=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= C H R O N O T R I G G E R -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chrono Trigger Walkthrough and FAQ version 1.04 By: "A" Tadeo Created: June 23, 2000 Date last Updated: August 5, 2000 Mail me at: aaron20@edsamail.com.ph ICQ#: 12218741 -=-=-=-=-=-=-=-=-=-=-= DISCLAIMER =-=-=-=-=-=-=-=-=-=-=- This Walkthrough/FAQ is created for personal use only. You must not use it for anything that gains profit. Specifically Magazines, Game Guides, Commercial Web Sites. You're also not allowed to rip off part/s of this Walkthrough/FAQ and put it on your own Walkthrough/FAQ. Anyone doing this is guilty of "plagiarism", the act of stealing and passing off of ideas and words of another as one's own without crediting the source. You also cannot use this Walkthrough/FAQ as a guide for you to make your own Walkthrough/FAQ, you must do everything there is to do in the game yourself or have others give info about your game and give them proper credit. You can copy the layout though. You can put this Walkthrough/FAQ on your non-commercial or non-profit web site provided that not a single character has been edited or removed and you MUST have permission from me in order to do so. You can also, print a copy of the entire walkthrough or a part of it, provided you only use it for personal purposes. Remember "You don't have to steal, just ask." – B.O.F.III -=-=-=-=-=-=-=-=-=-=-= INTRODUCTION =-=-=-=-=-=-=-=-=-=-=- Hello everyone! Welcome to my very first walkthrough/FAQ. I decided to create one for myself for many reasons, I want to prove that I can beat a game efficiently, I also want to prove that I can create a good Walkthrough/FAQ, and I also want to share to others what I have done and what have I seen so far regarding the game. I hope I can create this Walkthrough/FAQ well so that you won't get lost in the game. Honestly, I prefer not to play a game from the beginning to the end using a walkthrough. Just play the game and if you somehow left yourself trapped or stuck in a particular place/event in the game, use this guide to help you. Let's talk about the game itself. In my opinion, Chrono Trigger is the best RPG ever to appear in the Super Nintendo Entertainment System Console. It has the best sound track of an RPG game in the SNES console. And the storyline of the game is excellent. You'll feel you're a part of the game. Each character has his/her own story, and time periods as well. The story might not be clear at the beginning, but once you play through the game, you'll see how good the story square came up with for Chrono Trigger. In the game, you'll start off with Crono, a young boy from Truce Village. You'll wake up at his house. He will go to Leene's Square to meet his friend Lucca. When suddenly destiny calls upon him by receiving the pendant from a girl named Marle. Thus, the adventures of Crono and his friends through time begins. I won't spoil the rest of the story for you so you'll enjoy the game. On last thing, if you find any error at all, wrong places, wrong amount/item/equipments' descriptions, grammatical errors, etc., please e-mail it to me so I can repair it and post it at once. Thank you and enjoy playing Chrono Trigger. -=-=-=-=-=-=-=-=-=-=-= CONTENTS =-=-=-=-=-=-=-=-=-=-=- I. Updates/Revisions II. Game Information A. Game Controls B. Game Menus C. Game Basics D. Character Status E. Status Ailments/Abilities F. Magic and the Elements G. How to get/use Techs III. Character Information A. Main Characters B. Supporting Characters C. Arch-Enemies IV. Walkthrough V. Endings VI. Techniques List A. Single Techs B. Dual Techs C. Triple Techs VII. Weapons VIII. Armor IX. Helmets X. Accessories XI. Items A. Normal Items B. Special Items XII. Enemy List XIII. Sealed Chests and Doors XIV. Shops XV. New Game+ Information XVI. FAQs XVII. Gameplay Tips XVIII. Credits -=-=-=-=-=-=-=-=-=-=-=-=- UPDATES/REVISIONS =-=-=-=-=-=-=-=-=-=-=-=-= Version 1.04 (Started: August 5, 2000) -------------------------------------- - New Dual and Triple Techs - Armors List Updated - New Accessories (Gold and Silver Rocks) - Boss: MASA AND MUNE new strategy - 300G in Mayor's Manor 1000 AD added - Credits updated once more! (Thanks again to everyone!) - Minor update on Special Items Section - Corrected info about Robo's Magic affiliation - Prizes by beating Spekkio included - FAQ section updated - Weapon List Updated - New Gameplay Tip Version 1.03 (Started: July 30, 2000) ------------------------------------- - Finally, an info about Save Menu Cursor and Save Battle Cursor - 2nd Arris Dome section updated (L+R+A Buttons) - Boss: GOLEM TWINS new strategy - Cleared minor confusion about Poyozo doll at Crono's House in the beginning of the game. - New FAQs - Credits Section Updated (contributors and readers) Version 1.02 (Started: July 23, 2000) ------------------------------------- - credits section updated - corrected major error on Side Quest 7 - Included the Black Omen (Side Quest 7) - Updated the Monster, Weapons, Armor, Helms, Accessories lists - Updated the Shop list - New monsters in enemy list Version 1.01 (Started: July 17, 2000) ------------------------------------- - Finally included the 7 Side Quests info - Credits Section updated - Updated the Tech List - Updated the Monster List - Updated the Item List - Updated the Shops List - Updated the Weapon/Armor/Helmet/Accessory Lists - Added some new Sealed Chest Location - Updated the FAQs section Check the FAQs, an important info is found there Thanks to Carl Dexter for the info. -=-=-=-=-=-=-=-=-=-=-=-= GAME INFORMATION =-=-=-=-=-=-=-=-=-=-=-=- ----------------- A. GAME CONTROLS ----------------- _______ _______ | L | | R | --------- __ --------- / _ \___|__|___/ \ | _| |_ X | | |_ _| Sel Start Y A | | |_| __________ B | \ / \ / --------- --------- Here's a not so perfect but efficient image of the Super Nintendo Controller. Here are the descriptions about each button: Start Button – Start the Game - Pause the Game during play Select Button – Toggle Map L and R Buttons – Scroll down/up in menus respectively - Move Time dial in Epoch - There's a part in the game where you use the L and R buttons to advance to the next story/event Directional Pad – Move the Characters about - Browse Menus/Inventory - Select Dialogue Options X Button – Open the Game Menu Y Button – Change/Arrange Party Members A Button – Action button (talk, examine, view, etc.) B Button – Cancel/Run - Used in Race against Johnny (booster) The XYAB buttons will also be used in various mini-games and events in the game. If you have a turbo button capable Controller then you have an advantage on the different mini-games. I.e. push "A" as fast as you can, whereas in a turbo controller, you just have to hold it. ------------- B. GAME MENUS ------------- There are various menus that you can see in the game. Push the X button to open the menu. Here are the images of these menus and what they contain and do. It'll also explain to you how to use them. MAIN MENU - The main menu is the little horizontal bar in the middle. ___ ___ ___ ___ ___ ___ | A | B | C | D | E | F | --- --- --- --- --- --- A. Character/Party/Game Information (Picture of Crono) B. Items C. Techs (TEC) D. Configuration (Image of a Window) E. Exchange (picture like the ones denoting recycling) F. Save Menu (Pen and Paper) CHARACTER/PARTY/GAME MENU - you can see here some information about your current party. -------------------------------------- | Char1 LV99 | ---------- Element | ->| HP 999/999 | |Picture of| | | MP 99/ 99 | |character | Name | | A200 D210 | ---------- LEVEL99 | |-------------| | | Char2 LV10 | Weapon | | HP 210/210 | Helmet | | MP 18/ 18 | Armor | | A120 D 89 | Accessory | |-------------| | | Char3 LV50 | pwr. 90 spd. 16 | | HP 850/875 | hit 24 ev. 20 | | MP 27/ 89 | mag 28 stam. 98 | | A190 D101 | M def. 90 | |-------------| | | Time 11:11 | EXP 332124 | | 12232G | NEXT 14344 | -------------------------------------- The 3 boxes to the left are the 3 characters on your party. The arrow point to the curently selected character. You can also view the other characters if you scroll down. The bottom left box shows the time and the amount of money you have. The large box contains information regarding the currently selected character. It has information regarding the character's Level, Status, Equipments currently equipped, elemental affiliation, and Experience. If you select a character and pressed the A button, you can change the equipments of that character. Just select between the weapon, helmet, armor, accessory, what you want to change. After you've selected weapon, for example. You'll be shown the different weapons you've acquired that are compatible for the character you chose in the left window. You can select from the weapon list which one you want to want to equip. As you browse through the weapons, the box below will tell you of the abilities of the weapons. Example, Crono's Red Katana. The horizontal box that appears below will show "Magic + 2" which is an ability given to Crono. Therefore, Crono's Magic stat will rise by 2. Also, when you scroll you'll see some stats of that character become Blue or Gray. If you put the cursor beside a weapon and a stat of your character turns to blue, it means that the weapon where your cursor is, is stronger that the weapon currently equipped, so I advise pressing A button to equip it. If it turns gray, it means the opposite. It is weaker. To return back to the main menu, just press the B or Cancel button. ITEMS MENU - Here, you can see the list of items you currently have in your inventory -------------------------------- | picture Use/Move Organize | |--------------------------------| | Restores 50 HP | |--------------------------------| | -> Tonic :70 ITEM | | Mid-tonic :99 ITEM | | Full Tonic :56 ITEM | | Ether :59 ITEM | | Mid-Ether :57 ITEM | | Full Ether :53 ITEM | | Elixir :24 ITEM | | HyperEther :13 ITEM | | MegaElixir :5 ITEM | | Heal :99 ITEM | -------------------------------- After you open the items menu, the cursor will point to the top item at once. You can see in this menu the items and their quantities. You can see at second horizontal bar the description about the item that is currently selected. If you press the B or Cancel button, the cursor will move to the Use/Move option on top. You can then choose beween Use/Move and Organize. If you select organize, the items will be arranged in order from items, Weapons, Armors, Helmets, Accessories. If you select the Use/Move option, you can choose an item and arrange the items yourself. There are 3 kinds of items, one that can be used only in battles, one that can be used only out of battles, and the other one can be used anytime. There are also the special items that are necessary to the story, like Marle's Pendant. To use an item, you must press the A button twice. If you pushed the A button once, another cursor will appear. If you move the second cursor to another item and pressed A, those items will then exchange places. So, that's how the item menu works. TECHS MENU - In here you can view all the techniques your characters have learned so far. You can use some healing techs out of battle also --------------------------------- | char1 Lv99 | | ->| -P- HP 999/999 | 1 2 3 | | MP 99/ 99 | | | MP used |-------------| | | | | Char2 Lv99 | Cyclone | | -P- HP 999/999 | Slash | | MP 99/ 99 | *Lightning | | MP used | Spincut | | | *Lightning2 | | Char3 Lv99 | *Life | | -P- HP 999/999 | Confuse | | MP 99/ 99 | *Luminaire | | MP used | | |---------------------------------| | Single Tech | --------------------------------- Once you've opened the Techs window, the cursor will point to a character. If you press left or right on the directional pad, you can view the character's Single, Dual and Triple Techs. 1,2,3 Respectively. If you press the A button, the cursor will be brought to the Techs on the right box. You will be shown the ability and the MP requirement of the currently selected Technique. By the way, the –P- before the character is the picture of that character. You can also use some Techs out of battle. For example, Marle's Aura Tech. Just select it from the Tech list of Marle and press A to use it. You will know if you can use a Tech out of battle if it is colored Yellow. A "*" before the Tech denotes that, that specific Tech uses Magic. CONFIGURATION MENU - you set set various configurations of the game. ----------------------- | | 12345678 | | A B | b Fast Slow | | | 12345678 | | C D | d 12345678 | | | | | E F | f Off 1 2 | | | h Confirm A | | G H | Cancel B | | | Menu X | | I J | Dash B | | | Map S | | | Warp Y | |-----------------------| | | ----------------------- You can see many options here. Their description are as follows: A. Stereo - Toggle Stereo Sound On/Off B. Battle Speed - Set the Battle and Message Speed. The lower the number highlighted, the faster it is. - to set the Speed, select B from the left box and the cursor will go to the b in the right box allowing you to modify the speed C. Battle Mode - Toggle Battle Mode to Wait/Active - "Active" mode means that the computer will not wait for you to finish your move. It will continue attacking you even while selecting an item. Recommended for Expert players who move fast. - "Wait" mode means that the computer will wait for you to finish your move. While you're attacking, selecting Items/Magic/Techs, the enemy's bar will stop. D. Window Color - Change the color of the Menu Window E. Save Menu Cursor - The save menu cursor means the cursor will be where you left it when you exit the menu, when it is off and you exit the menus and then re-enter, it will have the character menu selected, if it was on and you were in another menu when you exited, it will then be that menu. (Thanks to Razer107@aol.com for this info) F. Battle Gauge - Select Battle Guage type or turn it off. G. Save Battle Cursor - This is almost the same as the Save Menu Cursor. For example, you used a Tech for Crono. In Crono's next turn, the cursor will be pointing at Tech. In short, it will point to one of the selections in the battle menu which you used in the previous turn. (Thanks to Razer107@aol.com for this info) H. Control Pad - Toggle Standard/Custom Control Pad Configuration - The Standard configuration for the Pad is Confirm - A Cancel - B Menu - X Dash - B Map - S Warp - Y - if you select the Custom configuration, you specify your own set of configuration I. Save Skill/Item Cursor - Almost the same as the Battle Cursor, except that it will copy the items and Tech you used in the previous battle and it will be used in the next battle. Again, please correct me if I'm wrong. J. Skill/Item Info - Toggle Skill/Item Info box on/off EXCHANGE MENU - Here, all you can do is change the party members' arrangement in battle. Hence, you can select here who will be the leader of your party. ------------------ | char1 LV99 | | HP 999/999 –p- | | MP 99/ 99 | | A100 D100 | |------------------| | char2 LV99 | | HP 999/999 –p- | | MP 99/ 99 | | A150 D 90 | |------------------| | char3 LV20 | | HP 210/210 –p- | | MP 1/ 24 | | A 75 D144 | |------------------| | EXCHANGE | ------------------ It easy to use, just select the character you want to replace and then select the other chracter that you want to be exchanged with the first one. SAVE MENU - Besides from saving, you can see the details of the game. The total elapsed time, the # of save you made and the party members that you have when you last saved. --- ------------------ ->| 1 | Info 1 | |--- ------------------ | 2 | Info 2 | |--- ------------------ | 3 | Info 3 | --- ------------------ ------------------------------ | Era | character1 info | | Time 10:10 | character2 info | | 43544G | character3 info | | Save #2300 | | ------------------------------ To save, just select from the 3 slots available which means that you can save up to 3 different games. The info on the upper box tells you where you are in the story now. Example, the info one save slot 1 says "The Final Battle", it means that you are in the Final Battle of the game. The box below will hold info about the save slot where the cursor is. You can see the Era, or the time period where it was saved. You can also see the Elapsed time, your money, and the number of saves for that particular game. On the right hand part of the lower box, the 3 party members you are currently using. That's how the save point works/looks. -------------- C. GAME BASICS -------------- Here are the basic things you have to do in Chrono Trigger to finish the game. Moving around the world - Chrono Trigger is an RPG, so like other RPG, you have to go to places, meet new people, seek help from people, defeat the bad guys and emerge victorious. The story is so enticing that you may forget to sleep while playing. There are many ways to explore the land. You can walk, teleport, and fly. Remember while exploring and moving on through the story, get all the items you can see as every one of them will be of help to you. And last but not the least, talk to everyone to gain information on what to do next. Do this if you got stuck. If you're really stuck even after talking to everyone, use this walkthrough. Attacking/Battle Information - Attacking is the most basic thing you have to do in almost every game today. In Chrono Trigger there are 2 types of enemies. One that will attack you only if you go near them and the other will attack you even if you don't want to (i.e. bosses). When the battle menu appears, the battle gauge of each character will slowly fill up. Once filled, the character who owns the bar will have the opportuniy to attack the enemy (there are cases where you can't control your character even the bar is full, refer to the status ailments/abilities section later in the walkthrough. When the bar is full, you can attack, use a Tech or use an item. After that character's turn, his/her battle gauge will be emptied. Be aware that the enemy also has his/her/it's own battle guage. Some enemies are so fast that they will attack you right from the start of the battle. - there are also many form of attacks that you can do. There are attacks that damage only one enemy. There are damage that affects every enemy on screen, examples are the Level 2 Magic Attacks. There are attacks that affect only enemies in a line. Example, Crono's Slash Attack. It affect enemies which form a stright light whatever direction it may be. Equipments - Equipments will determine how strong your character can attack, how can your characters withstand an attack, and how your characters can inflict status ailments at enemies. It is essential in beating the game. So, if you happen to be in a Weapon Shop and have lots of Gs, then I suggest you buy that item/equipment/accessories. Remember also that some equipments have abilities (refer later to the Status Ailments/Abilities section). And the most important thing to remember in equipping weapons, armors, helmets, is that some of them are compatible to one character only. Example, Crono's weapons cannot be used by anyone else. Items - Items are very important as they assist your battle when your HPs are low and there's no healer around. Some items are so important that you can't finish the game without it. Example, Marle's Pendant. It will be automatically be in your inventory, but imagine if you don't have it. You won't be able to reach some important places in the game. ------------------- D. CHARACTER STATUS ------------------- When you open the menu, select the Character/Party/Game Information menu. You'll see here the Status of your character. Keep in mind that Character Status is different from Status Ailments/Abilities. Refer to the Game Menu section of this walkthrough regarding the different sub-menus. Now, in the Character/Party/Game menu, you'll see the different numbers in the lower right corner of the right box. You'll see the following: Pwr. Spd. Hit. Ev. Mag. Stam. M Def. Pwr. Stands for Power. It determines the character's attacking power using his/her weapon. Spd. Stands for Speed. It determines how fast the Battle guage will fill up. The faster the Battle gauge fills, the fast the charcter moves. Hit. Stands for Hit Rate. It determines the probability of you character's attack to hit the opponent. If it says "0", it means that there is 0% chance of successfully hitting the enemy, therefore it's a miss. Ev. Stands for Evade. It determines the chances of your character to evade attacks. If it says "99", it means that your character has a 99% chance of evading the attack. Mag. Stands for Magic Power. It determines how strong your character's Magic Spells are. The higher the Magic Power the bigger damage you inflict on enemies using Magic. Stam. Stands for Stamina. It determines the Physical Defense of your character from a physical attack from the enemy. M Def. Stands for Magic Defense. It determines the Magical Defense of your character from a magic attack from an enemy. Now, you know how strong your character is. Look at the EXP below. It tells you the total amount of EXP your character has gained throughout the game. Next, means the total no. of experience points needed by your character to gain a level, making him/her stronger. Take note that if any of these stats are at **. It means that it is already in it's Maximum. Here are the Maximum Character Status in the game. Level: 99 HP: 999 MP: 99 Power: 99 Speed: 16 Hit: 99 Evade: 99 Magic: 99 Stamina: 99 Mg Defense: 99 Maximum of Character Status contributed by: Brandon Boucher (TheDOORS66@aol.com) ---------------------------- E. STATUS AILMENTS/ABILITIES ---------------------------- Status Ailments can also be called Abnormal Status in the sense that it makes your character do unnecessary moves or even lower the characters ability to fight. Status abilities, on the other hand, raises the capabilities of your characters during battle. Here are the list of Status Ailments and Abilitites. STATUS AILMENTS these make your character's life miserable. Aiments will hinder you from playing well, especially in battles. Name Effect on Character Cure/Remedy/prevention ----------------------------------------------------------------------------- Confuse / A star will show up on top of Chaos The head of the confused party - Use the Heal item member. You'll lose control of - Equip Status Ailment your character but the Battle protective equipments guage will continue filling up. – attack that party member When it fills up, the confused to regain his sanity Character will randomly pick One of your characters, or even The enemy, then it attacks. Lock/All Lock, literally locks your - Use a memory cap to prevent characters Techs and items it from