1 Mythril, 1 Leather, 1 Fang, 1 Screw : 1,600 Gold Prism Helmet : Def +6, M.Def +3 : 1 Rainbow Shell, 1 Fang, 1 Screw, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand : 16,800 Gold Stone Helmet : Def +5, M.Def +2 : 1 Denadorite, 1 Scale, 1 Leather, 1 Fang, 1 Screw : 6,650 Gold Other: Defender : Def. +1, E% +6, M.Def +1 : 1 Mythril, 2 Feather, 2 Leather, 2 Carapace Defender Plus : Def. +3, E% +12, M.Def +2 : 1 Denadorite, 2 Feather, 2 Leather, 2 Carapace Dragoon Gauntlet : Atk. +3 : 1 Iron, 2 Fang Dragoon's Glory : Atk. +3, H% +3, Mgc. +2 : 1 Denadorite, 2 Scale, 2 Fur, 2 Fang Dragoon's Honor : Atk. +1, H% +2, Mgc. +1 : 1 Mythril, 2 Scale, 2 Fur, 2 Fang Dreamer's Sarong : None : 1 Mythril, 1 Denadorite, 1 Rainbow Shell : Start with element level at 8 Dreamer's Sash : None : 1 Iron, 1 Mythril, 1 Denadorite : Start with element level at 2 Dreamer's Scarf : None : 1 Copper, 1 Iron, 1 Mythril : Start with element level at 1 Flea Vest : M.Def +13 : 1 Mythril, 10 Feather Forget-me-not-pot : None : 5 Bone : Memorize skills for Dopplegang ability Hero's Medal : E% +24 : Cannot disassemble Hero's Shield : Def +1, M.Def +1 : Cannot disassemble Memento Pendant : M.Def +4 : Cannot Disassemble Moonglasses : None : 1 Iron, 1 Mythril, 1 Denadorite : Reduces damage taken Ozzie Pants : Def. +13 : 1 Denadorite, 10 Fur Power Glove : Atk. =1 : 1 Copper, 1 Fang Profiteer Purse : None : 3 Bone, 3 Copper, 3 Iron : Get more money! Resistance Ring : None : 1 Mythril, 2 Seed: Decreases duration of status effects Resistance Ring : None : 1 Iron, 1 Seed : Decreases duration of status effects Sight Scope : H% +3 : 1 Iron, 2 Fur Silver Loupe : H% +2 : 1 Copper, 1 Fur Stamina Belt : None : 1 Mythril, 2 Eyeball : Recover stamina faster Stamina Ring : None : 1 Iron, 1 Eyeball : Recover stamina faster Star Fragment : None : Cannot disassemble : Pro. flu, burns, sprains, poison Sunglasses: None : 1 Iron, 1 Mythril, 1 Denadorite: Increases damage you inflict Third Eye : H% +4 : 1 Mythril, 3 Fur Pads: Elbow Pad : Def. +3 : 1 Iron, 2 Leather Knee Pad : Def. +1 : 1 Copper, 1 Leather Waist Pad : Def. +5 : 1 Mythril, 3 Leather Pendants: Gold Pendant : M.Def +2 : 1 Iron, 2 Carapace Silver Pendant : M.Def +1 : 1 Copper, 1 Carapace Pendragon Sigils: Pendragon Sigil A : None : 1 Mythril : Not sure what this does... Pendragon Sigil B : None : 1 Iron : Not sure what this does... Pendragon Sigil C : None : 1 Copper : Not sure what this does... Rings: Magic Ring : Mgc. +1 : 1 Copper, 1 Scale Sky Djinn Ring : Mgc. +2 : 1 Iron, 2 Scale (for Stamina Ring/Resistance Ring, see Other) Seals: Magic Seal : Mgc. +4 : 1 Mythril, 3 Scale Power Seal : Atk. +5 : 1 Mythril, 3 Fang Shoes: Dancing Shoes : E% +6 : 1 Copper, 1 Feather Kung-Fu Shoes : E% +12 : 1 Iron, 2 Feather Winged Shoes : E% +18 : 1 Mythril, 3 Feather Tiaras: Golden Tiara : M.Def +1 : 1 Copper, 1 Iron, 1 Mythril Trashy Tiara : M.Def +1 : 1 Bone, 1 Eyeball, 1 Humour, 1 Feather, 1 Scale, 1 Fur, 1 Leather, 1 Fang, 1 Carapace, 1 Seed, 1 Screw _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Section J: Chrono Trigger and Chrono Cross _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 1: Storyline _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ The storyline/time line of Chrono Trigger and its sequel is very complicated. I'll summarize it here. Any help and corrections is GREATLY appreciated. Time Line: I refer to two 'groups' in this time line: Crono's group: The adventurers in Chrono Trigger. Serge's group: The adventurers in Chrono Cross. 65 Million BC: Humans are very primitive. They hunt beasts and trade, and those that do not fight remain hidden. This is because the human race is threatened by a highly evolved form of dinosaurs: Reptites. Crono's group aided in defeating these creatures when they stole their Gate Key, their key to traveling through time. Later, they came back to finish off the Reptites and their leader: Azala. Azala stood defeated, and at a last attempt, summoned a great being from the heavens: Lavos. 