happening. making them unusable. Lock all, will lock the Techs and items of ALL your party members. Slow Slows down the battle guage of - Cast Haste to negate it Your character limiting his/her Movements as well as his/her Number of turns. Stop It stops the battle guage from - Cast Haste on that character filling halting your character's to regain his speed. (not movement/turn. yet tested) STATUS ABILITIES Status abilities can help a lot during battle. It raises the Abilities of your characters and some alter some aspects of the game to help you. Some of them are Magics, but you can find most of them in weapons/armors/helmets and especially the accessories. Name Effect on Character ----------------------------------------------------------------------------- Cuts "E" E stands for element. Example, Fire. If a fire attack is used - by "%" against that character with the Cuts "Fire" by "50%", that character will only obtain half, or 50% of the total damage. Evade + x Increases the chances your characters can evade an attack by x% Haste Increases the Speed of your character making him/her, attack and turn fast. Magic + x Increases the character's Magic Power by x. For the kids, here's An example. If you see Magic + 2 then x is equal to 2. It means That x will hold the number 2 and therefore raises your character's magic power by 2. Power + x Increases the Physical Attack of your character by x. Speed + x Increases the Speed of your character by x. This allow your Character to attack fast. He/she will also gain more turns Than the enemy. Stamina + x Increses the Physical Defense of your character by x. This will lower the damage from physical attacks of the enemies. Vigor + x The same as Stamina + x X Evade Evade is the ability of the character to make an enemy's attack miss. If X is equal to 2, then the Evade Status of the character will be doubled. ------------------------- F. MAGIC AND THE ELEMENTS ------------------------- As with most of the RPGs, Chrono Trigger also involves the Elements. There are 4 elements in the game, Fire, Lightning, Water/Ice (counted as 1), Shadow. Many enemies, especially bosses, are affiliated with a specific type of element. You can beat the enemy easily by using the opposite element against it. Example, a Fire elemental enemy, use Ice or Water against them to beat them easily. The same also applies for defense, example, you have to use a fire elemental armor to defend against a fire elemental attack. Be aware that you'll see some enemies where you have to use the same element as they have to damage them. And, last but absolutely not the least. There are enemies that are impervious to Magic attacks. Here's the list of elemental affiliations with the characters in the game. Crono – Lightning Marle – Ice Lucca – Fire Frog - Water Magus – Shadow Robo - Shadow-like (No Magic abilities) Ayla - no Magic abilities, therefore no affiliation You can learn how to use Magic when you first arrive at the End of Time. The Old Man will tell you to visit the room behind him and you'll see Spekkio. When you first meet him, he will give your characters' Magic. Then, he will ask your party if you want to try your magic. If you want to, you can fight him using magic only. Physical attacks are useless. He will have different a different fighting level, depending on the level of your party. If the highest level of your characters is 20 then, spekkio will be level 20 also and will change form every 20th level. I.e. Level 1-19 he will Spekkio, Level 20-39 he will change into a different monster and will have much stronger attacks and defense. Don't worry when you lose, the game will not be over. Your HP/MP will be fully restored but you won't get a prize. The prize you get depends on the level of Spekkio. I'll try to put up here the different levels of Spekkio on the next update. I'll repeat the game again! When you face an enemy with elemental attribute, you should always use the magic which is the opposite of that enemy's element. Example, a monster which is aligned to Fire Elemental, use an Ice Magic attack to deal a huge amount of damage to it. It's opposite for Defense. If an enemy uses a certain elemental magic, for example Ice, if you have an armor, a helmet or an accessory that is also Water/Ice affiliated. ----------------------- G. HOW TO GET/USE TECHS ----------------------- Techs or Tecnhiques are different abilities you can use during battle which use your MP. When you use a Tech, that character will launch a special attack on the enemy but it requires MP to be used. Example, Crono's Luminaire which uses up 20 MPs. If you have 19 MP left, you cannot use Luminaire. However, if it is 20 and above, you can freely use the Tech. Some techs are Magic attacks like Fire, Fire2, Ice , Ice2, etc. Each of the characters has his/her own ultimate tech. Crono has Luminaire, Lucca has Flare, Marle's is Life2, Magus has the DarkMatter, Frog has Frog Squash, Ayla has Triple Kick, and Robo has Shock. I remind you also that majority of these ultimate techs consume 20 MPs. Marle's and Frog's use 15 MP and Robo's uses 17 MP. I you want to unlock a Tech of a character, you must do them in order of how powerful the Tech is. Example, you cannot unlock fire2 without fire. And, each of the Techs can be unlocked by gaining the requires number of TP or Tech points during battles. If the TP required drops to 0, you're character will learn that Tech right away. There are techs that can be combined. 2 Characters can combine their powers by using Dual Techs to deal more damage to the enemy. There are also Techs that allows all 3 of your party members to combine their power to attack the enemies. Some however require a certain item that will activate the Triple Tech. =-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHARACTER INFORMATION -=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------ A. MAIN CHARACTERS ------------------ CRONO (weapon: Swords) - the hero of the game. A young boy living peacefully with her mother at Truce Village, Guardia Kingdom 1000 AD. Little does he know that his destiny was to travel through time and save the world from a mysterious entity. On this journey, he'll meet new friends as well as new enemies in his quest to reveal the true purpose of this evil entity. MARLE (weapon: Bow) - Princess Nadia of Guardia Kingdom 1000 AD in real life, accidentally met our hero at the festivities at Leene's Square. Her pendant, accidentally created a time gate and brought her to another time. Together with Crono, our hero, he vows to protect her people and her loved ones. LUCCA (weapon: Gun) - a very bright and brilliant young scientist. She made the Teleporter that accidentally started the journey of our heroes. FROG (weapon: Blade) - a Noble Man.. Err.. Frog, from the Middle Ages. He was known as Glenn and was transformed into a frog by Magus. He then vowed to protect the kingdom as Cyrus the Knight is already dead. AYLA (weapon: Fist) - a very strong Woman from the Prehistoric Era. Always up for a challenge even how hard it is to protect his people from the Ioka Village as their chief. She joins Crono and his friends in fighting the Evil Lavos. ROBO (weapon: Arms/Hand) - Code name R-66Y, he was fixed by Lucca in the year 2300 AD. Lucca modified his chips making him a good robot with emotions. He decides to join your group as thanks for fixing him. MAGUS (weapon: Sickle/Scythe) - At first, he will be one of your formidable enemies. Mastered using Magic, he will join your group in the later part of the game. Back then, during the Dark Ages, 12,000 BC, he was formerly known as Janus. The son of Queen Zeal. He was accidentally brought to the Middle Ages and became a Villain known as Magus. ------------------------ B. SUPPORTING CHARACTERS ------------------------ KING GUARDIA XXI and XXIII - King Guardia of the Guardia Kindom in the year 600 AD, 1000 AD respectively. QUEEN LEENE - the Queen that was kidnapped back in the Middle Ages. Her abduction almost cost Marle's demise. MELCHIOR - the Guru of Life. He is a master swordsmith able to forge the all- powerful Masamune Blade. GASPAR - the Guru of time. He helps your characters by giving advice on where to go next. He'll have a very important role concerning Crono near the end of the game. I won't spoil it for you. BELTHASAR - the Guru of Reason. He was brought to the future by Queen Zeal. He created the Blackbird and the almighty Epoch which can fly and travel through time. SCHALA - she is a warm-hearted woman. The daughter of Queen Zeal. She will help anyone who fights for the goodwill of others. JANUS - also known as Magus. He was brought by her mother, Queen Zeal, to the Middle Ages and was known as a villain because of his magical powers. DOAN - a descendant of Marle in the year 2300 AD. He stands as the chief of the people who survived the incident back in 1999 AD. KINO - we may call him Ayla's future husband. He tends to create mistakes but will be of help to you during your journey through the Prehistoric era. CYRUS - the Brave and Gallant knight of Guardia Kingdom in the middle ages. Slain by Magus and changed his friend into a Frog. --------------- C. ARCH-ENEMIES --------------- LAVOS - the ultimate evil in the game. He controls time and sucks up the energy of the planet for himself withering the life out of it. QUEEN ZEAL - the evil minded Queen of Zeal Kingdom in the Dark Ages. He will wake up Lavos in order to gain immortality. But of course, you won't allow it do you? DALTON - the Assistant of Queen Zeal. He likes stabbing persons in the back. He's only waiting for the Queen to go so that he will own the kingdom. AZALA - the leader of the Reptites in the Prehistoric Era. He told every reptite that they must destroy the apes/humans to prove that they are much more superior. OZZIE/SLASH/FLEA - the generals of Magus in the middle ages. Loyal to magus, they are given abilities strong enough even to match Cyrus. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WALKTHROUGH =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BEGINNING --------- At the title screen select a new game. Or, if you already finished the game select the New Game+ Option (for more information about this, head to the New Game+ Information section of this Walkthrough/FAQ). After selecting, you will be asked what battle mode you want. Select active if you want challenge. The enemies here will not wait for you to finish your move. If you want a more strategic battle, select the Wait Battle Mode. This will allow you to make your move first before the enemy does. After selecting the Battle Mode. Name our Hero. For the sake of the Walkthrough, let's use his default name, Crono. CRONO'S HOUSE (1000 AD) ----------------------- Item/s: 200G The start of the game will bring you to Crono's room. After Crono wakes up, head down the stairs. Crono's Mom will forget your friends name. For this walkthrough, let's use her default name, Lucca. Talk to Crono's Mom again before leaving the house for 200G allowance. Exit Crono's House to the World Map. MAYOR'S MANOR (1000 AD) ----------------------- Item/s: 100G 300G Tonic Go southwest a little to one of the houses, and enter the Mayor's Manor. You can learn about Weapons and Items, save points, use of shelters, Techniques or Techs, and tips about how the battle system works and how to use the buttons by speaking to the different people here. Before leaving the manor, take the Tonic in a chest in the lower floor and take the money (100G) inside the chest on the second floor. Don't forget to talk to the man in the middle TWICE and he'll give you 300G. (Thanks to Brandon Boucher for the info) Return to World Map. LEENE'S SQUARE (1000 AD) ------------------------ You may visit the other houses to gain more info or just talk. Then, head to the north of Crono's house to Leene's Square. There are A LOT of things that you can do here in Leene Square. Upon entering, you may be wondering why you couldn't talk to a few characters who are running around (they are busy racing against each other so they won't bother talking to you). There are also stalls here that sell items, equipment, and accessories. Also, remember that the currency that Leene Square uses is silver points. You can obtain silver points by winning them from the different fun mini-games. First of all, don't talk to anyone yet and head north to the next section of Leene Square. Walk up to the girl that is running around Leene's Bell. Upon bumping into her, check up on her first then take the pendant. Talk to her and let's name her Marle, which is the her default name. Return her pendant and let her join you. Upon joining, you can now have fun in Leene Square. Note: don't talk to anyone yet. Here are the mini-games that you may play here at Leene's Square which includes the rules and the requirements in playing. 1. Ring the Bell! Found in the SouthWestern portion of the first section of Leene's Square. Your goal is to time it right that Crono can ring the bell. If you win, you'll receive 1 Silver Point. Note that this is the second easiest game here at Leene's Square. 2. Guess the Winner! It can be found in the first section of Leene's Square. Talk to the person standing in the blue tent which is to the right of the fountain In the middle. He will let you guess who will be the winner in the next race. The racers' name are, G.I. Jogger (G.I. Joe), Steel Runner (Armored Knight), Green Ambler (Alien), and Catalack (a Cat!). If you try to talk to him while the race is going on, he will not entertain you. Wait for the race to finish before talking to the man. If you win the man will give you 20 Silver Points as a prize. It's hard to guess who the winner is, right? Notice the old man near the Starting Line? He will guess who the winner will be in the next race. He will sometimes be wrong but most probably, he will make a correct guess. So, if you're tired of guessing, talk to the old geezer BEFORE A RACE for a hint. 3. Norstein Bekkler's Lab Located in the eastern portion of the first section of Leene's Square. It is in a large pink tent with a skull at the entrance. This place is pure fun. First, select the amount of silver points you want to bet. 10, 40, or 80 Silver Points can be placed as bet. At 10 Silver Points, you get to play a game where you must find a certain person among the 3. They are Vicks, Wedge, and Piette. They will change places fast. To have an advantage, memorize 2 persons only. Example, watch Vicks and Wedge's movement. When the clown asks you where Vicks or Wedge, you'll be able to identify the 2. The one whom you didn't follow his movement will be Piette. If you win, you'll get a Poyozo Doll to use as decoration for Crono's House. Note that these Poyozo Dolls play a major role in the late part of the game. It does not necessarily mean that the Poyozo Dolls in Crono's house will play that important part, you will eventually encounter more Poyozo Dolls on the way. Note also, that the Poyozo Dolls on the second floor of Crono's house will change the music if you examine it. Tip: Pick the Soldier that is farthest from the two. Credit goes to Brandon Boucher. At 40 Silver Points, you get to play a mimic game. All you have to do is to Mimic or Copy the movement of the clone using the designated buttons, L=Left Arm, R=Right Arm, Y=Laugh, A=Surprise. If you managed to mimic everything, you'll win a Clone of Crono that you can use also to decorate Crono's House. Take note that this Clone will play a MAJOR role in the game. If you think hard you'll know it. At 80 Silver Points, you get to play a Push the monster game. Your goal in this game is to prevent your character, who is hanged just above a flame, and push the 3 coins to be able to put monsters into the door at the back. It's very challenging. You're pushing the coins at the same time preventing your character from being fried. If you see a blue light Appear at your left side, examine it to raise the rope a bit, then continue pushing those monsters back. If you win, you'll get a cat. These cats will be brought to Crono's House. You can win as many cats as you want. When you go to Crono's house, you'll see all the cats you've won roaming around the house. 4. Soda Guzzling Contest This is found in the eastern portion of the second section of Leene's Square. Your goal is to drink up 8 cans of Soda within a certain time limit. Press the A button as fast as you can to drink the cans. Turbo enabled controller have the advantage here. All they have to do is to hold the A button, therefore making this game the easiest one. If you managed to drink the 8 cans, you'll receive 5 Silver Points. 5. Beat Gato! In the second section of Leene's Square, head all the way to the west past the old man until you reach Lucca's Demo Robot, Gato. This mini- game will train your characters in battle. If you managed to beat Gato, which I'm sure you will, you'll receive 10 Experience Points and 15 Silver Points. All you have to do is to attack! If you lose, play Another game! Just kidding. :) Now, back to the walkthrough. After you've played these mini-games, you can visit the Tribal Dance. It is located to the NorthEast of the second section of Leene's Square. You can push the buttons to make your characters dance, laugh, and even surprise them. Now, there are certain things at Leene's Square that you can do that will affect a certain event later in the game. You can do them in any order you want, but this is the best way, I think. 1. Go to Melchior (Weapons Merchant and Swordsmith in the first section of Leene's Square) who is near a woman. Talk to the woman first then talk to Melchior. He'll sell his items to you then he will ask if you could persuade Marle into selling her pendant. Say NO! 2. In the western area of the 2nd section, you'll see and old man walking and a pack of lunch/food on a table. Don't ever take it. Just leave it there because you might actually be tempted to get it. 3. Head to the Eastern area of the 2nd Section, you'll find a girl who lost her cat. Remember a cat near the old man? Examine it and you'll hear a mew. It will then follow you wherever you go. Lead it to the girl then talk to girl and she'll be glad to have her cat back. Back to the main story. Head to the fountain at the center of the 1st section of Leene's Square. Talk to the girl sitting there. After talking to her, it will be announced that Lucca and her dad finished their invention. Go north to the 2nd section. Head north. Upon reaching the stairs to the 3rd section, Marle will tell you that she wants to buy some candies. While she is buying the candies, don't push a single button. In other words, don't even try to move away from her while she is busy buying the candy. This certain event will also affect the same event in the later part of the game (the one I talked about a while ago regarding those 3 things you need to do). Then, after buying the candies head north to the 3rd section. Upon reaching the 3rd section, you'll see the introduction of Taban about their invention, the teleportation device (wow! I ought to have one!). Upon regaining control of your characters, talk to Lucca. You will be asked by her to try out their invention. Step into the left pod. All goes well (by the way, you can try and try the device to your hearts' content). Then talk to Marle. When Marle tries the device something wrong happens. Her pendant reacts to the device and a portal or a gate will appear and will suck her into it. Upon regaining control of Crono, step into the left pod and take the pendant. Crono then decides to follow Marle to find out what happened to her. Lucca tells Crono that she will follow them later after she discovers what caused this event. Crono will be sucked into the gate and will travel through time! Now the real adventure of Crono will begin! TRUCE CANYON (600 AD) --------------------- Item/s: Tonic Power Glove Upon exiting the gate, you will be greeted by 3 imps. You can easily beat them w/ normal attacks. No problem at all. Head northwest to the next section. You will meet a batch of 2 Imps. It's easy. There are also items that can be found in this area. A Tonic and a PowerGlove. When you see imps playing, just pass through them quietly. Don't go near them and they'll not attack you. Just head south to exit to the World Map. You'll see that the place is different from your time, 1000 AD because you're in 600 AD! GUARDIA KINGDOM (600 AD) ------------------------ You can visit the residents of Truce Village. You can buy equipments/item from the Market. You can also see Lucca's ancestors in one of the residences here. You can see them forging Leene's Bell (w/c you saw at Leene's Square 1000 AD). After talking to the villagers and buying anything you want, head to the Guardia Forest just south of the Castle. NOTE: Don't go to the bridge as you can't pass through here yet. Also, don't go to the cathedral yet. GUARDIA FOREST (600 AD) ----------------------- Item/s: Power Tab Shelter There are also many item's here. At the first intersection, head left. At the next intersection, w/c is almost right after the first one, head to the lower path. There are two shining dots here. The Northern one contains a Power Tab as for the southern one, you'll just invite 2 Roly riders. After getting the Power Tab head back to the intersection and take the upper path. Don't mind the left path of the first intersection, it will meet with the north path of the second intersection. While walking, you'll notice 2 bushes that are moving. The one on the right will house a monkey-like monster w/c will give you a shelter. You can always exit to the World Map and return here and get another shelter from him and as many time as you like. The other moving bush has monster in it. So ignore it, or fight it for EXP. Next, continue on until you come to another intersection where one path is to the north and the other to the east. Head to the north, the east past only contains a sealed chest. Exit to the World Map. GUARDIA CASTLE (600 AD) ----------------------- Item/s: Tonic Ether 100G Bronze Mail Upon entering the castle the guards will stop you when suddenly a familiar person will come and lets you pass (it's so obvious who she is). In the throne room, talk to King Guardia XXI. He will give you permission to sleep in the Knight's Quarters which is to the left of the entrance then go down the stairs you'll see. The other path will lead you to the kitchen. After resting, if necessary, head to the throne room and take the right path up to the Queen's Room. On your way up, you'll see a chest with a Tonic. Upon reaching the Room of the Queen, talk to the guard and he will give you access to the room. Take the chest with an Ether first then, head to the queen and talk to her. Then, Marle will feel something then she will disappear! She ceases to exists! After Marle disappears, head down to the throne room. On the way, you'll meet with Lucca. She will tell you that Marle is actually Princess Nadia of the Guardia Kingdom in 1000 AD. And she was mistaken as Queen Leene therefore the King stopped the search for the real Queen Leene w/c is actually held captive somewhere. Lucca explains that Marle disappeared because Queen Leene will be killed by the hostage-takers because they will think that the King has no more interest in rescuing the Queen in which the king only mistook Marle for her. So Marle do not exist anymore (whaaa!). So your mission now is to look for the missing Queen Leene to save both her and Marle. Before leaving the castle, be sure to take a rest at the Knight's Quarters. Also, to the left of the throne room, there's a set of stairs leading to the Kings room. On the way, you'll find a chest with 100G, then you'll see a sealed chest w/c you can't do anything right now, and finally a bronzemail in the King's room. You may now exit to the World Map. GUARDIA FOREST (600 AD) ----------------------- Item/s: Shelter There nothing much here as you have been here already. Just take another shelter then head south and exit to the World Map. CATHEDRAL (600 AD) ------------------ Item/s: Revive Power Tab Shelter 3 Tonics 100G Iron Sword Maiden Suit Speed Belt Mid-Ether 2 Ethers Defender Steel Saber Heal In the World Map, head west to another forest which, fortunately, you can pass freely. Enter the Cathedral. Upon entering, it seems like the ordinary church with nuns. But observe the statements of those nuns, they're not nun- like at all. Speak to them all then examine the shining dot at the altar which is the coral pin of the real Queen Leene. Then, the nuns reveal themselves as Naga-ettes and will attack your party. After you beat them, another will come in to surprise Lucca. A Frog will then come to Lucca's rescue. Go with him and name him Frog. After joining, check the organ to open a passageway. Upon entering, ignore the door to your north and head left. Get the 2 chests with Revive and Tonic. Enter the next door you see then head up the stairs and enter the room right after the stairs. Get the MaidenSuit, Tonic, and Ether. Then examine the egg-like thing on the left of the room w/c is a Naga-Ette Bromide. 3 Henches will attack you. Beat them then exit the room. Don't go down the stairs, head right then up to a chest with SteelSaber. Head left to the spikes and examine the skull to the left. The spikes will be removed and you can now enter the door. Talk to the guard then take the Shining Power Tab. Exit the room then head back the stairs and go down. Don't enter the door, go left past the Main Hall Way. Head up the next set of stairs. Enter the first door you see and talk to all 3 of the creatures here. Talk to them until the Diablos leaves the room to go to Magus' Statue. Follow it. Upon entering a room, talk to the king, the soldier, and the queen. After talking to them, get the chests for 100G and Ether. Head to the right door to enter Magus' statue. Get the chests for SpeedBelt and Defender Accessories. Leave the 2 rooms. If you try to leave the room of the king, they'll turn to Gnashers and attacks you. Head down the stairs and pass through the Main Hallway and enter the dor on top. In the next room, use the Save Point. Head up the stairs, don't enter the door and head left. Get the Chest for a shelter then use the stairs down. Enter the door. In the next room, (with bats) don't examine the Skull because it will invite 2 more bats. Enter the north door. Move on and get the Tonic and Heal inside the chests. Continue left then down one room wherein you'll see another room with a skull. Examine it to lower the spikes. Then, head down one room and go up the stairs. Take the door in the middle (I suggest you save). Defeat the monsters and take the chest for an Iron Sword. Examine the organ to reveal a room on the north side of this area which is beside a note. You can take any of the 2 stairs to reach that door. Upon entering the door, you'll reach another hallway. Follow it then use the Save Point. Enter the Door. Meet the first boss: Boss: YAKRA ############################################################################# HP: 900-1000 EXP: 50 TP: 5 G: 600 To Beat him, use Crono and Frog's Dual Tech X Strike to deal a big damage to him. Use items with Lucca to heal everyone. If everyone's HP goes down, Let everyone use Tonics then continue on with X Strike until he dies. ############################################################################# //////////////////////////////////////////////////////////////////////// / Please take note that the HP of the bosses are my estimates only, I \ / computed the total damage I did to the boss until it died. So, these \ / HPs are enough to beat that particular boss. \ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ After beating him, get the right chest for a Mid-Ether. Check the other chest which contains the real Chancellor. Talk to Queen Leene Afterwards then you'll be back automatically to Guardia Castle. GUARDIA CASTLE (600 AD) ----------------------- You'll start off in the throne room with the King, Queen, and the Chancellor. After Frog leaves, talk to Queen Leene. She'll ask you about Marle. Return to where Marle disappeared. After Marle reappears, answer her back with the "Wrong!" Option. I think it also affects a future event. After Marle joins you, go back to the throne room and talk to everyone to hear their reactions about Marle. Then, exit and you'll see Frog. After Frog leaves (again), take a time to rest in the Knight's Quarters for free. Then, exit the Castle to the World Map. GUARDIA FOREST (600 AD) ----------------------- Item/s: Shelter Again, take the Shelter from the monster! Exit to World Map. It's now time to return to the present time. TRUCE CANYON (600 AD) --------------------- Go to Truce Canyon and go to where the portal is. Lucca will show off his gate key that can open these portals so it can be used if needed. You'll then teleport back to Leene's Square 1000 AD. LEENE'S SQUARE (1000 AD) ------------------------ Once back, Lucca will leave and Marle will ask you if you can escort her home. After regaining control of your chacaters, you can play with the games as much as you want, then afterwards exit to the World Map. MARKET (TRUCE VILLAGE 1000 AD) ------------------------------ You'll find new equipments here to buy them if you have the G. Exit to the World Map. MAYOR'S MANOR (1000 AD) ----------------------- Item/s: 300 G Head to the Mayor's Manor and talk to the Mayor on the second floor. He will not only give you hints but also a small amount of 300G. Return to World Map and go to Guardia Forest. GUARDIA FOREST (1000 AD) ------------------------ Items/s: Power Tab Here, you'll not see the Monster that carries a shelter. You'll face some new enemies here also. There some new items here also. In the place where you found 2 shining dots, a new Power Tab can be found shimmering near the trees to the left. You can now exit to north because there aren't any more items here. GUARDIA CASTLE (1000 AD) ------------------------ Item/s: 3 Ethers 1500G 3 Mid-Tonics Bronze Mail 2 Shelters Lode Sword Upon entering you'll be greeted with a very cold greeting from the Chancellor of this castle. He will think that you kidnapped the princess. You will be detained and taken to court. In this court scene, your verdict will be based on what you did to the princess and the people at Leene's Square. Remember those things that would affect a future event? This is that particular event. Again, your verdict will be based on a couple of things: 1. After you bump into Marle, check on her first before taking the pendant. 2. Don't talk Marle into selling her pendant to Melchior (equipment shop). 3. Don't take the old man's pack of food. 4. Bring the kitty back to the young girl. 5. Wait for Marle to finish buying her candies. When the Chancellor asks you who started it, tell him it was you. Then when he asks you if you were tempted with her fortunes, tell him "no" and "not at all". With this, you'll be proven innocent. But it's just the same if you were guilty. Here's what will happen. If you are innocent you'll be given a maximum penalty of 3 Days Solitary Confinement (the Chancellor with stir up the system and tells the guard that you will be executed even if you are innocent. He wants Crono dead). If you are proven guilty you'll be detained and executed within 3 days. In the detention cell, you'll find a cup which will restore your all your HP and MP. If you are innocent, there will be a pack which will contain an ether. You can also use the Save Point. Now, don't go near the door. Just stand still and WAIT for three days to pass. If you irritate the guards they will attack you and you're free but you will only be able to meet Lucca before the Boss. If you wait for 3 days, you will be brought to the execution room. When the guillotine is ready, Lucca will come in and save you. You can now use Lucca until you reach the boss. She can gain EXP so the boss will become easier. Here's the description of the 2 ways on how you can reach the boss: 1. If you break you way out After defeating the Guards, leave the detention hall. You'll arrive at a place where there are 4 stairs. First, don't mind the 2 enemies here just pass by them. Just head to the lower right stairs the continue on until you see a guard. Beat him and examine the switch to open the room. You'll find Mid-Tonic x2, Ether x2. Leave the area and return to the 4-stair room. On your way out, you'll see Omnicrone. Just deal a certain amount of damage (218 HP) to him and he'll escape. Then, move on and beat those 2 Blue Shields to gain access to the 2 stairs. The strategy is simple, wait for them to show their bodies then slash away with your sword. Don't go to the upper left stairs because you'll only have a fight here. So, head to the upper right stairs. On the small bridge, you'll be attacked by 2 guards. They're easy. Beat them and move on until you reach an intersection. Head left and beat another Guard to enter the execution room. Help the man in the Guillotine and he'll tell you about his shop at Truce Village. Then, get the chest (Mid Tonic) and examine the switch to the north to open the door. Move north and get the chest for a Bronzemail. You will be attacked by 2 Decedents. Beat them then return to the intersection and head north. Move on until you reach the second 4-stair room. Head to the lower-left stair first and get the chest with a shelter in the right room. Head back to the 4-stair room and beat the Blue Shields again. Head to the upper left stair and exit through the hole in the second room. You'll now be at the walls of the castle. You can now reach the chest, in which its room cannot be opened, for a shelter. There will be another hole in the ground. Get in and get the chests below for a Lode Sword and 1500G. You can return up by examining the wall where you climbed down. After getting the chests, return to the second 4-stair room. Head to the upper right exit now. Move on until you are saved by Lucca. You can now see a save point and the Manual which gives info about your next boss. Read it then SAVE. Go to "Continuation (Trial)".. 2. If you waited for 3 days to pass If you waited for 3 days, you will be taken to the execution room. Just before you are executed, Lucca comes and saves the day. Upon regaining control of your characters, get the chest for a BronzeMail. Head down to the next room and save the man from the Guillotine. He'll tell you about his shop at Truce Village. Next, get the chest for a Mid tonic then leave the execution room. In the intersection, head left first. Move on until you reach a 4-stair room. Don't worry about the upper left stairs. You'll only see an enemy there. Now, beat those 2 Blue Shields. The lower left stairs will lead you to the detention cell of Crono. You can restore your HP/MP by using the cup and save the game! Next, return to the 4-stair room and head down the lower-right stairs. Move on until you see a door. Beat the guard and open the door. Inside, you'll see 4 chests with Mid-Tonic x2, Ether x2. Return all the way to the execution room. On the way, you'll have to fight Omnicrone. Just deal exactly 218 HP damage to him and he'll escape. When you reach the intersection near the execution room, head north. Move on until you reach the second 4-stair room. Head to the lower-left stair first and get the chest with a shelter in the right room. Head back to the 4-stair room and beat the Blue Shields again. Head to the upper left stair and exit through the hole in the second room. You'll now be at the walls of the castle. You can now reach the chest in which its room cannot be opened for a shelter. There will be another hole in the ground. Get in and get the chests below for a Lode Sword and 1500G. You can return up by examining the wall where you climbed down. After getting the chests, return to the second 4-stair room. Head to the upper right exit now. Move on until you see a save point and the Manual which gives info about your next boss. Read it then SAVE. Continuation (Trial)... After saving and using a Shelter if necessary, head up the stairs you see. On the way, the ground will shake. Move on and meet the Boss: Boss: DRAGON TANK ############################################################################# Dragon Tank HP: 300 Head HP: 700 Grinder HP: 700 EXP: 40 G : 500 Destroy the head first as it has the ability to restore HP to all parts of the Tank. Destroying will will ease the battle. Kill the grinder then the body. You cannot use Lucca's Fire Techs as it will be use if the head is still there. You can use Crono's Cyclone to damage every part of the Tank making it a bit easier to beat. ############################################################################# After destroying the tank, the bridge will collapse. Don't worry, the chancellor will lend you a hand. Move on. Get the chest along the way, it contains shelter. When you see 2 guards, walk past them then head to the entrance of the castle. The guards will stop you, but eventually Marle will reason out to her father and joins you in leaving the castle. GUARDIA FOREST (1000 AD) ------------------------ After entering the forest, the guards will quickly catch up with you. They got you cornered and there's no way out except to the right. Run to the right and you'll see a gate. Just before you get captured again, examine the gate and you be able to escape. BANGOR DOME (2300 AD) --------------------- You'll arrive at an unfamiliar place which is advanced in Technology. Your party will notice that you're now in the future. There's nothing to do here so leave the Dome and exit to the World Map. And head south and enter Trann Dome. Take into consideration that if you stay too long on the world map, your characters' HP will slowly deteriorate until it becomes 1. So, if you think you already spent too much time on the World Map, go inside into any of the domes then come back out to prevent HP loss. TRANN DOME (2300 AD) -------------------- You can buy items and equipments here. You can also use the Enertron which will recover your HP and MP completely. Use it as you please. After doing these, there's nothing else left to do so leave the Dome. LAB 16 (2300 AD) ---------------- Item/s: Berserker Lode Sword Lode Bow Ether Head north in the world map past Bangor Dome and enter Lab 16. There are a few items here. Just beware of the rats, they will steal Tonics from you if it touches Crono while running/walking. You can get a Berserker when you go all the way to the left after entering the Lab entrance near Bangor Dome. On the way, you'll see a chest containing another Lode Sword. Now, move on. Again, you'll see another chest which is in the way of a running rat. Time it right that you reach the chest right after the rat runs the opposite way. You'll get a Lode Bow for Marle. Move on and you'll meet a group of shadows. After you beat the 3 Shadows, ignore the big plant-like creature and head south to get the chest for an ether. Now, move on and head North East. You'll have to fight the Mutant that you'll see here. After beating it, exit to the World Map. ARRIS DOME (2300 AD) -------------------- Item/s: 2 Mid-Ethers Head to the Arris dome and enter. You'll see a small group of people inside. Their leader is the Old Man Doan. After talking to the people, save and buy from the kid if necessary. You may also use the Enertron to save shelters. Now, speak to Doan and he'll tell you that they cannot get the food from below because of the robots. Head to the ladder you see which is in the middle of the room. Upon entering, you'll see 2 consoles wherein the one to the right is shining. Ignore it for now and climb up the ladder to the left. There's a very simple maze here. You have to cross the steel planks to get to the other side. When you see a rat, ignore it for now. Here's the direction where you should go through the planks to reach the top if ever you didn't get it. First intersection, right. second Intersection, up. Third intersection, right then fourth intersection, up. On the fifth, turn left. Sixth Intersection, left. Seventh intersection, head up. Eighth intersection, head right then finally, head north. You'll reach a room with an alarm. Continue walking/running north and you will be stopped by another boss: Boss: GUARDIAN and 2 BITS ############################################################################# Guardian HP: 1300 Bit HP: 200 each EXP: 300 *TP: - G: 1000 Try to kill the 2 bits first as they will launch massive attacks like the Ampli Fire attack. When you beat the 2 bits, the Guardian will start a countdown. When it reaches 0, the 2 bits will re revived. He's not easy at the same time not hard. In short, average dificulty. You can beat them by physical attacks and Single or Dual Techs. * - because my party members have complete Single Techs therefore the amount of TP gained is not shown. I'll include this in the next update. ############################################################################# After beating the Guardian, head north. Your party will see a deceased man. After regaining control of your characters, examine the man again and you will now know that the rat which was at the Steel Planks is not a statue. Get the chest for a Mid-Ether. Head back to the Planks. You'll see the rat. Now, try to run as fast as you can and catch it. When you think it's near enough, hit the A button to catch it. He will tell you that, to gain access to the door way back in the entrance (the place with 2 consoles), stand in front of the shining console, hold the L and R buttons then press A. Now, go back there and do it. When the new path comes up, you can now enter the right door. Upon entering, don't go up to niether of the ladders instead, head north past the monsters to reach a chest with a Mid-Ether. Now head back and walk down the stairs to the left. At the end, walk down the stairs. Move on until you see another set of stairs. Walk up the stairs and head north to a door. In here, you can actually take any path you like whether take the stairs or take the right route. When you reach the first Proto 2 (the robot, not the spider looking ones), head left and walk up the stairs. Move on until you enter a room with a monitor and a console. Lucca will operate it and you'll see the location of the other gate. You will also be shown the Day of Lavos 1999. When the characters talk to each other, select "Okay!". Once outside the monitor room, you'll see another console to your right. To reach it, head to the place where you saw the first Proto 2 then go north ignoring the ladder. Upon reaching it, use the LR + A button code you used to enter this place. It will make a path to the sealed door but you can't do anything as of now but when you come back here later, you won't have to do it anymore. Now, head back to where Doan was. He'll be amazed that you survived below. You will give him the seeds you found from the deceased man and he will give you a Bike key you can use later at Lab 32. Use the enertron, save or buy items if necessary, then head out to the World Map. SEWER ACCESS (2300 AD) ---------------------- Item/s: 600G Rage Band Bolt Sword If you want to make it easier when you come back here later I suggest you head left to the Sewer Access. You have to activate the bridge here so that you can have easy access later. Inside, a guard will pass by. After regaining control, head left, defeat the enemies and get the chest for 600G. Then, head all the way to the left until you see a scene with two frogs talking to each other. Follow them down the ladder. Below, head right. You will see a cat. If you examine it, you'll have to fight 3 Nereids. Move on. You'll then see a can and a trash bin. If you examine either of them, you'll fight 4 Nereids. Next, you'll see a slice of cheese. If you examine it, you'll have to fight 2 Nerieds and a rat. Move on. Next, you'll see a save spot. If you examine it, you'll fight 3 Nereids. Finally, climb up the stairs. Above, you'll see a gap between a bridge and another bridge to your left. Ignore the bridges and head north. You'll see a slight opening in between the wall. Go through here to reach a switch which will open the opposite door. Head back then up. Continue pressing the Up Key until Crono Stops. You'll now be able to head right. When you see that Crono stops, head down through that door. You'll see another scene with the 2 frogs. Anyway, just head right then up to get a Rage Band from the chest. Now head right to meet: Mini-Boss: KRAWLIE ############################################################################# HP: 550 EXP: 100 *TP: - G: 500 Item: Mid-Ether He is so easy. You can beat him with your eyes closed while pressing the A button continuosly. * - Because my party members have complete Single Techs, the amount of TP gained is not shown. I'll include this in the next update. ############################################################################# After beating Krawlie, move on until you see a ladder. Go past it fast and get the chest for a Bolt Sword. Then, press the switch to fill the gap and the bridge will now be accessible. Now, don't go back to climb the ladder. Instead, cross the bridge you just activated and you'll notice that you've been here already. Now head all the way back to the ladder which you used to enter this area and exit to the World Map. Note: The ladder at the end will send