'La' meaning big, and 'vos' meaning fire. After this, the castle collapsed into the ground, not to be uncovered for another 65,000,600 years. At this point, there was an alternate world, different from Home World and Another World, that was created. In this world, Crono's group did not come back in time, henceforth the Reptites conquered the world. This is the world of which Terra Tower was summoned from. 12,000 BC: Humans feast on Lavos's energy that they extract using the Mammon Machine. A magical kingdom is created, hovering above the world currently in the Ice Age. Magic flourishes in this kingdom, and everyone uses the power, and all abuse it, especially the ruler: Queen Zeal. She has ordered the construction of the Blackbird, a gigantic ship similar to an airplane. At this time there are also three gurus, who realize that the acts of Queen Zeal are wrong. Guru of Time - Gaspar Guru of Life - Melechoir Guru of Reason - Belthaser Melechoir takes action, and is imprisoned down in the ice covered world. Crono's group saves him, and then proceeds to eliminate the Undersea Palace, where Zeal is harvesting power from Lavos. Crono's group makes it to Zeal and temporarily defeats her... Only to then be crushed by Lavos. Zeal's servant, Dalton takes Crono's group and imprisons them in the Blackbird, seeing that they were the only ones left after a giant gate opens, sucking in Lavos and Schala. (I'm not sure how Lavos and Schala melded into the TimeDevourer or how Lavos returned to the original world.) Crono's group made it to what was left of civilization after escaping the wreck from the Blackbird and defeating Dalton. Dalton had modified Belthaser's ship: the Epoch (which can be found in ruins in a hidden panel behind the desk in the library of Viper Manor once it is revisited). The Epoch now had wings in addition to it's time traveling features. However, Crono had died while fighting Lavos, but was brought back to life thanks to Gaspar giving the remaining group the Time Egg. From here, the Undersea Palace rose from the sea, and became the Black Omen. The Black Omen remained hovering in the sky, until Crono's friends destroyed it. Note: This is the time period where Janus and Schala lived. Sometime between 12,000 BC and 600 AD: Lavos summons Chronopolis to the Sea of Eden and sends Terra Tower to fight it (in attempt to eliminate any future advancements after he was destroyed?). The residents of the Chronopolis win, and seal up Terra Tower. 600 AD: Magus attempts to summon Lavos. Magus's army, consisting of creatures called Mystics, fought the kingdom of Guardia. Crono's group assisted greatly. After Magus's defeat, Crono's group then sent Ozzie, Slash, and Flea off of the chain of life. Somehow, they ended up at the Bend of Time. The palace of the Reptites became uncovered, and an explorer named Toma said that the Rainbow Shell was there. 1000 AD: Crono's group begins their quest. The king is framed for stealing the rainbow shell and illegally selling it. Between 1000 AD and 1006 AD: FATE creates the known world in Chrono Cross. 1006 AD: Miguel and Wazuki get blown into the Sea of Eden during a harsh, electrical storm caused by Kid traveling through time. Serge makes contact with the Frozen Flame in the fifteen minutes while the Chronopolis is shut down because of the storm, which heals his panther poison and registers him as "arbiter" to the FATE computer system. Wazuki becomes Lynx, and Miguel is forever trapped in the sea. 1010 AD: Serge drowns and is saved by Kid in the Home World. The fisherman in Arni chooses to become a fisherman in the Home World. Somehow, the Sea of Eden is transformed into the Dead Sea in the Home World. 1020 AD: The events in Chrono Cross occur. 