you to the World Map but it is on a remote island. You can find the Keeper's Dome and the Death Peak there. But you don't have to go there yet. LAB 32 (2300 AD) ---------------- Item: Race Log Now, head north to Lab 32. In the lab, head north and examine the Jet Bike (you will automatically use Doan's Bike key on it). You will be attacked by 4 Proto 2s. fortunately, Johnny will come and stop the robots from attacking. Instead, he'll challenge you to a race through Lab 32. you must beat him in order to reach the end of Lab 32. Here's a tip. You can just sit back and watch until you are close enough to the finish line and push that B Button for a speed boost. You only have 3 boosts and you must use it only if you are in front of Johnny. He will always try to stay in front of you so watch out. Again, if you win, you'll be at the end of Lab 32. but if you lose, don't worry. You can always challenge him to the race or you can ignore him and just walk/run through Lab 32. I recommend walking because you'll gain experience in the process and an item along the way. You can get the race Log item which will record the scores you get every time you race Johnny. At the start of the race your score will start from 0 and will increase during the race. But, if you managed to stay in front and not allow Johnny to even get beside you, when he bumps your back you'll receive points. But if Johnny is in your front and you bump into him, you'll lose points. Anyway, once you reach the end in any manner you like, exit to the World Map. PROTO DOME (2300 AD) -------------------- In the World Map, don't go to the factory yet. Head to Proto Dome first. Inside just move on and use the Enertron if you like. When you see a Robot, Lucca will repair it. Then, you can name R66-Y as Robo (any name will do, we'll just use Robo for the sake of the walkthrough). Then, you'll tell him that you need to get to the gate to be transported back to 1000 AD. He will agree to help you in turn for fixing him. Choose from Marle or Lucca who will stay behind. As for me, I left Lucca the first time I played because Marle has Curative Magic. Once Robo joins your party, leave Proto Dome and head to the Factory up north. FACTORY (2300 AD) ----------------- Item/s: Shelter Titan Vest Hammer Arm Plasma Gun Inside, examine the console that you'll see there and Robo will deactivate the laser in front of the conveyor belts so that you can continue on. Kill the acid that shows up. Use the conveyor belt and use the left elevator. Below, there is a save point. You can also head north to a chest containing a shelter. After beating the Acid and Alkalines, examine the computer to open the hatch right below the chest and reveal a ladder. Head down. Move on until you see a laser. Enter the door that you see. You can pass through the wall on the left to reach the chest containing another Titan Vest. Then, head right for another chest containing a more powerful arm for Robo, the Hammer Arm. Now, examine the computer beside the 4 lasers. It will deactivate all lasers in the factory. But you have to survive the fight against acids and alkalines. Now head to the elevator to the right of this area. If you select up, you'll be brought to the floor with the save point you saw earlier. Save if you want to then head to the lowest floor. Here, ignore the ladder to your left. It will lead you back to the computer room where you turned off the lasers. So follow the hallway north. There is a locked door. There is also a chest containing a Plasma Gun for Lucca. To open the door you have to press a sequence of buttons. The clue is "Zabie". If you pronounce it, you'll see that it is equivalent to the buttons "XABY". So punch X,A,B,Y. The door will open. Head north then push the switch. The emergency system will activate. You're so lucky that you weren't trapped in. After regaining control of your characters, use the ladder as the elevetors are shut down. On the way, you will encounter robo's past friends. These robots will beat up robo pretty badly. Now you have to fight all 6 of them. Together, they are a single boss. Boss: R SERIES ############################################################################# HP: 300 each EXP: 480 *TP: - G: 600 It's not that hard. Just use Crono's Cyclone to damage more Robots in one turn. If you have Marle, have her attack but let her heal the both of them if their HP runs low. If you have Lucca, use her flame attacks and if your HPs are low, let her use Tonics or Mid Tonics. * - Because my party members have complete Single Techs, the amount of TP gained is not shown. I'll include this in the next update. ############################################################################# After you beat them, whoever is in your party will get robo and you will automatically go to Proto Dome. You'll actually see you party members carry Robo to Proto Dome. PROTO DOME (2300 AD) -------------------- Lucca will repair Robo once more then Robo will officially join your party. The door is now open and your party will now use the Gate. END OF TIME ----------- You will arrive in an eerie and dark place. Move on through the door and you'll meet up with the an Old Man. He'll tell you that you are at the end of time. And that happened because you are in a group of 4. Only a group of 3 can use the gate at a time. He'll also tell you that the pillars of light you saw a while ago connects to different times. After regaining control of your characters, you may restore you HP/MP if you examine the shining dot near the save point. Don't try to use the other shining dot as this one leads directly to the last boss of the game, LAVOS. I'm absolutely, perfectly, undoubtedly sure that you are not prepared to fight him (unless you're in the New Game+ mode or you played for DAYS leveling up your characters to 99). Let's move on. Head back to the pillars of light. On the way, the Old Man will call your attention. Talk to him and he'll tell you to take a peek on the next room. Inside, you'll find Spekkio the Master of War. His form will depend entirely upon your levels, more to that later. Talk to him and if he asks you a question, answer "Strong!". He'll the tell you more about Magic. That it was used years before Crono's time. He'll teach you how to use Magic if you WALK around the room clockwise 3 times. WALK, don't hold the run button. After walking around 3 times, talk to him again and he'll give you the power of magic. Crono/Lightning, Lucca/Fire, Marle/Ice, Robo can't use Magic but Spekkio will tell him that his laser attacks have a little Shadow Magic. Then he'll ask you if you want to try it out. If you win, you'll receive items. Here are the items you can get by beating him: Level 1 – 19 Special Refresher: 1 Magic Tab, 5 Ethers Level 20 – 29 Choice: 1 Magic Tab, 5 Mid Ethers Level 30 – 39 Healthy Choice: 1 Magic Tab, 5 Full Ethers Level 40 – 98 Graceful: 1 Magic Tab, 1 Speed Tab, 1 Power Tab Level 99 Cheerful: 10 Magic Tabs, 10 Speed Tabs, 10 Power Tabs, and 10 MegaElixirs (Thanks to Brandon Boucher: TheDOORS66@aol.com for the info) If you didn't win, don't worry, your HP/MP will be restored. After fighting him, return to the Old Man and talk to him. He'll tell you that you have to go to your own time first to be able to change what you want. So go to the light pillars and go to Pillar #6 to Medina Village 1000AD. Here's the sketch of the Pillars: #1 #2 #3 #4 #5 #6 #7 #8 #9 Locations and Time: 1 - ? 2 – Tyran Fortress (65,000,000 BC) 3 – Truce Canyon (600 AD) 4 – Mystic Mountains (65,000,000 BC) 5 – Proto Dome (2300 AD) 6 – Medina Village (1000 AD) 7 – Leene's Square (1000 AD) 8 – Earth Bound Island (12,000 BC) 9 - ? MEDINA VILLAGE (RESIDENCE 1000 AD) ----------------------------------- You'll be transported to a residence of a Mystic in Medina village. When you try to exit, the Mystic will tell you that there is a man who lives west of their place. So head out to the World Map. MEDINA SQUARE (1000 AD) ----------------------- Go to Medina Square in the middle of the village. Here you'll learn fact about what happened years ago in the war of the Mystics vs. humans. Just came here to learn, that's all. The game won't be exciting without the story right? Go back to World Map again. EDLER'S HOUSE –MEDINA VILLAGE(1000 AD) -------------------------------------- Item/s: Speed Tab Magic Tab Go to the Elder's House. First, get the shining speed Tab in the kitchen. Now, go to the second floor of the house to get a shining Magic Tab on the desk. Then, head back out to the World Map. If you want to sleep at Medina Inn, you have to fight the hench and the diablos first. Pay 200 G afterwards. MARKET –MEDINA VILLAGE(1000 AD) ------------------------------- When you enter the Market, the Mystics will attack you then they will allow you to buy from them. But look at that Price, it's unbelievable. I've got outrageous prices. All the Equipments are at Maximum, 65,000G EACH. The Tonic is at 2,440G, Revive at 48,800G! I guess this is random, or the battle might have an effect. If you're so strong that you can beat the two with one slash each (i.e. New Game+), the higher the price will be. If you're quite weak and took a few hits, the price will be loewr. I've seen also some of the prices. The Tonic is at 470G, 1100G. I suggest that you don't buy anything because you can't afford it. Just head back out to the World Map. FOREST RUINS (1000 AD) ---------------------- Item: Mid Ether Go to the Forest ruins, which is like a triangle to the north. Just get the chest with a Mid Ether then head back out to the world map. MELCHIOR'S HUT (1000 AD) ------------------------ Go all the way to the east to Melchior's Hut. You'll notice that he is the weapons merchant at Leene's Square when you started the game, if you don't know him. You can buy weapons from him at reasonable prices. After buying weapons, if necessary, go north to Heckran Cave. HECKRAN CAVE (1000 AD) ---------------------- Item/s: 2 Ethers Magic Scarf Mid Ether Upon entering, 2 henches will attack you. After beating them, move on until you see a ladder. Climb down the ladder and get the Ether inside the chest. Continue heading down then move on. On the way, you'll be attacked by a Jinn Bottle and 3 Octoblushes. After beating them, move on. 2 Tempurites will attack you on the way. If you observe carefully, you'll notice that most of them are insusceptible to physical attacks so use Magic instead. When the path splits in to 2, head to the south. Fight 3 RolyPolys and get the chest but just before you do that, you'll be attacked by 3 Cave Bats. Get that Magicscarf after beating them. Return back to the intersection and take the upper path. Take another chest that contains a Mid Ether. Move norht until you reach another chest which contains an Ether. Now head south. Defeat the 4 Tempurites and head south to the next area. Now fight agianst 4 more Rolypolys. Now head left and fight those Cave Bats. Now enter the passageway you see. Fight another batch of enemies with a Jinn Bottle and 3 Octoblushes. Move on. You'll see a black chest here but you can't do anything to it now so enter the passageway to the north. When you reach the waterway, head right. You'll eventually reach a ladder. Climb up and use that save point. Prepare yourself to battle against: Boss: HECKRAN ############################################################################# HP: 2200 EXP: 250 TP: 10 G: 1500 He's a little hard. Physical attacks won't do good so stick to your magic. When he tells you to attack him, don't. Just stall for a moment until he stops that attacking pose. If you attack him during his pose, he will counter attack with Water Wave which you don't want to happen. You can beat him on your first try though. Just keep on healing. ############################################################################# After beating him, Lucca suggests that you use the Gate at Leene Square. So head north until you see a small pool of water. Jump in. You will be transported near Lucca's House through a giant whirlpool. Go to Lucca's House. LUCCA'S HOUSE (1000 AD) ----------------------- Item: Taban Vest Go to the second floor of the house using the right stairs. Talk to Lucca's Mom. Wait until Taban comes in and gives his earnings to Lucca's Mom. After he leaves, return to the Living room and talk to Taban. He will give Lucca a special armor he made himself. The Taban Vest. Return to the World Map. LEENE'S SQUARE (1000 AD) ------------------------ Go to Leene's Square and use the Gate where Lucca's invention is. You'll end up at the End of time. Note that you will always pass through here whenever you use ANY of the gates. END OF TIME ----------- Here, you can retore your HP/MP, Save and change party members. You will also notice that pillars #3 and #7 are now accessible. Use pillar #3 to Truce Canyon 600 AD. ZENAN BRIDGE (600 AD) --------------------- Item: Shelter Leave Truce Canyon. In the World Map, you'll notice that Zenan Bridge is now complete. But there seems to be a problem so enter Zenan Bridge. Here, talk to the Knight Captain and he'll ask you if the rations from the castle are on the way. So, go to Guardia Castle. Remember to take that free Shelter on Guardia Forest. GUARDIA CASTLE (600 AD) ----------------------- Item/s: Ether Jerky Power Tab Shelter Upon entering, head to the right at once and down the stairs to the Kitchen. Find the chef who is running all around. Talk to him then take the somewhat camouflaged chest beside the pot for an ether. Now head back to the entrance. On the way, the chef will call you and will give you the Jerky so that you can give it to the army fighting at Zenan Bridge. You'll also be given a power tab! Now head back out to the world map and head to Zenan Bridge. Again, get that shelter from the monster in the forest. This will be the last time I shall remind of this. You can stock up on as many shelters as you want, just keep on leaving and coming right back in the forest. ZENAN BRIDGE (600 AD) --------------------- Item: Gold Helm Once there, give the Jerky to the Knight Captain. Suddenly, one of the soldiers will come and tell the Captain that Magus' troops are breaking through. After regaining your characters, talk to the Captain and tell him that you agree to help them. He will give you a Gold Helm after agreeing. Now head left to the bridge and prepare for battle. Here, you'll be introduced to Ozzie, Magus' general. He'll summon 2 deceased and you'll have to fight them. To make the battle short, attack Ozzie instead. He'll loose his control over the deceased and will run away. After that, head left for another fight, now with 3 Deceased. Beat them, and prepare yourself for a boss. Boss: ZOMBOR ############################################################################# Upper Body HP: 1300 Lower Body HP: 1000 EXP: 350 TP: 10 G: 1500 He's not that hard. I simply attacked the upper part of his body. But beware! After you beat the upper body, he'll use MP Buster which will steal ALL MPs from one of your party members. For the lower body, it can tolerate physical attacks better than the upper body. So, use Marle's Ice Magic to deal a good amount of damage. After you beat both of the parts, you win! Duh! ############################################################################# After beating Zombor, continue moving left and you'll exit to the world map in the Village of San Dorino. You can but items from the Market also if you need them. Go to the Elder's House. ELDER'S HOUSE –SAN DORINO(600 AD) --------------------------------- After you enter, you'll eavesdrop on the chief and a man named Toma talking about a "Rainbow Shell" which can create reflective armors that are very strong against magic. Now, return to the World Map and head to the residence. RESIDENCE –SAN DORINO(600 AD) ----------------------------- Talk to the people here if you like. You'll find a shining dot in the drawer but it is locked. Remember this place. Exit to the World Map for now. FIONA'S VILLA (600 AD) ---------------------- Item/s: 2 Mid Ether Go to Fiona's Village in the middle of the desert. Talk to her then take the 2 chests for 2 Mid-Ethers. Return to the World Map again. CURSED WOODS (600 AD) --------------------- Item/s: Shelter Mid Tonic Magic Scarf Now go south a bit then head left through the trees and enter the Cursed Woods. In Cursed woods, you can find a Mid-Tonic, a Shelter inside 2 chests. Now, head all the way to the north and move behind the bush where a frog came out. Enter it, it is a ladder. Below, you'll see Frog. Talk to him a couple of times until he says "The hero I am not, I can do naught". Now go to the pot on the upper right portion of Frog's place. Examine it go get another MagicScarf. Head back out to the World Map. MARKET –PORRE(600 AD) --------------------- Item: Power Tab You can go to the Market which is right beside the Inn. You can buy an armor and a helmet here. You can also find a shining Power Tab to the left. Get it then head back out to the World Map. PORRE VILLAGE (600 AD) ---------------------- You can also head to the different houses to learn more info about Tata, the supposed Legendary Hero with the Medal. After learning that he moved north, return to the World Map and head north to Denadoro Mountains. Note, don't go to the Magic Cave yet because you don't have the Masamune. We'll go there later. DENADORO MOUNTAINS (600 AD) --------------------------- Item/s: Ether 600G 2 Revives 2 Mid Tonics 500G Silver Stud 4 Mid Ethers Silver Erng 300G Magic Tab Shelter Broken Masamune Hero Medal Bring Lucca with you. You'll need her fire magic in this place. Upon reaching a ladder, you'll see a kid who is being chased by a Goblin. After beating the goblin an Ogan will come and attack you. With the hammer, his defenses rises both physically and magically, but if you use any of Lucca's Fire Magic, the hammer will burn and you now have a helpless little goblin. Climb the ladder. In this area, there's a sleeping goblin. Don't come near him. Instead, move up slowly until the Goblin is lined up with Crono so you can get the chest to the left. Here's the diagram if you need it: Chest ----------- Crono ----------- Sleeping Goblin | | ladder After aligning the three, push the left button on the Direction-pad to reach the chest on the left for an ether. Now, head to the top of the ladder and do not go down. Walk left then head south until you reach the area where you saw the kid. You'll now be able to get that chest on the ledge for a Revive. Now head north again. Fight the goblin if you like. If you examine the Goblin he will continue to sleep, but when go continue north, a free lancer with throw a stone to the goblin to wake him up. You have to fight them now. After beating them, head north and cross the wooden bridge you see. Then, climb up the next ladder you see. Defeat the 2 Goblins and take the chest for 500G. Cross the wooden bridge to your right. Now, walk doen SLOWLY and when you see a goblin running, time it right that you don't get caught by it. Head up the ladder and continue to the next area. When the path splits into two, take the upper path first and take the chest for a Mid-Ether. Return to the intersection and head right. Take the chest you see for a Revive. Now, head up the ladder. Get another chest for a Gold Helm. Head up the ladder and continue heading left. When the path splits into 2, head to the lower path first, climb down the ladder and get the chest for a Mid-Tonic. Head all the way up the left to enter the area with a big waterfall. Climb up the two ladders here onto the next area. Don't forget to get that Mid-Ether on the way. Btw, the free lancer that throws stones at you will give you an accessory. Take a look at the accessories section. In this new area, head up another ladder and get the chest for 600G. Now prepare you characters for 4 continuous fight. It means that, right after you beat a batch of enemies, you'll have to fight the next batch right away. First batch, Ogan and Goblin. Second Batch, Ogan and Free Lancer. Third batch, Ogan and Goblin again. Fourth Batch, Ogan and 2 Free Lancers. After that fight, head left to the next area. Here, get the chest right away for 300G. Head north. After beating the Free Lancers and the Bell bird, get the chest you see for a Mid-Tonic. Now if you want, you can get a few extra, but VERY HELPFUL items. In the river, if you head south, you'll see a large waterfall. If you're washed away by the waterfall, you'll end up in a new area with one chest. But, there is another way to get an extra chest. So follow, my instructions carefully. First, go to the center of the river. WALK down slowly, little by little and head to the waterfall. When the huge waterfall starts to pull you in, push the left button on the Directional-pad and run until you are pulled in by a small waterfall. Let this small waterfall pull you in and Jump in the waterfall. You'll reach a chest with the SilverStud w/c will Cut the MP usage of any Magic/Tech of the character it is equipped with. Example, if Crono can use Luminaire, the Ultimate magic, he uses 20 MPs which is 20% of the MAX MP he can have. But if you equip him with the SilverStud, he will use only 10 MP or 10% of the MAX MP he can have w/c is 99. If you you're thinking that there's a GoldStud, you're correct, it can be obtained later in the game. It cuts MP use by 75%. Now, back to the Walkthrough. After getting the SilverStud, head towards the cliff and jump off the ledge. You'll land on another area and you can get a chest for a SilverErng. It will increase your Maximum HP by 25%. Example: If Crono has 500 HPs, if you equip him with the SilverErng, his Maximum HP will be raised by 25%, w/c is 125. So, his Maximum HP will become 625. After getting these accessories, head north through the woods and you'll be brought to another area. Then, in this area head north right away. You'll be back to the place where you fought 4 times in a row. Fortunately, you don't have to fight them again. When you reach the river where you jumped off the waterfall, head north and all the way to the left, and get the chest past the ladder for a Mid-Ether. Climb down the ladder and head to the next Area. Here, cross the wooden bridge and you'll see a monster that look like Spekkio. Talk to him 4 times and he'll give you a Magic Tab. Move on to the next area. Here, you'll finally find a Save Point. Save and Restore HP/MP then head down the ladder on the left. Get another chest for a Mid-Ether then continue heading down. Head down another set of ladders and go right to another area. Here, you'll see a short ladder. Climb down and they will jump once you reach the end of the ladder. Get the chest you see for a Shelter. After beating the enemies, head north through a cave-like opening. Head north towards the sword and the kid will stop you. If he asks you if you want the Masamune, tell him yes. He'll call his brother Masa. Then, Masa and Mune will test you and will engage your party. Boss: MASA and MUNE ############################################################################# Masa HP: 1000 Mune HP: 1000 Exp: 400 TP: 4 G: 400 They are easy. Just keep on attacking them using physical attacks and Techs that do physical damage. If one of them goes down, so is the other. After you beat them you'll have to fight: Strategy by: Brandon Boucher (TheDOORS66@aol.com) Just concentrate on attacking one of them. It will save your characters HP as well as it will save you time. You don't have to attack the other one at all. ############################################################################# Boss: MASA and MUNE (combined) ############################################################################# HP: 3500 Exp: 500 TP: 10 G: 1500 He is pretty tough. You MUST have a healer in your party. Use items with one of your characters or if you have Marle, make her the healer. Use your 2 other members to attack and use dual techs if possible. ############################################################################# After you proved your worth to the 2, you can now retrieve the broken Masamune. You now have to find who will fix it then. After retrieveing it, Masa and Mune will transport you to the Base of the Mountain. I'm just so glad I will not have to go through the entire mountain again. You'll be transported to the World Map. If you think carefully, you'll remember that Melchior, the Swordsmith in Medina Village 1000 AD, is good a sword craftsmanship. But first, go to Tata's House in Porre. Talk to Tata, the kid you saw in Denadoro Mts., and he'll tell you that he only got it from FROG who dropped the Medal. Everybody called him hero so he kept it. After talking to him, he'll give it to you. Now return the Medal to the rightful owner, Frog. CURSED WOODS (600 AD) --------------------- Go to Cursed woods and talk to Frog. He'll recognize the Medal. After telling you that he has no right to wield the Masamune, he'll move and you shall notice the pot is now glittering. Examine it and you'll see the other half of the Masamune Blade. You will then discover that the word "roichlem" is written. It's Melchior! :) Now leave the cursed woods and go to Truce Canyon and teleport to the End of Time. END OF TIME ----------- Now, do what you should always do here. Restore HP/MP, change party members if necessary and save. After that, use pillar #6 to Medina Village 1000 AD. When you reach 1000 AD, head to Melchior's Hut. MELCHIOR'S HUT (1000 AD) ------------------------ Talk to Melchior. He'll be surprised that you have the Masamune Blade. He will then tell you to get Dreamstones which is not around anymore for a long time. Did you guess it? Yup. You have to go to the prehistoric era to get it. So go to the Residence and use the gate. Do the thing you normally do at the End of time then finally, use pillar #4 to Mystic Mountains 65,000,000 BC. MYSTIC MOUNTAIN (65,000,000 BC) ------------------------------- Item/s: Berserker Third Eye Right after you are teleported, you'll fall right away. There will be reptites roaming around and they will attack your patry. The technique in beating these reptites is for you to use Lightning Attacks. After beating these Reptites, more will come your way. But then, a cave-woman will come and beat some of the reptites. All leftovers are for you to deal with. After beating them, the woman will return and introduce herself. Her name is Ayla. After some talking, she tell's you to follow her to her village, Ioka. Quickly, follow Ayla. On the way, you'll see a green chest. Take the first one for a Berserker. When you have returned to the World Map, head east to see the village. You'll see 4 huts. Enter the Lower Right Hut first. You can talk to the woman here if you want to drink some sweet water which will replenish your HP and MP. Next, you can visit the Upper right hut and trade your G and your items (specifically the petals, fangs, horns, and feather) here are the items you can trade for and the quantity you need. Remember that you must have Ayla join your party first. Item/Equipment Requirements Ruby Gun = 3 Petals and 3 Fangs Sage Bow = 3 Petals and 3 Horns Stone Arm = 3 Petals and 3 Feathers Flint Edge = 3 Fangs and 3 Horns Ruby Vest = 3 Fangs and 3 Feathers Rock Helm = 3 Horns and 3 Feathers Note: If you are in need of these items, head to the hunting Range North of Ioka Village. If it rains, quickly roam around the Hunting Range and find that Nu (Blue Monster) it'll give you a good quantity of all items. All enemies here have items here are the items that you can get from a certain monster: Group of Amphibite, Croaker, Rain Frog = 2 Feathers, 2 Fangs and 2 Horns Group of Ion and Anion = 2 Petals and 2 Feathers Nu = 3 of every trading item (as a bonus, he'll give you a Third Eye) Let's Continue. One of the people in this hut will sell you a Tonic, Mid- tonic, and Heal. Now, head to the chief's hut. Talk to Ayla and the scene will automatically be brought to the Jurrasic Party! You can talk to anyone here. To continue the story. Speak to your party members, including Ayla, until Ayla offers you the Jurrasic Soup. When you regain control of Crono, talk to your party members and drink the soup. Talk to your party members again until Ayla bring up the topic regarding the Red rock. She will then challenge you to a soup race. Gulp as many soup as many you can by tapping the A button as fast as you can. If you lose to her, start again until you win. After you win you'll a good night sleep. But when you wake up, you'll notice that your Gate Key is missing. The footprints on the ground suggest that Reptites are the crooks. Your party will then agree to meet Ayla. In Ayla's hut, wake her up. She'll join you in your search of the Gate Key. When you leave, you can now trade your petals, etc. for equipments. The items and their requirements are written above. You can go to the lower right hut and the man in the middle will give you a Tonic. Now, go to the lower left hut and talk to everyone here to know where to go next. Now, head south of the village and enter the Forest Maze. FOREST MAZE (65,000,000 BC) --------------------------- Item/s: 3 Mid Tonics 2 Revives 2 Mid Ethers Shelter Heal After entering the Forest Maze, you'll see Kino. He'll tell you that he took the Gate Key because he is jealous. Then, he'll also tell you that the Reptites took it away from him. So, to get to the Reptites Lair, follow the footsteps and go through any path available to get extra items. If you somehow isn't able to cross to another part, use a vine as a ladder if you see one or use the fallen trees as bridges. Just follow the footsteps and you'll never be lost. On the way, you'll find chests which contain, Mid-Tonic x3, Revive x2, Mid-Ether x2, Shelter, Heal. After Following the footsteps, you'll exit to the world map near the Reptite Lair. Enter the Lair. REPTITE LAIR (65,000,000 BC) ---------------------------- Item/s: 2 Mid Ethers Ruby Vest 2 Full Tonics Rock Helm Full Ether Inside, head through the cave to the right to the next area. In this area, you'll see evilweevils raoming around and digging holes. If you want treasure, wait until all Evilweevils, the blue shark-like monsters, have finished digging. For your information, once an Evilweevil digs, he'll disappear from the area mainly because it fell down the hole. Now, after waiting for them to finish. There will be 5 holes in the ground. Don't worry about it because these are at random. The holes lead to different rooms/route below, but the ultimate goal here is to arrive in a big room filled with reptites running crazy around. There are 4 routes to take. Example, if you take route 1, you'll be passing through a set of rooms unique to route 1. It means that, the hole in route 1 leads to a different path from the holes in route 2, 3, and 4 and vice-versa. In short, you can take any route you like to reach the big room. Each route has different treasures in it. Here's something interesting, you can actually get ALL of the treasures and pass through ALL routes. It means that you can pass through route 1 and after you reached the big room, you can actually go back to the room where the evilweevils are digging and take another route. I'll exlpain how later. Here's the graph of the routes you can oass through. So, if you want to use route #2, jump in the hole created by the EvilWeevils which is to the North Easternmost. If you want to use route 3, jump in the hole which is on the South Westernmost. I you don't know which route is which, I have a graph of the rooms of the routes after you jump in from the first holes. Note that if the EvilWeevils didn't dig the holes properly, i.e. They dug holes wherein the holes they created can't give you access to the route you want to take. If this happens, head out to the world map and re-enter the Lair. ------------- ------------- | | | | Route 1 | Route 2 | | | | ------------- ------------- | | | | Route 3 | Route 4 | | | | ------------- ------------- Here are the different infos about each route, refer to this mini-guide about the enemies and treasures you can get: Route 1: In the first room, you'll have to fight 2 EvilWeevils in order to jump down the hole. Take note that you always have to defeat the enemies first before jumping down the holes. In the next room, you'll face a Megasaur. To weaken it, use Crono's Lightning magic. Then attack it continuously until it dies. Head down the hole. You've now reached the big room! Skip routes 2, 3, and 4 and Go to The Big Room. Route 2: In this room, you'll have to fight 2 EvilWeevils and 2 Fly Traps. After beating them, get the chest for a Mid-Ether then jump down the hole. Here, you'll have to fight a Fly trap and 2 EvilWeevils. Get the chest for a Ruby Vest. Head down the hole to reach the Big room! Skip routes 3 and 4 and go to the Big Room. Route 3: In the first room, fight an Evilweevil and a flytrap. Get the chest for a Mid-Ether afterwards. Jump down the hole. In here, another pair of EvilWeevil and a Fly Trap. Get the chest for a Full Tonic and jump down the hole. Voila! The Big room! Skip route 4 and go to the Big Room. Route 4: I the first room, you'll fight an EvilWeevil and a Fly Trap. Then, get the chest for a Full-Tonic. Jump down the hole. You may be familiar to this room. It is the same as the second room in route #2. The enemies here are 2 EvilWeevils and a Fly Trap, and the chest contains the Ruby Vest. Jump down the hole to the Big Room! The Big Room: Here in the Big room, you'll see those running Reptites, defeat them for EXP. Then, there are 2 Reptites guarding 2 chests. The lower chest contains a Rock Helm and the upper ones contains a Full Ether. After getting the treasures, leave through the north east exit. Here, you'll have to fight the Winged Ape and a Shitake. After beating them, head north. You'll have to fight another batch of monsters. After beating them, you can take the left cave-like opening and it will bring you back to where the Evilweevils dug holes. You can therefore, take another one of the routes. You can always use any route as many times as you like to gain exp or G. But remember that, on the way, you'll meet up with a winged ape and you must beat him in order to jump the hole to reach the EvilWeevil room. If you want to go to the exit of the Reptite lair, move straight ahead and don't enter the cave that will bring you back to the evilweevil room. You'll encounter a Megasaur and 2 Reptites. After beating them, a save point will show up to the right. Save and use a shelter if necessary then head up the stairs to the north. You'll meet Azala, the leader of the Reptites. You can answer him with any choice when he asks you. Then, he will call.. Boss: NIZBEL ############################################################################# HP: 4000 Exp: 500 TP: 10 G: 0 He is hard. First, you have to shock him with Crono's Lightning Magic. Then, pummel him with Ayla's Techs and Crono's Attacks/Techs. Have the other character heal. After a while, he will release his electrocution to your party doing big damage. Heal right away and repeat all the steps and you'll beat him eventually. ############################################################################# After beating Nizbel, Azala will give you back your Gate Key. After receiving the key, you will automatically be taken back to Ayla's Hut. After saying goodbye, return to the Mystic Mountains. MYSTIC MOUNTAINS (65,000,000 BC) -------------------------------- In the mountains, all you have to do is to go all the way up until you see the Gate in the middle. So, stand to the edge of the cliff, right over the gate, and jump down. You'll automatically be brought again to the End of Time. Do what you usually do here and use pillar #6 to Medina Village 1000 AD. Then go to Melchior's Hut. MELCHIOR'S HUT (1000 AD) ------------------------ Melchior will be shocked to see you holding the Masamune and a Dreamstone. After giving these to him, he will make the sword. Lucca will also help Melchior. After the Masamune is done, it will be given to you. Then, head back to the residence and use the Gate. At the End of time, use pillar #3 to truce Canyon 600 AD. When you arrive at Truce Canyon, exit to the World Map and go directly to the Cursed Woods. CURSED WOODS (600 AD) --------------------- Here, go to Frog's place. After giving him the Masamune, there will be some Flashbacks about Cyrus. You'll see what happened to Cyrus way back with glenn. They will also give you a clue who really Frog was. But you probably know it right now :) Anyway, the next morning, Frog will wake your party up. You'll then decide to go straight to Magus' Castle. Now return to the world map and head directly to the mountain, west of Fiona's Villa. Enter the Magic Cave. MAGIC CAVE (600 AD) ------------------- Here, you'll see another flashback about Cyrus and Frog, err… Glenn. You'll see the actual incident that made Glenn into Frog. After the flashback, Frog will use the Masamune to open a path to the Magic Cave. You'll be automatically brought inside the Magic Cave. You'll see a small bat following you. Don't worry about it.. for now. Here, just move on until you fight 5 Gremlins. To kill these Gremlins, which are nearly impervious to physical attacks, use Level 2 Magic attacks to kill them instantly. Remember also that they are absolutely fast. After killing them, a second batch will appear. Now, head up the ladder you see. Examine the dead soldier. A note will give clues on the ability of the Juggler in Magus' Castle. Exit north. You'll now be in a different place in the World Map. Use a shelter to prepare you for the battles to come. Save, then enter Magus' Lair. MAGUS' LAIR (600 AD) -------------------- Item/s: 4 Mid Ethers 2 Mist Robes Magic Scarf 2 Shelters Dark Mail Slasher Doom Finger 2 Barriers Speed Belt 2 Magic Tabs Revive Once inside the actual castle itself, you'll see 2 paths to take. One to the left and one to the right. Take the left one first. Note that you can already take the chest here without worrying about the enemies around. So, on the way, get the Mid-Ether, then at the end, get another Mid-Ether and a shelter. Don't forget to talk to EVERYONE here. Now, return back to the intersection and take the right path. You'll see 4 kids surrounding the chest. Just like in the other path talk to EVERYONE again. You can't get the chest yet so move on. On the way, you'll get another mid-ether. After talking to everyone, return to the intersection. You'll notice that a Save Point suddenly appeared. Examine it and Ozzie will appear. He then informs you about Slash, the swordsman, and Flea, the Magician. And he'll also tell you that you have to beat all 100 monsters in the castle. The first batch contains of 2 Vamps and 4 Henches. By the way, these henches are much more stronger that the Henches you fought at the Cathedral. After beating the first batch, you have 2 choices. The left path leads to Slash and the right ones lead to Flea. For this walkthrough, let's head for Slash first so go left. As Ozzie have told you, you have to defeat ALL 100 monsters so exterminate any enemies that you see. The first batch in the left path consists of an Omnicrone and 4 Decedents. (monster count = 11) I'm adding this monster count so that we can count how many monsters you have terminated so far and will also serve as a guide to the completion of 100 monsters. Let's continue. After beating this batch, head north and fight another batch consisting of the same monsters as before. (monster count = 16). After beating them, head north. Talk to the woman in the middle and it will initiate a fight with 5 Decedents (monster count = 21). After beating them, you'll face: Boss: SLASH ############################################################################# First Part HP: 3000 Second Part HP: 5000 Exp: 500 TP: 10 G: 1500 Item: Slasher He has two parts you have to deal with. His first form is not that hard. Your attacks will deal a decent amount of damage whether if it is a physical or a magical attack. After dealing about 3000 HP of damage to him, he'll get his sword. This is the second part of the fight. With the sword, his physical defense will greatly rise almost making him invulnerable to physical attacks. So, use magic! But beware, he has an attack called "Yes Indeed!" which slashes one of your party members dealing a huge amount of damage. To beat him, use the 2 most powerful magic users in your party and have the other one heal. Be patient ;) ############################################################################# After beating him, get his sword, the Slasher, and use the Save Point that appears. Now, head back to the intersection (you don't have to fight those monsters on your way back, they are not counted) and take the right path. If you can evade the enemies, go on. In this path, talk to kids around the chest. Tell them that you want the treasure. They will transform into 4 shadows. (monster count = 25). After beating them, you can get the chest for a Barrier. Next, you'll find Taban and it will attack your party. It consists of 2 Henches (purple), 2 Vamps and a sorcerer. The sorcerer drains any magical attack you use so stick to physical attacks. (monster count = 30). Head north and you'll meet Leene. It will turn into a batch of monsters again which consists of the same monsters as the previous one. (monster count = 35). Head north again and meet Crono's Mom. Talk to her and she'll turn into another batch of monsters which consists of the same monsters as the previous batch. (monster count = 40). After beating the monsters, continue north. In here, you'll meet up with Flea? Hmm.. something fishy going on around here. Boss: FLEA? ############################################################################# HP, EXP, TP, G: 0 This flea is almost pathetic, in the sense that, he is so weak. But when you defeat it, it will cast MP buster on the one who killed it therefore reducing that party member's MP to 0. Now meat the real Flea! The one flying around you all the time. ############################################################################# Boss: FLEA ############################################################################# HP: 3500 EXP: 500 TP: 10 G: 1000 This is the real flea and don't under estimate him, I mean her, whatever. As you know he/she is a magician, magic attacks is inefficient, so stick to Crono and Frog's Techs. She'll also confuse your party members so use the item Heal to cure it. Have your other character heal. ############################################################################# After beating flea, she'll leave behind a shining Magic Tab. Now, return to the intersection and you'll notice that another save point appeared. Touch it and you'll be transported to another part of the castle. In here, you'll a barrage of enemies. The first batch consists of 2 purple henches. (Monster count = 42). The next batch consists of 2 Purple Henches and 2 Grimalkins. (monster count = 46). The Third batch consists of 2 Purple Henches and 2 Sorcerers. (monster count = 50). The fourth batch consists of 2 Purple Henches, 2 Grimalkins and 2 Sorcerers. (monster count = 56). Then, you'll see Ozzie. Get the chest first for a Mist Robe. Then, talk to Ozzie. He'll call Slash and flea but realized that you already dumped them. He'll then escape. Follow him. In this room, you'll see falling blades. Time it so that you run or walk past them right after they are lifted from the ground. After passing through 2 blades, get the chest for a Dark Mail. Move on. When you reach Ozzie, he will escape again. Get the chest for a Doomfinger. Now head north. You'll see a couple of monsters here. Beat them all. The first batch of enemies consists of 3 vamps, a Roly, and a juggler. The next one, with a Roly and a Juggler. (monster count = 63). In the next room, you'll see Ozzie but beware! The ground here has so many holes. When you fall on one of them, you'll reach a large room. You'll have to fight all 6 of the decedents here. There are also chest here which contain a Barrier, Shelter, Mid-Ether, and a Lapis. There is also a Magic Tab in the Lower Right corner of the room. Now, for the Save Points. 