1999 AD: Crono's party destroys Lavos, and saves the human race. The eliminated future is deposited into the Dead Sea. 2300 AD (Before Lavos was defeated): Crono's group winds up in the future, and learns of their destiny. 2300 AD (After Lavos): People flourish, and the Chronopolis is drawn back in time. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 2: Terminology _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Please send me any terminology I have forgotten. There's just too much! I'm also adding a lot more! Main Characters: Chrono Trigger: Marle, Crono, Magus, Lucca, Robo, Frog, Ayla Chrono Cross: See character section. People/Monsters: Azala - The leader of the Reptites. "Arbiter" - The last being that made contact with the Frozen Flame. Belthaser - One of the three gurus. Cyrus - A great knight of Guardia. Glenn's (from CT) brother. Dalton - The servant of Zeal. Dario - Riddel's long lost suitor. Murdered by Karsh while under influence of the Masamune. FATE - The rebuilt Mother Brain system. Flea - One of the three Mystical Knights. Garai - The lead member of the Acacia Dragoons. Slain by Radius while he was under the influence of the Masamune. Gaspar - One of the three gurus. Glenn (from CT) - Frog before Magus transformed him into a frog form. Janus - Schala's little sister, who later became Magus after falling through a time portal and grew up under the instruction of Ozzie, Slash, and Flea. Lavos - A being that feasts on the energy of Earth, waiting to come out of the Earth's crust in 1999 AD and destroy the world. Magus - A wizard who attempted to summon Lavos in 600 AD. His attempt failed because of Crono's group defeating him. He then fell through a time portal and served as a prophet during the time of the kingdom of Zeal. Masa - Mune's brother. Part of the Masamune. Melechoir - One of the three gurus. Miguel - Leena's father. Mother Brain - A system that created a series of robots. It developed a hate for humans, and idolized Lavos when he destroyed the humans. Mune - Masa's brother. Part of the Masamune. Mystics - Creatures that were in great rivalry with the humans during the AD time period. Nu - A once hunted creature that is also used for guards. Some also believe that life begun, continues, and will end because of the Nu. "R" Series - The series of robots built by Mother Brain. Reptites - A highly evolved form of dinosaurs that once threatened the existence of the human race. Ozzie - One of the three Mystical Knights. Schala - The princess of Zeal. She made a clone of herself, who is known as Kid. Slash - One of the three Mystical Knights. Spekkio - A monster that lives in the End of Time. Toma - Two different people, both are great explorers. Wazuki - Serge's father. Yarka Family - A series of monsters that imitates the chancellor's of Guardia. The commonly attempt to frame people. Zeal - The queen of the magical kingdom of Zeal. Objects: Dreamstone - A power source that was used in the Mammon Machine to re-forge the Masamune. Epoch - A ship used for traveling through time. Frozen Flame - An energy force extracted by Lavos that has the power to make dreams come true. Gate Key - An item used through the course of Chrono Trigger created by Lucca Ashtear for opening 'gates,' or, portals through time. Hero Medal - A medal that has been around since 600 AD. It's wearer is typically called a hero. Neo Epoch - An improved Epoch. Masamune - A sword the adapts to the personality of its owner. Became evil after being wielded by a very evil person. Mastermune - The evolved Masamune. Moon Stone - A sun stone that has lost it's power. Sun Stone - A stone that has been under sunlight 24/7 for over 60 million years. Rainbow Shell - A giant shell that is used to make legendary weapons and armor. After it was revealed from the Guardia treasury in 1000 AD, its shards were scattered throughout the world. Records of Fate - Objects that link directly to FATE. These allow FATE to give instruction to the inhabitants of