2 of these Save points will actually attack you! I think it's the only game that you are able to fight Save Points. They only have 10 HP so it's a piece of cake. The other one of the Save point will be a real one. And the last one will transport you back to the room with holes. If you fall down for the second time onwards, you don't have to fight the decedents anymore. But the Save Points will be randomly arranged so it's up to your luck to find out which is the real save point and the teleporter. Be reminded that right in front of Ozzie is one of the holes. After you reach Ozzie, he'll run away again. Head north. In this area, you'll fight roly Bombers, Outlaws and the Jugglers. If you attack the Jugglers, it's Physical defense will be activated, you should then use magic. After that, it's magical defense will be activated and you can use physical attacks and vice versa. There are 7 monsters here. (monster count = 70). Head north. You'll be fighting 2 batches of monsters here. The first batch consists of 2 Groupies and 2 Outlaws. Next, 2 Outlaws and 2 Jugglers. Finally, 4 Jugglers. (monster count = 82). Ozzie will escape again, but get the chest first for a Speed Belt. Follow Ozzie. In here, you'll fight another barrage of monsters. The first batch has 2 Outlaws. The second one has a Juggler and 2 Outlaws. The next one has a Juggler, 2 Outlaws and 2 Flunkys. (monster count = 92). Move on and get the chest for a Revive. In the next screen, you'll see Ozzie. Take the chests first for a Mist Robe and a MagicScarf to be sure. During your fight with him, his protection cannot be pierced so attack the chains one by one and he'll eventually fall to his doom. After that 2 save points will appear. The one to the right is a real save point, and the one to the left will transport you to Magus' Place. On the stairs, you'll fight 6 Vamps. Beat them and go through the door below. (monster count=98!). Where did the 2 go? They are Slash and Flea! Making it 100 all in all! Ozzie was right! Anyway, Magus' room will be dark. Just move forward and the blue flames will light up and you'll reach Magus at the end. Boss: MAGUS ############################################################################# HP: 6500 EXP: 1500 TP: 15 G: 3000 Magus is really hard. Everytime you attack him, his Magic Barrier will change. Example, you have Crono, Frog and Lucca in your party and his barrier is Lightning. All you have to do is to use any Lightning Magic and it will deal a good amount of damage to Magus. His barrier will then change. Just use the element of his barrier against him. If he uses a barrier wherein you're party members doesn't have, just use physical attack to force him to change his barrier. After you've dealt a certain amount of damage, he will start risking to cast a spell. It's now time to KILL him with any attack you wish. You'll beat him in a short while. ############################################################################# After beating Magus, a large Gate will appear. After getting sucked by it, you'll end up in Crono's House with Marle. I don't understand yet why this happened. But, Crono and the party was actually sent to the Mystic Mountains and was rescued by Ayla and taken to Ayla's Hut in 65,000,000 BC. The next morning, Kino will come in. Then suddenly, one of the villagers will come and tell Kino that the North woods is burning. So head out to the World Map. Save and Restore your HP/MP is if necessary and head north to Laruba Ruins. It is the ruins surrounded by trees and is directly west of the Hunting Range. You'll see Ayla and an Elder there. Ayla asked permission to use the Dactyls so head out to the world map again after regaining control of your characters and head further north to the Dactyl's Nest. But before you go there, visit the Ioka Trading Hut if you have enough trading items. They have new equipments now. IOKA TRADING HUT (65,000,000 BC) -------------------------------- There are new equipments that can be traded here for the Petals, Fangs, Horns and Feathers: Item/Equipment Requirements Dream Gun = 3 Petals and 3 Fangs Dream Bow = 3 Petals and 3 Horns Magma Hand = 3 Petals and 3 Feathers Aeon Blade = 3 Fangs and 3 Horns Ruby Vest = 3 Fangs and 3 Feathers Rock Helm = 3 Horns and 3 Feathers After trading, head to the Dactyl's Nest. DACTYL'S NEST (65,000,000 BC) ----------------------------- Item/s: Mid Ether Mid Tonic Meso Mail Inside, just continue heading north until you see a ladder made of wood. Get the chest you see for a Mid-Ether. Move on and on the way you'll find another chest containing a Mid-tonic. Continue and climb another set of Wooden ladder and turn right to the next screen. In here, move along and climb all wooden ladders. Get the chest on the way for a Meso Mail. When you reach the top of Dactyl's Nest, you'll see Ayla. Go talk to her. You'll voluntarily help her at Tyrano Lair then after that, she'll call in 2 more Dactyl's for you. Select the character you wish to join you and Ayla. You'll now be able to fly in the world Map using the Dactyl's. The controls are simple. Push Right, Left, Down, Up on the Direction-pad and you will move Right, Left, Down, Up respectively. To land, just push the A button on a clear surface. You'll can't land on trees and mountains, the same goes for bodies of water too. To ride it, just walk towards it then push the A button. Let's continue. Land first and restore your HP/MP and then save. To get to the Tyrano Lair, go to Ioka village and head directly to the east. You'll see a structure on top of a small mountain. Land on the clearing on top of the mountain and enter the Tyrano Lair. TYRANO LAIR (65,000,000 BC) --------------------------- Item/s: Mid Ether 2 Full Ethers Full Tonic Cerra Topper Tonic Revive Meso Mail Inside, move forward and you'll see 2 skulls. The one to the right is open so go there first. Head down the ladder to the next screen. In here, beat the Purple reptites then push the switch to the right of the door to free Ayla's Villagers. Head to the right and go down the ladder. Beat the reptites and you'll see Kino inside the Cell. The switch is not woprking so talk to Kino. Ayla will desperately try to break the door and fails. She will actually open it later. When you regain control of your characters, return first to Kino's Cell and talk the Egg which contains a Mid-Ether. Now, follow Kino. He will open the previously closed Skull in the room where you first came in. Go through the newly opened skull and climb up the ladder. In here, you'll see 2 switches. When you step on them, the monsters will drop in the holes. There are 2 doors here. The left door is slightly to the lowerleft of the left switch and the right door is slightly to the lower right of the right switch. Take the door on the right. Move on until you come to a room with 2 eggs. Inspect the left one first and you'll receive a Full-tonic. The, inspect the right one and you'll fall to the room. Beat the enemies then head outside, you'll notice that you're inside the cell where the Villagers you saved where. Head to the left and back up to the room with 2 skulls and go through the left skull again. Above, push the switches again to trap the enemies that are here. Now, head to the lower left door. You'll arrive in a dark room. There are a couple of trasure eggs here to get. First, head north and you'll see 2 eggs. Get the one to the left first for a Tonic. Now head south and you'll see another 2 eggs. Get the one at the lower right to get the CerraTopper. Now, you can get the upper left one this way, it's the best way I can guide you to get it. You can see that the ground has squares in it right? Now, head all the way to the north until you see the 2 eggs again. Stand in the square just below the egg where you got the Tonic. Push the right button until Crono can't get any further. Move 7 squares to the south then walk/run to the right. You'll be teleported a bit south of the egg. Get the egg for a Revive. Now for the upper right most egg. Stand to the square just below the Egg where you got the Revive. Move south 1 square, then east 3 squares. Now, run/walk to the south and you'll be teleported to the upper rightmost chest for another Meso Mail. After getting all the treasures, head to the upper left of the room and climb up the steps. In the next screen, head south to the door. Outside, head to the right. Go in the open door. Inside, you'll find 2 switches. The one to the left will open the skull but will also summon 2 monsters. The one to the right will open the Skull only. After opening the skull, head north and push the switch. Head back outside and you can now enter the middle door. Inside the middle door, you'll find Nizbel at the entrance. You won't have to fight him yet. After talking to him, pass through him. You can pass by him through his left or right side. I'm sure you'll get it. Now, save and restore HP/MP is necessary. Head north and Nizbel will come up to you and attack. Boss: NIZBEL II ############################################################################# HP: 6500 EXP: 880 TP: 15 G: 0 When you use lightning attacks, Nizbel's defenses will decrease. But, if you attack him physically, his defenses will rise again. Beware also if he releases his electrocution energy. It deal a very big damage to all of your chacters. One strategy is to have Crono use lightning attacks, then let the strongest of the two remaining characters attack physically. It would probably be Ayla. Now, have the third one heal you party. Just continue alternating between Crono and your attacker. You'll kill him efficiently that way. Important Note. Don't attack him physically continuously. His defenses will rise and rise if you do that. ############################################################################# After beating Nizbel, you may want to go back to the Save Point and refresh your characters, then save. Move on until you reach the wall of the Tyrano Lair. The door in the middle will be closed for now, so go to the far right and enter the door. You'll see 3 switches here. Push the upper switch that will make a save point appear. Use it if necessary. Next, push the lower left switch to activate the holes. Then, press the lower right on to see monsters fall to their deaths. Then, head to the skull and examine it's mouth to open it. Go through it and get the chest for a Full Ehter. Push the switch and the middle door back at the outer wall will open. Inside the middle door, you'll see Azala himself. He will go through the door to the north. Prepare your character for a very challenging battle. But first, get the 2 chests on both sides of Azala's throne for a Full-Ether and another CerraTopper. Head north and you'll see Azala with his pet, the Black Tyrano. Boss: AZALA and BLACK TYRANO ############################################################################# Azala HP: 2600 Tyrano HP: 11000 EXP: 1800 TP: 25 G: 0 Here is a battle which you may actually never forget. First beat Azala by using physicall attacks and Lightning Magic. He has a strong defense so it will take time to beat. When Azala dies, he'll cast Azala Break which will take down your HP. Now, you'll have to concentrate on the monsters. Physical attacks will be useless. Wait until he lower his defense and use your characters most powerful Techs. If the countdown reaches 0, he'll attack and regain his defense. You'll have to wait again. Always heal your party members right after any attack by Azala or Black Tyrano. You may not beat the duo in your first try. But try again and you'll succeed eventually. ############################################################################# After beating them, some scenes will be shown. You'll see how Lavos arrived on earth at 65,000,000 BC. When you regain control of your characters, head back to the village and buy any items you may need and retore all your HP/MP then finally, save. Head back to the Lair Ruins. LAIR RUINS (65,000,000 BC) -------------------------- When you enter the ruins, your party will see that there is a Gate. They will conclude that Lavos' immense energy disrupts time, therefore, creates gates. Use the Gate and you'll be transported to.. CAVE (12,000 BC) ---------------- Leave the Cave and return to the world map. You'll see snow and you'll also notice that you are in 12,000 BC where Magic is a part of life to everyone. In the World Map, head to the east until you reach the SkyWay. To use it, just step on the circle inside. You'll be tansported to a Land Bridge on a floating Island. Go to the structure you see on the right which is Enhasa. ENHASA (12,000 BC) ------------------ In here, you can talk to people to gain information about the Kingdom of Zeal. There is a shop in the lower left part of enhasa. If you head to the upper left, a boy with a cat will tell you that one of your party members will perish. If you think well, you'll know who will it be. I won't spoil it for you. You'll also see a Spring of Recovery here which will replenish your HP/MP. Head back out to the world map and use the Northern Land Bridge. You'll be teleported to another Skyway. After reaching the skyway, head out to the world map and head north. Enter the skyway you will find here. You'll arrive in another part of the Kingdom of Zeal. Go to Kajar. KAJAR (12,000 BC) ----------------- Talk to all the people here. You can buy items from the Nu. Now, you'll notice there a shining dot on the upper right of Kajar. To get it, enter the door to it's left. In the next room, examine the southern walls and you'll get the Speed Tab on the other side. Talk to everyone, including the Nu on the north part. It will say something like "Water summons wind… wind makes fire dance". After that, head out to the world map and go left to Blackbird. BLACKBIRD (12,000 BC) --------------------- In the blackbird, head north and you'll see 2 guys there. Then, Dalton will come in and will tell you something about what the prophet said. After regaining control of your characters, head out to the world map and return to Kajar. KAJAR (12,000 BC) ----------------- Item: Black Rock Now, you can do something here. Remember the clue that the Nu gave you? "water summons wind.. wind makes fire dance". So let's get the water elemental first. Go to the upper left portion of Kajar. Examine one of the books there and the Water elemental will show up. Then, head to the lower right portion of Kajar where the spring of Recovery is. Examine the book on the table and it will summon the wind elemental. Now, head to the Nu who sells items. Check the book on the counter and it will summon the fire elemental. You'll see a door appear on your right. Enter it. You'll see a Poyozo Doll. Examine it and get the Black Rock. Read also the book on the upper left of this room. Now, return to the world map. Enter the cave to your right and move on until you reach the Zeal Palace. ZEAL PALACE (12,000 BC) ----------------------- Item/s: Magic Tab In here, go first to the Nu walking in the middle. Scratch his back and you'll discover the Nu's Scratch point. After laerning this, go back to Kajar and talk to the Nu that is facing the bookshelf on the upper right room. After scratching him, he'll give you a Magic Tab. Now, return to Zeal Palace. Inside, head to upper rightmost room and you'll enter a room with 2 more doors. Go through the right one. You'll see Janus and Schala. After Schala leaves, follow her. Return back 2 screens. Then, head left and you'll see a set of stairs that will enable you to go through the middle room. By the way, if you pass through the front, you'll be blocked by 2 creatures just like Masa and Mune. Now, head to the middle door. You'll see Schala use her pendant on the door. It will open and Schala will go in. Crono tries to use the pendant of Marle but it won't work. Talk to the 2 girls here and they will tell you how to make your pendant glow. Head back out to the main room and head left and you'll see a Nu guarding the door. Just examine the Nu and it will move away from the door. Enter it. It leads to the Mammon Machine. When you reach the Mammon Machine, examine the red shining dot in the middle. The pendant will now glow. Head back to the middle room and use the pendant on the door schala went in. When you reach the throne room, the prophet will tell the queen that you are the ones he prophecized. Dalton will summon a Golem but you can't beat it if your level is low. In New Game+ mode, it's a piece of cake. Boss: GOLEM ############################################################################# HP: 6000 EXP: 1000 TP: 35 G: 2000 He is very very hard on your first try. He will copy everything you do. If you wish to beat him, use your character's STRONGEST Techs. You willmost like to lose on your first game though. ############################################################################# Either way, if you lose or win, you'll still be captured by Dalton. You'll will be kept in the Mammon Machine. Schala and Janus will then save you but the prophet will come and threatens to kill you but schala will come again to your rescue. You will then show the prophet how you came here. You will use the Gate and Schala will forever shut the gate down. You'll arrive back at 65,000,000 BC. When you arrive there, use the Dactyl's and return back to Ioka Village. Save and restore HP/MP is necessary. By the way, the sweet water is gone now so you have to use a Shelter from now on. After doing that, head back to Mystic Mts. And use the Gate. END OF TIME ----------- Here, talk to the Old Man. He'll give you a hint about the Wings of Time which will enable you to go to any time period you want while flying. Save here and use the pillar #5 to Proto Dome 2300 AD. PROTO DOME (2300 AD) -------------------- Once you arrive, immediately head out to the World Map. Go back to Arris Dome. Don't forget that you have to pass through Lab 32 again. ARRIS DOME (2300 AD) -------------------- Item/s: Power Tab Charm Top Gold Erng 2 Full Ethers Hit Ring Wallet Elixir Magic Tab Lumin Robe Gold Stud Head to the basement. Head to the Sealed door at the end. You'll now be able to open it with the pendant. Inside, you'll find a shining Power Tab in the middle. Get the chests inside. You'll find a GoldErng. It will raise your HP by 1/2! If your HP is 500, it will become 750. You'll also get a Hit Ring which will add 10 to your hit rate! Finally, you'll get an elixir and a Lumin Rode, w/ Magic Defense +5, from the 2 chests. After getting these cool items, head back out to the World Map. Pass through Lab 16 and head to Bangor Dome. Open the Sealed door there. You'll get a charm top, a Full Ether and a Wallet. Then, head to Trann Dome and open the sealed door there for a shining Magic Tab, a Gold Stud and a Full ether. After getting these treasures, head all the way to the Sewer Access which is just a bit south of Lab 32. Enter it. If you visited this place a while ago, you'll now be able to go to the other ladder that leads to another part of the World Map. If you didn't visit it before, here's how. If you've finished it already, skip the sewer access guide and head straight for the Keeper's dome. (Note: I you haven't used the console when you first came here, here's what you have to do, there are 2 consoles right, go to the console on the right, Press and Hold L and R buttons then press A to examine the console. A path will open to the right enabling you to reach the door.) SEWER ACCESS –GUIDE(2300 AD) ---------------------------- Head left to Sewer access. You have to activate the bridge here so that you can have easy access later. Inside, a guard will pass by. After regaining control, head left, defeat the enemies and get the chest for 600G. nead head all the way to the left until you see a scene with two frogs talking to each other. Follow them down the ladder. Below, head right. You will see a cat. If you examine it, you'll have to fight 3 Nereids. Move on. You'll then see a can and a trash bin. If you examine either of them, you'll fight 4 Nereids. Next, you'll see a slice of cheese. If you examine it, you'll have to fight 2 Nerieds and a rat. Move on. Next, you'll see a save spot. If you examine it, you'll fight 3 Nereids. Finally, climb up the stairs. Above, you'll see a gap between a bridge and another bridge to your left. Ignore the brigdes and head north. You'll see a slight opening in between the wall. Go through here to reach a switch which will open the opposite door. Head back then up. Continue pressing the Up Key until Crono Stops. You'll now be able to head right. When you see that Crono stops, head down through that door. You'll see another scene with the 2 frogs. Anyway, just head right then up to get a Rage Band from the chest. Now head right to meet: Mini-Boss: KRAWLIE ############################################################################# HP: 550 EXP: 100 *TP: - G: 500 Item: Mid-Ether He is so easy. You can beat him with your eyes closed while pressing the A button continuosly. * - Because my party members have complete Single Techs, the amount of TP gained is not shown. I'll include this in the next update. ############################################################################# After beating Krawlie, move on until you see a ladder. Go past it fist and get the chest for a Bolt Sword. Then, press the switch to fill the gap and the bridge will now be accessible. Now, don't go back to climb the ladder. Instead, cross the bridge you just activated and you'll notice that you've been here already. Now head all the way back to the ladder which you used to enter this area and exit to the World Map. Note: The ladder at the end will send you to the World Map but it is on a remote island. You can find the Keeper's Dome and the Death Peak. KEEPER'S DOME (2300 AD) ----------------------- Once you enter, you'll see a Nu. You can talk to it but it will have an error. Head to the back part of the Dome and you'll see a Sealed Door. Enter it. You'll see various shining dots around. It will tell you about Belthasar, the Guru of Time and also about Lavos. At the end, enter another Sealed Door. Head all the way north and your characters will have a dialogue. Now, try to leave the room. A nu will push some kind of a device into the Wings of Time. It will tell you that it is Belthasar's Memory that is talking to Crono and his party. After that, name the "Wings of time". The default name is Epoch. ***Instructions on using the Epoch*** In the world map, the A button will let Crono Hop Aboard or Climb out of the Epoch. The Y button will open the Time Selection screen where you can select the time period in which you want to go. In this screen, use the L and R buttons to select the time period. Then, press A to select. After getting the Epoch, head to the Dark Ages, 12000 BC. DARK AGES (12,000 BC) --------------------- When you arrive, the Cave to the north has the Sealed Gate. If you try also using the Skyway, it won't work. So head all the way to the upper left and enter the Terra Cave. TERRA CAVE (12,000 BC) ---------------------- Item/s: Power Tab Inside, you'll see the village of Algetty. The people here don't have magic so they were banished here. When you reach the people, the first cave you'll see will house a person who sells good Equipment. If you have enough G, try to upgrade your weapons. After buying equipments, continue heading down. There will be a cave wherein you can sleep for free. When you reach the Save Point, Save! Head to the Cave opnening to the right. In here, get the Power Tab on the lower right. Head north. You'll have to fight 2 beasts. They are just like east bosses. After beating them, head north and beat another pair. At the end you'll meet the real boss. Boss: MUD IMP and 2 BEASTS ############################################################################# Blue Beast HP: 4500 Red Beast HP: 4500 Mud Imp HP: 1000 EXP: 954 TP: 26 G: 2600 These 3 are hard. The Mud Imp is fast and it will use the 2 beasts and charges at one of you characters. Heal your characters often because once BOTH beasts attack at the same time, your character's HP, might drop to 0. To beat it, use Fire elemental attacks on the blue beast and Ice/Water Elemental on the Red one. You can use any magic on the Mud imp. If you really spent time to gain a lot of TPs, if you have Luminaire, just use it at least 3 times to end the fight easily. ############################################################################# After beating the boss, climb up the chain to Mt. Woe. MT. WOE (12,000 BC) ------------------- Item/s: Lode Vest Shelter 2 Shields Time Hat 3 Barriers Ruby Knife 2 Lapis 2 Full Ethers In here, you'll have to fight Bantam Imps on your way. Once you beat it, you'll have to fight the Stone Imp. There are also Rubbles which will use it's Lock All ability on the first move. It will disable ALL your Techs and Items. Now, back to the walkthrough. After beating the first batch of Bantam Imps, head north first and cross the chain. Fight the rubble if you want, note that it has 1000 EXP and a mid-ether but no TPs. After beating the rubble, head south first and get the Lode Helm from a chest. Return to the place where you fought the Bantam Imps. Cross the chain to the left. Fight another batch of Bantam Imps on the way, then cross the chain onto the next section. Here, head right then up. Beat the Gargoyles and head up again. You'll see a Save Point. Restore all your characters' HP/MP then save. Move on. When you see a Chain to the right, go there and get the Lode Vest and a Shield Item. Then, head left and collect the treasures. You'll get a Barrier, and a Lapis. Right after you get the Lapis, head right and you'll see another chain which is just above the save point. Cross the chain. Move on until you see a chest with a Barrier. Cross the Chain to the right to move on to the next section. In here, get the chest fist for another Lapis. Head right and beat the 4 Man Eaters. There will be 2 chains here. Head to the right chain first and get the chests for a Barrier and a Full Ether. Now, head to the other chain and move north. When you see the Rubble, head south and get 2 chests with a Shield and a Shelter. Head north, then cross that chain. You'll arrive in a save point so, prepare your characters then save. Head up the chain to the next section. In here, get the Chest for a Time Hat. After getting the time hat, cross the chain and get another chest for a full Ether. Restore HP/MP and use the most powerful weapons for your characters. You should prepare before climbing the north chain because there is a very tough boss ahead. After climbing the chain, examine the crystal. Then, to your surprise, here comes.. Boss: GIGA GAIA ############################################################################# Giga gaia HP: 10000 Hands' HP: 2000 EXP: 3000 TP: 30 G: 3000 He is TOUGH. To beat him, use techs to destroy the ARMS first. These 2 arms deal a very big amount of damage to your characters. If your level is low, at around 15 below, there is a probability that you'll get killed with one hit. You can also use Level 2 Magic to Damage every part of Giga Gaia. Once the arms are gone, give Giga Gaia a beating. Beware, if you can finish him off fast, he'll restore both of his arms and you'll have trouble again, removing them. On my very first meeting with giga Gaia, I have to restart around 3-4 times before I actually beat him. ############################################################################# After beating Giga Gaia, the guru of Life will be freed. It's Melchior! Then, the mountain will crumble and it will collapse. You'll be automaticaly be brought to Algetty. There will be a scene here with Melchior talking to Schala. Dalton comes in and captures Schala. Once you regain control of your characters, talk to Melchior. He will give you the Ruby Knife that you must use to destroy the Mammon Machine. Now, go back to where you slept for free and sleep again to restore the HP/MPs you've lost against Giga Gaia. Then, head all the way up and exit to the world map. Then, head all the way to Zeal Palace using the now accessible Skyways and Land Bridges. ZEAL PALACE (12,000 BC) ----------------------- Once you arrive here, go straight to the middle room. The 2 creatures which look like Masa and Mune is now gone and you may pass through without having to go around again. Head to the Throne room and you'll fight Dalton. Boss: DALTON ############################################################################# HP: 3000 EXP: 1000 TP: 30 G: 2500 He is easy. But, be careful. Always use your characters most powerful Tech because he will counter you with the Orb attack which brings down your characters HP by a half. So, always heal after an Orb Attack. He will escape afterwards. ############################################################################# After beating Dalton, a gate will appear. Use it. You'll arrive in the Ocean Palace. OCEAN PALACE (12,000 BC) ------------------------ Item/s: Aeon Suit Star Sword Rune Blade Shock Wave Aeon Helm Demon Hit Kaiser Arm Elixir Sonic Arrow In the first section, you'll see a save point. Use it then, move forward and you'll see Mune. A scene will follow with Schala and the Queen at the Mammon Machine. Now, head south to the next section. Here is a big room with 8 doors. To the North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest. There are also treasures scattered around the area. You'll get an Aeon Suit and a Rune Blade. I'll explain the enemies here. There are 3 types of scouts, the Scouter which can be beaten by Lightning Damage, the Blue Scout which can be beaten by Water/Ice Magic, and the Red Scout which can be beaten by Fire. There is also this Jinn and Barghest. Barghest is the one that keeps on moving around. Kill him first and the defenses of Jinn will deteriorate. Back to the Walkthrough, In the big room, head to the North East door. Step on the switch and fight a Jinn and a Barghest. After beating them, exit to the lower right door. In here fight another batch of monsters then get the Aeon Helm in the chest. Now, there will be 2 doors to the left. Take the one heading straight to the left and you'll arrive again in the Big room. You will notice that you have been in the East Door. The next destination is the South East door. In there, get the chest you see for a Kaiser Arm. Head left to the switch. It will raise a bridge to give you access to the South door back in the big room. After switching it on, head left first and get the chest there for a Sonic Arrow. Head back to the Big Room. To get the Star Sword, take the North West room. Step on the switch and beat the Jinn and the Barghest. Take the lower left door. Fight another batch of enemies here then, take the chest for a Star Sword. Take the Right door. You're back in the big Room. Now, head to the South West Door. Take the chest here for a ShockWave then head south. You'll be back where you switched on the bridge. Don't go all the way to the south, instead, head left and stay beside the wall and run around until you can't run anymore. You'll see a chest in a small room. There is a opening somewhere in the diagonal wall. Once you get it, you'll receive a Demon Hit from the Chest. Head back to the Big room and enter the South door. In here, take the ladder to the left. In this area, just continue moving down the ladders and fighting enemies until you reach Masa. He will say something then a short scene of Schala and company will follow. Head down the ladder then use the Save Point. Head to the south door. Beat the enemies here then examine the shining dot. Now for some Elevator Action. You'll fight 3 batches of enemies here one after the other. The frist batch is a Jinn and a Barghest and Thrashers. The next one has 2 Mages, 2 Lashers and a Scouter. And the last batch has 2 Scouters, 2 Blue Scouts and 2 red Scouts. After the elevator stops, head to the north door. There are 2 door here. Take the right one first. Beat the scouts and press the switch. Do the same thing on the left door. Head out and push the switch in the middle to reveal a door beneath the flames. Enter that door. In here, get the Elixir from the chest and Use that Save Point! After preparing head north to face.. Boss: GOLEM TWINS ############################################################################# HP: 6000 each EXP: 2000 TP: 70 G: 4000 They are so hard that I have to restart 5 times before beating it. It will copy anything you do to them so make sure you use Techs. Physical attacks are almost useless against them. They will use the Ability that they copied to you and it will surely be a big damage. Not to mention that BOTH of them can use the Iron Orb which reduces your HP to 1|2 . Try and try again if you fail, try every way you can. Easier way to beat GOLEM TWINS by: TheLaser (thelaser@xmission.com) You may know that the twins will mimic you moves therefore, you can manipulate the battle. First off, Include Lucca in your party. Equip everyone with fire resisting armors (specifically, Red Mail or Ruby Vest). When the battle begins, have Lucca cast Fire 2 on the Golen Twins, they will counter with a Fire Attack but you will mostly likely to receive very little damage because of your armor. Then, wait for everyone to fill their battle gauge, including Lucca. Have your 2 other characters use their most powerful attacks then finally Lucca, with her Fire 2 again. Just try to be fast enough so as the Golem Twins will not use it's Iron Orb attack. ############################################################################# After beating the Golems, Dalton will try to summon the Golem Boss but has more things to do. When you regain control of your characters, head back and SAVE. You don't want to repeat everything do you? Now, continue heading north until you see a Nu. Head north and meet the Mammon Machine. Crono will use the Ruby Knife which will turn into a sword. Schala tells you that it won't do any good. Then, all of a sudden, Lavos appears before you. He can't be beaten here on your first play. I'll try later if you can beat Lavos here after I reached around Level 90. After Lavos beats you, the prophet will reveal himself as Magus. He can't do anything to Lavos also. Schala will try but will be stopped by her mother. Now, Lavos will try to kill all of you. When you regain control of Crono, head towards Lavos. Crono will be disintegrated. Lavos will then emerge out of the ground and destroy the entire Zeal Kingdom. All floating island will fall down to the ocean. After these scenes, you'll wake up inside a house in the last village. After talking to the elder, save then head out to the World Map. There are 3 huts of the Last Village. Enter the northern most one and you'll see a Nu which sells items. After the Nu leaves you can get the Magic Tab on the upper left. Now, head back out to the World Map and go to the Commons. Talk to the elder at the end and see Dalton's soldiers come in. Dalton will eventually Capture all of you. When you wake up you'll be in Dalton's Ship. BLACK BIRD (12,000 BC) ---------------------- Your party will notice that the equipments and items have been taken away from you. So, you're last resort here is to get Ayla. She is the only character that can fight the enemies. If she is not in your party and you got into a battle, you will not win without weapons because you can't attack. Now, head up the ladder and your character will be shocked by what they will see. After that, head back and one of your party members will tell you that there is a breeze in the place he/she is standing. It's because there is a Ventilation hole up there. Now, I'll tell you how to get back the Items, Equipments and money. First, head south to the door and act sick. The guard will come and will be beaten by Ayla. Now, head out the door. Go left into another door and you'll see a chest which contains all your money. 1 down 4 to go. Leave the room and head all the way to the north. You'll arrive in another section. After beating the 2 Bashers, you'll see 2 doors. Take the left one and you'll see the chest containing all of your items. 2 down 3 to go. Leave the room and head all the way to the north and climb the ladder there. You'll be at the ducts. Head all the way to the right and you'll see a shining Magic Tab. When you can't run right anymore, head south, when you can't run south any more, head right then up. Now, run back and stop at the first intersection. Head south to the next intersection. Here, head left and climb the first ladder you see. You'll arrive where they kept your equipments. Hurray! You got one character's equipment back. 3 down 2 to go. Climb back up and head left. Move on and climb down the ladder at the end. Climb another set of stairs down and you'll arrive in a main room. Head right and enter the door guarded by 2 Bashers. In the room, you'll get another chest for the equipments of one of your characters! 4 down 1 to go. Now, leave the room and climb up the ladder which is just beside the door. In the ducts head left and stop in the intersection. Head south to another intersection then stop. Head south again to another intersection. Head left and climb down the ladder you'll see. You'll arrive in the last chest. Hurray! You got everything back! Now, head back up the Air ducts. Head right to the intersection. Now head all the way down until you reach the last Ventilation hole. Examine it to see Dalton with the Epoch. Head up to the intersection. Head north again to another intersection. Head north AGAIN to the next intersection. Head left and and enter the first Ladder you'll see. You'll arrive at the first room you've seen on the blackbird. Use the Save Point. After saving, head back up the Air duct, not the ladder. On the air ducts, Head right and move on until you reach an intersectoin. Head north to another intersection and head north once more. Head right and enter the first ladder you'll see. In this room, exit to the south door. Then, use either of the 2 conveyor belts to go south. You'll see 2 rooms below. Take the left one. Enter the door inside then take the single ladder up. You'll arrive on the wings of the Blackbird. Head to the lower leftmost part of the wings and you'll have to fight the Golem Boss. Boss: GOLEM BOSS ############################################################################# HP: 14000 EXP: 2500 TP: 0 G: 2000 He's the easiest boss in the game, why? Because he won't even attack you. All you have to do is to attack him physically to save MP and items. Don't worry about counter attacks. He is so scared of Heights to move. ############################################################################# After beating the golemboss, you'll see Dalton take off in the now-flying Epoch. You're characters will jump to the Epoch engaging Dalton. Boss: DALTON PLUS ############################################################################# HP: 3000 EXP: 2500 TP: - G: 2000 He is not that hard. Just use your characters' most powerful Magic. Use dual Techs if they're available and it will finish him off quickly. ############################################################################# After beating Dalton, He'll summon GolemBoss. Since you already beaten that Golem, he'll not be able to summon it. Dalton will fall off the Epoch to meet his death. One of your character will then tell you to hit the Y button. Press it and it will fire beams towards the BlackBird. The Blackbird will crash. Now, your characters will land near the commons. Go there and talk to everyone and some of them will tell you abou the stranger who passby who is now at the north cape. Head back out to the World Map. Head north and circle around the mountain. Head to the north westernmost area and enter the Cape. NORTH CAPE (12,000 BC) ---------------------- Item/s: Amulet Dark Scythe Head to the north and examine the shining dot there. You'll see Magus. He'll tell you more about himself then. After the scenes which show that Magus is actually Janus, he'll ask you if you want to fight him. If you want to fight him, you'll gain EXP, and the equipment Magus has, but you won't get Magus to join your party. If you don't wish to fight him, when you try to leave, he will come and join you. It's weird, but you can actually rename him. After he joins you, head back out to the world map. As Magus sugested, use the Epoch to go to the End of Time. But before you do, the Undersea Palace, a.k.a. Black Omen, will emerge out of the sea. After the scene, head to the end of time. END OF TIME ----------- Item: Chrono Trigger Talk to the Old Man. After speaking to him, try to board the Epoch and he will call you. Go back and talk to him again. He will give you the Chrono Trigger which may be able to return Crono back. You party will also notice that he is actually Gaspar, the Guru of Time. Now, board the Epoch and head to 2300 AD and enter the Keeper's dome. KEEPER'S DOME (2300 AD) ----------------------- In here, pass through the Sealed Door. On your way, look out for a shining Magic Tab. Now, talk to the Nu at the end. It'll tell you that "Death Peak" has the power to restore life. But, in order to do so, you need an exact clone. So, head back to 1000 AD and win a Crono Clone in Leene Square's Norstein Bekkler's Lab Game. LEENE'S SQUARE (1000 AD) ------------------------ The Norstein Bekkler's Lab is found on a Big Tent on the right side of the first section of Leene's Square. If you haven't played here before, I provided the rules (w/c is also written near the beginning of the walkthrough) below: Norstein Bekkler's Lab Located in the eastern portion of the first section of Leene's Square. It is in a large pink tent with a skull at the entrance. This place is pure fun. First, select the amount of silver points you want to bet. 10, 40, or 80 Silver Points can be placed as bet. At 10 Silver Points, you get to play a game where you must find a certain person among the 3. They are Vicks, Wedge, and Piette. They will change places fast. To have an advantage, memorize 2 persons only. Example, watch Vicks and Wedge's movement. When the clown asks you where Vicks or Wedge, you'll be able to identify the 2. The one whom you didn't follow his movement will be Piette. If you win, you'll get a Poyozo Doll to use as decoration for Crono's House. Note that these Poyozo Dolls play a major role in the late part of the game. Note that the Poyozo Dolls on the second floor of Crono's House will change the music if you examine it. At 40 Silver Points, you get to play a mimic game. All you have to do is to Mimic or Copy the movement of the clone using the designated buttons, L=Left Arm, R=Right Arm, Y=Laugh, A=Surprise. If you managed to mimic everything, you'll win a Clone of Crono that you can use also to decorate Crono's House. Take note that this Clone will play a MAJOR role in the game. If you think hard you'll know it. At 80 Silver Points, you get to play a Push the monster game. Your goal in this game is to prevent your character, who is hanged just above a flame, and push the 3 coins to be able to put monsters into the door at the back. It's very challenging. You're pushing the coins at the same time preventing your character from being fried. If you see a blue light Appear at your left side, examine it to raise the rope a bit, then continue pushing those monsters back. If you win, you'll get a cat. These cats will be brought to Crono's House. You can win as many cats as you want. When you go to Crono's house, you'll see all the cats you've won roaming around the house. After you've won a Crono clone, it will be delivered to Crono's House so go there. Talk first to Crono's Mom then get the clone. Head back out and board the Epoch. Go back to 2300 AD and enter the Keeper's Dome once more. Talk again to the Nu and it will now use 3 Poyozo dolls to help you climb Death Peak. After that, switch off the Nu and head out to the World Map and go to Death Peak. DEATH PEAK (2300 AD) -------------------- Item/s: Magic Ring Vedic Blade Wall Ring Memory Cap Giga Arm BraveSword Star Scythe At the Death Peak, the wind will eventually push you down the Mountain. Now, that there are Poyozo Dolls it is easier to go up. First, examine the first Poyozo Doll you see and it will turn into a tree. When the wind is strong just stay behind it and you won't fall down. When the wind calms down, RUN up to the other tree and stay behind it whatever happens. When the wind calms again, RUN up and you'll reach the next area. In here, walk to the left until you see a ladder. Don't climb up yet. Head left a bit more to find a Magic ring. Head up the ladder now. Move to the right until you reach the next section. In this area, you'll notice that the path splits into 2. One to the north and the other to the south. Take the south first to reach a Save Point. There is also a chest w/ a Wall ring. Now, head back to the intersection and head north. Enter the cave-like opening. Inside you'll find, Lavos Spawn. Mini-Boss: LAVOS SPAWN ############################################################################# HP: 4000 EXP: 747 TP: 0 G: 500 Item: Elixir The spawn is not that hard if you will not attack the shell. Whatever you do, always attack the head only in any way you want. ############################################################################# After beating the Spawn, take the Giga Arm from the Chest. If your HP/MP are very low, head back to the save point. Now, Head north past the place where you fought the Spawn. You'll be outside again. Head right and you'll arrive at another part of the cave. Get the chest you see for a BraveSword. Then, head south. You'll arrive on a cliff wherein below you is the save point you saw earlier. Head north and examine the shining dot there. It will open a cave below. Head back to that Save point and head north and enter the newly opened Cave. Inside, climb the series of Ladders and get the StarScythe on the way. Etner the cave to the north and you'll fight another Lavos Spawn. After beating the Spawn, head left and you'll see a Poyozo doll in the next area. It will tell you to be carefull because if you slip, you'll return back at the start of the Death Peak. If you fall, you'll be back to the First Save Point. Now, if you successfully passed the bridge, you'll arrive in another section. Get the chest you see for a Vedic Blade. Keep on moving and you'll eventually come up to another one of those Poyozo Dolls. It will tell you to push the shell, climb the shell. You'll know what this means later. Head down the ladder to the left then move on. You'll reach the Third Lavos Spawn. After beating the spawn, the shell will remain. Now, PUSH the shell to the right until you can't push it anymore. Then, push it north. When you can't push anymore, examine the shell and you'll climb up. After climbing up, get the chest to right for a Memory Cap. Head north afterwards and you'll reach the summit of the Death Peak. The leader of your party will use the Chrono Trigger. It will shatter and will bring your party back to the exact time where Crono disintegrated. Examine Crono and you'll exchange the Clone for him. After that, Crono will be revived and is brought to the Death Peak for a touching scene. You will be brought automatically to the End of Time. END OF TIME ----------- In here, talk to Gaspar. He will tell you that you can go and Beat Lavos himself now by examining the shining dot in the bucket. You can also visit different peoples/event that will empower you to beat Lavos. 