El Nido. Time Gate - A gate used to travel through time. Places: Another World - In this alternate world, Serge drowned at the age of 7. The Records of Fate here give different instructions than they do in the Home World. Arni - Village in Chrono Cross Arris Dome - A dome in the future in which a time gate existed. Bend of Time - A place in another dimension where monsters gather to fight each other. Chronopolis - A futuristic research building. Dead Sea - Transformation of the Sea of Eden in the Home World. Death's Door - Entrance to the Dead Sea in Chrono Cross Earth Dragon Isle - Home of the Earth Dragon. El Nido - The world Chrono Cross and Chrono Trigger occurs in. El Nido Triangle - A section of ocean in Chrono Cross where Starky's spaceship crashed. End of Time - The end of all things. An empty space. Once, the Guru of Time stumbled upon this area. His ship still remains there, floating through nothingness with his companion, Spekkio on it. Fossil Valley - A valley where excavations take place. Fort Dragonia - The only dragon ruin that has not broken apart in the Chrono Cross world. Gaia's Navel - Home of the Green Dragon Guardia Kingdom - The largest kingdom in the world of El Nido. Guldove - A town on a small island in Chrono Cross. Hermit's Hideaway - Home of Radius in Chrono Cross Hero's Grave - The resting place of Cyrus. Home World - The world parallel to Another World. Hydra Marshes - The only place where hydras still exist in the Chrono Cross world. Isle of the Damned - The isle where Garai's grave is in Chrono Cross. Inhabited by demons. Marbule - A city of the demi-humans in Chrono Cross Mount Pyre - A mountain that blocks the path to Fort Dragonia. Pearly Gates - Entrance to the Sea of Eden in Chrono Cross Porre - Small town in Chrono Trigger. Sea of Eden - The place where the Chronopolis lies. Sky Dragon Isle - Home of the Sky Dragon. Termina - Port city in Chrono Cross Terra Tower - A great tower of the Reptites summoned from an entirely different world. Viper Manor - The manor of General Viper, who rules Termina. Water Dragon Isle - Home of the Water Dragon and faries. Zeal - A magical kingdom where magic existed. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Section K: Commonly Asked Questions/Extra Tips _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Tips: Here are some tips and secrets of Chrono Cross that don't fit anywhere in this walkthrough. Tip: By taking characters to things that concern them in other worlds, (i. e., Leena to Cape Howl once you have engraved your love for Leena on it) you can see special events and scenes. Tip: If you run away after stealing from an enemy, you lose the item you stole. Tip: You can equip the Forget-Me-Not-Pot on anyone, and it will work. Tip: You can get the level 7 summons (except FrogPrince) by using traps on common enemies in the game. Here's a list of enemies and their summons: Golem (Green) - Centaurpedes in Hydra Marshes (Another World MotherShip (Black) - ShadowCats in Fossil Valley (Home World, after Dimensional Vortex) RedWolf (Red) - Hotdiggity in Mount Pyre (Home World) Sonja (Green) - PreyMantis in Gaia's Navel (Home World) Unicorn (White) - Dodo in Fossil Valley (Home World) Tip: An easy way to get Shiny Materials is by disassembling caps that can be stolen from various enemies throughout the game. Questions: Yes, the amount of e-mail I get is overwhelming. I am putting commonly asked questions here. Maybe this will slow down my sudden surge of e-mail. Q: I can't fight the Black Dragon! Whenever Fargo talks to Fargo, he just says Stuff about how Marbule will always remain the same and... A: Walk to the pool where the Black Dragon is sleeping. Press X, and you will pick up the Black Relic. You cannot fight the Black Dragon because you did not go to the dressing room on the Magical Dreamers ship after defeating the Sage of Marbule. Q: How do I use a double technique? A: First, you must get both characters that use the tech to the appropriate element level, then they both must have enough stamina to do an attack. Go to elements to where one skill used in the technique would be, and it will have been replaced with the double technique. Example: To use X-Strike (Glenn's and Serge's skill): Glenn must be at element level 3 so he would be able to use Dash & Gash. Serge must be at element level 3 so he would be able to use Dash & Slash. Both characters must have 1.0 stamina or above. Go to either Glenn's or Serge's element menu. Go to where Dash & Slash/Gash would be, and that technique will not be there. X-Strike will instead. Q: What do frames do? (My Favorite Martian, Seashell, etc.) A: Frames are just other message styles. Go to the configuration (or whatever it is) and select Custom for your message style to choose between frames. Q: I can't cast a summon element. What have I done wrong? A: o cast a summon (like FrogPrince), you must allocate it to a character with the same attribute color. In battle, not only does that character have to be up at the proper element level, but the Field Effect must be all of the same color as the summon. (The field effect is in the upper left corner, whenever an element is used the color of that element is added to the middle of the field effect and the other colors on it move outwards.) If you currently have 0 growth stars (out of any number), then you cannot use a summon, since using a summon consumes a growth level temporarily. Q: I went into the fog after getting the boat instead of going to Hermit's Hideaway. Now nothing happens at Hermit's Hideaway! A: This is perfectly normal. You just miss out on fighting Harle. Any questions that aren't answered here I will answer for you, just e-mail me. Q: How do you get in your party? A: It tells you how in my characters section. If that character isn't listed, you can't get him in your party. Q: Where can I buy trap elements? A: Marbule (Home World). Q: Where can I see the wreck of the Epoch? A: To see the wreck of the Epoch, return to Viper Manor after you beat Lynx's Shadow there. Walk behind the desk in the library, and you will here a noise. Press X where the sound is coming from, and you'll be given an option to go down a secret panel in the floor. The Epoch is down there, or what I thought to be the Epoch, at least. Q: How do I use the Chrono Cross? A: Follow the instructions under the last section of me Disc Two section. Q: Where do I get Shiny materials to forge my rainbow weapons? A: There's a whole section under Shiny materials. Look there. Q: How do I beat Dario? A: There's a boss strategy listed under 'Another Soul Possessed' (Disc One, Part Two). Check there. Q: I have a different (maybe better) way of beating . A: Send it in to me at SeanKelson@aol.com. I'll publish it, giving you credit, of course. Q: Is Guile actually Magus from Chrono Trigger? A: No. Q: Is Guile actually Gil from the game Magical Dreamers (never released in US)? A: No. Q: Is Glenn actually Frog from Chrono Trigger? A: No. Q: Is Luccia actually Lucca from Chrono Trigger? A: No. Q: Is Serge actually Janus/Magus from Chrono Trigger? A: No. Q: I think is actually . A: Well, when I have good reasons from both sides of the argument, I'll post them here, but not too many. Any input is welcome. _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Section L: Other Stuff _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Segment 1: Author's Note _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ For those who care, I live in Colorado Springs. And, my last name is not truly "Kelson." The first site I contributed to is www.gamefaqs.com. Thanks to their great site, other sites have also accepted my FAQs. I won't stop typing away at my keyboard until I finish any incomplete FAQs of mine. Other FAQs written by me: Legend of Mana FAQ (Completed) Chrono C