1. In the middle ages, a woman's sheer determination brings a forest back to life. 2. A fugitive in the Middle Ages, Ozzie, maintains an evil hideout 3. There's a task to be done in the future, where machinery originated 4. And there's a very special stone that can shine its light on each generation, from the distant past to the far future 5. there's the ghost of a lofty knight, slain by Magus in the Middle Ages, who haunts the present 6. There's an object in the middle ages that sparkles like a rainbow 7. One of you is close to someone who needs help, find this person.. fast. You can do these side quests to get the Ultimate Weapons of your characters. You can just bypass them and use the bucket to fight Lavos at once. If you want to do the side-quests, skip the Lavos strategy and you'll see the side- quests there. Note that you can do these side-quests in any order. And after you've done the side quests or any other thing, use this strategy when you decide to fight Lavos. If you decide to fight Lavos without completing the Side-quests, here's the Strategy (the ending you'll see will be ending #1): Final Boss: LAVOS ############################################################################# When you fight Lavos for the first time in the game he will copy the abilities of previous bosses you've met in the game. Also, you'll be allowed to restore your party's HP/MP after each boss he mimics. Here are the bosses he will mimic. Note that everything is copied, including the HP, attack, defense, abilities of the boss. Dragon Tank w/ head and grinder Guardian w/ 2 bits Heckran Zombor -both upper and lower body Masa and Mune joined Nizbel Magus Tyrano w/ Azala Giga Gaia w/ both hands After beating his mimic of giga Gaia, you'll now have to fight Lavos himself. Just use your character's most powerful Techs. I.e. Crono's Luminaire, Ayla's Triple Kick, etc. it has 10,000 HPs. After beating Lavos, it's head will disappear and you will enter it's shell. You'll see a gate which lead back to the end of time and a save point. If you wish to fight lavos, don't hesitate to use a shelter. If you don't want to fight him yet, use the gate to return back to the end of time to prepare your characters. **Inside Lavos** Continue moving north and you'll see the real Lavos. It has 2 hands that will deal the worst damage you've ever seen so use a Tech that will attack both hands at the same time. First form: Right Hand HP: 9000 Left Hand HP: 8000 Body: 20000 To beat him, try to destroy the right hand first as it will restore the HP of the body. Then head gfor the left arm. When the body is the only one left, use your party members' most powerful attacks/techs. **True form** Right Bit: 35000 Left Bit: 3500 Body: 3000 All you have to do here is to use physical attacks/techs on the left bit. Then, attack the right bit to lower it's defense. Once the defense is lowered, use a powerful attack/magic that will damage both lavos and the bit. Once the left bit and lavos dies, the right bit has the ability to revive them. So, the real thing to do here is to beat up the right bit. If you did kill the right bit first, both bits will die including lavos himself and you have finished the game! ############################################################################# ----------------------------------------------------------------------------- SIDE QUEST #1 ----------------------------------------------------------------------------- "In the middle ages, a woman's sheer determination brings a forest back to life." For this side quest, head to Fiona's Villa in 600 AD. FIONA'S VILLA (600 AD) ----------------------- Talk to Fiona then to her husband. They will tell you about the Desert Cave that houses hungry monsters. Fiona wants to plant the seedling but with the monsters lurking about, she can't do anything. So, lend a hand and beat those monsters in the desert cave which is like a spiral in the world map a bit south of Foina's Villa. SUNKEN DESERT (600 AD) ----------------------- Item/s: Lapis Muscle Ring HyperEther Elixir Memory Cap 2 Full Ethers Full Tonic Aeon Suit 5000G Power Tab Aeon Helm Upon entering the sunken desert head to the middle and you will fall down to the desert cave. Take note that the monsters here are very strong. Get the chests in this section for a Lapis, Elixir, Full Ether, and Aeon Suit. There is also a shining Power Tab to the right of the upper leftmost chest. In this section, you can find a ladder to the south and a cave entrance to the north. The cave entrance will lead you to the exit. So, go down the ladder to the south. In the next area, the ground will shake. After seeing the skeleton, you're free to move, I suggest getting the items here as they can help you in your next fight. Get the Muscle Ring in the middle, then Memory Cap, Full Ether, Full Tonic, 5000G, Aeon Helm and a HyperEther inside the chests scattered around. Now, try to guess where the skeleton will appear. It will choose from the 4 corners in this area. When you see it rise from the sand, quickly ran up to it and fight! Boss: RETINITE ############################################################################# Upper Body HP: 5000 Middle Body HP: 1500 Lower Body HP: 5000 EXP: 2600 TP: 100 G: 2000 Use Frog's water attacks or Marle's ice attacks on retinite. It will lower his defense greatly. Now, use PHYSICAL attacks on the upper body as it is the part of retinite's body that can steal HPs from your characters. After beating the upper body, go for the middle part. It has low HP so it can be deafeated using normal attacks. Now, the Legs. First, you have to cast water magic on it to weaken it. Then, use PHYSICAL attacks. It's defense will rise again after your attack, so cast water again. Do this until you destroy the legs. ############################################################################# After you beat retinite, one of your characters will tell you to inform Fiona about your success in defeating the monsters in the cave. FIONA'S VILLA (600 AD) ---------------------- Now, get Robo is you don't have him in your party. Go talk to Fiona and she will tell you that she wishes to live longer to see the seedlings grow. Robo will then volunteers to help Fiona. Allow him to help. When you return to the World Map, you'll see Robo plowing the fields. You can't wait for Robo for centuries so board the Epoch and go to 1000 AD. FIONA'S SHRINE (1000 AD) ------------------------ You'll now see the House of Fiona turning into a Shrine. Enter it. You'll see nuns inside. One of them sells powerful helmets. I suggest you go buy one if you have the money. After buying if necessary, head to the north and you'll see the remains of Robo. Examine it. You will then be taken to an automatic camp scene. CAMP SCENE ---------- In this scene, your characters will talk about Lavos and the Time Gates. After the talking, one of your characters will suggest going to sleep. The screen will fade. When it shows up again, you'll gain control of Lucca only. Go to the right and you'll see a Red Gate. You'll arrive at a very familiar place. LUCCA'S HOUSE ------------- Item/s: Green Dream Taban Vest Taban Helm After arriving at Lucca's House, you can view the note on the floor. Now, head down the ladder. Below, enter the door to the north. You'll see a note on the table. It contains the password for a machine Lucca's Dad built. The password is Taban's wife, Lara. Now exit this room and enter the other door which is to the south. You'll encounter a shocking sight. Lucca's Mom got her skirt stuck on the conveyor belt. So, you have to enter the password. Go to the shining dot on the machine. Examine it and you will be asked the password. Press 'L', 'A', 'R', 'A' buttons in order and the machine will stop. After that rescue scene, enter the red gate once more. You'll meet Robo. Talk to him and you'll be given an awesome Accessory, the Green Dream. It will revive the character to whom it is equipped if he/she ever dies. But it can only be used once. It'll disappear after its first use. You'll be automatically taken to the world map. Take a visit to Lucca's House. Talk to Taban and he'll give the ultimate defense armor and helmet of Lucca. The Taban Vest and Taban Helm. That ends the First Side Quest. ----------------------------------------------------------------------------- SIDE QUEST #2 ----------------------------------------------------------------------------- "A fugitive in the Middle Ages, Ozzie, maintains an evil hideout." For this side quest, you have to go to Ozzie's Fort in 600 AD. To make it easier to go there, because it is in a remote island, board the Epoch and go to Medina Village of 1000 AD. Fly to Medina Square. The Epoch should be right above Medina Square. Then, use the Epoch to head back to 600 AD. When you arrive at 600 AD, you'll be right on top of Ozzie's Fort. Disembark the Epoch and enter the Fort. Be sure to prepare your characters, you'll know what I mean later. OZZIE'S FORT (600 AD) --------------------- Item/s: Full Ether Gloom Cape Dash Ring Gloom Helm Sight Cap Doom Sickle Upon entering, you'll see Great Ozzie. Note that if you have Magus, there will be extra dialogue between them. Magus was their Master after all. Now head north, Ozzie will be there again and so is Flea as Flea Plus. You have to fight him.. err.. her.. whatever. Use the opposite strategy for Flea. For your convenience here it is. Boss: FLEA PLUS ############################################################################# HP: 3500 EXP: 2000 TP: 20 G: 2000 If you remember, when you fought Flea back at Magus' Castle, you have to use physical attacks right? Well, now use your most powerful Magic Attacks. Use Crono's Luminaire, if you have it, 3 times to beat Flea in a short period of time. ############################################################################# After you deal 3500 HP damage Flea will escape. Follow Flea to the north. In this room, you'll see Ozzie. He'll summon 2 monsters which, unfortunately, too bad for him because they fell on the conveyor belts that will bring them to their doom. Now, head north. Here, you'll find Ozzie again and the comebacking Super Slash. Boss: SUPER SLASH ############################################################################# HP: 2500 EXP: 2000 TP: 20 G: 2000 He's so easy. Just use any Tech you want. I did a Fire Zone by Crono, Lucca, Robo, and he's dead in one turn. ############################################################################# After beating Slash, head north. You'll see a Blade controlled by Ozzie. Don't get the chest yet. Afterwards, an Imp will come in and because of his stupidity, he fell for the trap. After Ozzie escapes, you're free to get the Full Ether from the chest. You can also get Magus' most powerful weapon, armor and helm in a secret room here, the Doom Sickle, Gloom Cape and Gloom Helm respectively. Here's the diagram: (try to enter the area where the arrow is) Thanks to ~The Silent One~ (silent_one@mailandnews.com) for this info. ------------------------- | | | | | | | -------------- | | ^ | | ^ | | ---------- After getting the equipments, exit this room and head north once more. Now, you'll face all three, Ozzie, Slash and Flea, and they are hard to beat. Boss: GREAT OZZIE, FLEA PLUS, SUPER SLASH ############################################################################# HPs Great Ozzie: 5000 Flea Plus: 3750 Super Slash: 3750 EXP: 7500 TP: 80 G: 4000 They are hard to beat if they are complete, so beat Slash first because he is the one causing the most damage among the three. Also take note that they will counter attack with triple techs, namely Bat Impulse and Delta Force and I'm sure you don't want that to happen. So, first, beat Slash using any attack, either physical or magical. Then, beat Flea. Then finally, beat Ozzie and don't give him a chance. ############################################################################# After beating the Trio, get the chests for a Dash Ring and a Sight Cap. Now, head north. You'll meet Ozzie at the end. He will be inside a protective barrier and you can never do any damage to it (with the exception of cheating). So, attack the switch behind him. He will outsmart you by placing a trap below you. If you attack the switch you'll fall down to the place where you fought the trio. So, head back to Ozzie. After the fight begins, a cat will come in and throws the switch to the trap which is below Ozzie. He will fall down and will never be seen again, ever. Now, head back out to the world map. Now, with Ozzie defeated, head to 1000 AD right away. When you arrive, go to the Forest Ruins again. The place with a blue pyramid. FOREST RUINS (1000 AD) ---------------------- Inside, head to the top and the pendant will glow. A Nu will appear and will give you one of the treasures of the Guru of Reason. The left chest contains a Safe Helm and the right chest contains a Swallow which is a weapon for Crono. The Safe Helm is preferrable as it will reduce the physical damage to you by 1/3. The Swallow is a strong weapon for Crono but there are other weapons that are stronger so you really do not need the weapon, go for the Helm. (Thanks to ~The Silent One~ for the info). Now, head back out to the world map. MEDINA VILLAGE (1000 AD) ------------------------ If you visit the houses in Medina Village, you'll notice that the Mystics here are so peaceful. Because you beat Ozzie back in 600 AD, all the Mystics have changed for the good. If you visit the Market here, where you found the shop with outrageous prices, everything will have a 20% discount now! Humans and Mystics finally live together in peace. ----------------------------------------------------------------------------- SIDE QUEST #3 ----------------------------------------------------------------------------- "There's a task to be done in the future, where machinery originated." For this side quest, you have to go to the future, 2300 AD, and visit a new place called Geno Dome. To reach Geno dome, here's a strategy. Go to Porre Village in 1000 AD. Now, head all the way to the right until you see a new village which is Choras. Now, travel to 2300 AD. You shall find the Geno Dome there. It looks like the Factory when you view it from the world map. Get Robo in your party and put him in the lead of your party then enter. GENO DOME (2300 AD) ------------------- Item/s: 2 Full Tonics MegaElixir Vigil Hat 50000G 15000G Terra Arm Speed Tab 2 Full Ethers Crisis Arm Elixir Power Tab 2x Lapis Hyper Ether Inside, have Robo examine the panel. The computer will welcome Robo, but not in a nice way. The door that leads to the exit will be sealed and there's no turning back now. So, head to the room to the north. In this room, you'll find a large conveyor belt. You'll fight a sequence of enemies here. First are 2 Debuggests. Use Crono's Lightning Magic to make short work of them. The next would be 2 Proto 4s. Followed by 4 Debuggests. Followed by 2 debuggests and 2 Proto 4s. Finally, 4 Debuggests and 2 Proto 4s! Whew, that was tough. Now, head north and enter the door. Just above the door, you'll see a large terminal and a switch. Let's call it Terminal 1 for the sake of the walkthrough. If you press the switch the terminal will open. So, press it. Robo can enter inside right? Now, you have to charge Robo to active the terminal so head left. You'll see 2 debuggests. Beat them. Then, go up. You'll see a Proto Robot that won't allow you to go near the chest and the Poyozo doll. So, head right and go up once you see a path going north. Don't go through the white door, we'll go there later. Defeat the 3 Proto 4s you'll find here. Then get the chest for a Full Tonic. Now, examine the computer to the right. It will give you information about the Doors and how to open them, how to change the direction of the conveyor belt on the right, the robot that guards the figurine or the Poyozo Doll and how to get rid of it, and finally it will tell you also about the importance of the 2 Poyozo Dolls found in this place. To the left of the computer is the terminal where you can charge Robo. Let's call it the Charge Terminal for the sake of the walkthrough. Now, it will open after you beat the Proto 4s so, enter it and you will see Robo surrounded by sparks. Right after charging, head to Terminal 1 you saw earlier and put Robo inside. The door on the left will open up so that you can enter. Inside you find a chest with a Full Tonic and another chest for a whopping 50000G! After getting these, return to the Charge Terminal. Don't charge Robo, instead, head left and enter the white door. You'll see another terminal here. Let's call it Terminal 2. It is closed right? So head north and beat the 4 Laser Guards. At the end, you'll see 3 switches. There is a combination of the switches that will open up Terminal two. The code is, from left to right, the color of the switch should be Red, then Green, then Red. You will now be able to use Terminal 2. Now, head back to the Charge Terminal and charge up Robo. After charging Robo up, quickly run to Terminal 2. You'll be able to enter the door to left of the terminal. So, go there and get that Poyozo Doll. There is also a Speed Tab here. Examine the green circle and you'll get it. Now to get the other Doll, head back to Terminal 1 and go right. You'll see a Debuggest but you don't have to fight it, just go around it. Now, you can see a door which leads to an elevator, a path to the north and a shining dot which is the Dust Chute. The Dust Chute will lead back to the first room in Geno Dome. You can leave Geno Dome but you have to repeat everything again once you return back. So, head to the path to the north. Enter the white door there and get the Elixir and the Lapis. After getting them, you'll have to fight 3 Proto 4s. Now head back and enter the room to the left of the Dust Chute. Use the elevator to go up. Above, you will finally find a Save Point. Restore your characters' HP/MP then save. Now go back down again. I saved first to replenish my party's HP/MP. Head to the north path and when you see the white door again, don't enter it, instead, run up the conveyor belt. When you see a laser blocking your way to the right, head to the left and you'll see Terminal 3. Push the switch to open it up. But, if charge up Robo, you won't be able to activate Terminal 3 because Robo's charge will disappear before you even reach the terminal because the conveyor belt is running down. So, to reverse the conveyor belt, use the elevator in the room to the left of the chute. When you reach the save point, head south. Beat the 2 Laser Guards then take the chest in the corner for a Lapis. Now, head west and you'll see a door with lasers. Turn the switch to remove the lasers and get the chst inside for a MegaElixir. After getting the item, leave this room and continue heading left. When you see a ladder, go down from it. After climbing down, keep on walking until you see a chest which contains 15000G. After getting the chest, head north and enter the white door. You'll reach a place with conveyor belts carrying humans! Your party wants to save them but even Robo can't do anything. In this room, head all the way to the right and you'll notice a door below. Head south and you'll reach a place with a chest containing a Full Ether. Now, head back to the Save Point. Use it if necessary. Now, head to the white door. Right after you enter a red room, take the shining Power Tab in the right corner. Continue heading north to the next room. You'll meet 2 Proto 4s and 2 Laser Guards. After beating them, head through the door to the north. You'll arrive an elevator which will take you to the right of the large conveyor belt near Terminal 3. In this place, you'll see 2 green arrow to your left. One is pointing to the right, and the other points to the left. Walk to it and you'll reach the other side of the conveyor belt. Now, you'll notice a switch here. To activate it, walk/run south until your party stops then head right. You can now activate this switch, which is fortunately the switch to reverse the large conveyor belt. You can now charge up Robo and activate Terminal 3. Now, go left then north and then right to be back on the other side of the conveyor belt. Do not enter the white door to the elevator, instead, head south, beat the enemies and activate the switch to turn of the laser blocking the conveyor belt. This way, you don't have to go through the elevators again to reach the charge terminal. Now, run down the conveyor belt and charge Robo at the charge terminal. Run as fast as you can to reach Terminal 3 to open the door to left gaining access to the second guard robot. But before guiding the Robot to the one which is guarding the Poyozo Doll, get the 2 chests for a Hyper Ether and a Full Ether. Now, guide the Robot to the first robot that you saw earlier who guards a chest and the second Poyozo Doll. To do this just walk and let the robot follow you. It's the same thing when you guided the cat to the girl back at Leene's Square at the beginning of the game. When you successfully brought the 2 robots to face each other, they will short circuit and you can now get a Vigil Hat from the chest and the Poyozo doll. Having both of the 2 Poyozo dolls, you can now get to the Mother Brain. To go there, head back to the Save Point. Head south and go left. Robo will be shocked at what he will see. His friend, Atropos insists that you kill your friend but Robo is a good robot and won't hurt good people. So, Robo will have to deal with Atropos Alone. Boss: ATROPOS ############################################################################# HP: 6000 EXP: - TP: - G: - Item: Ribbon With only Robo to fight her, you'll only have a few attacks in your arsenal. The best way to beat Atropos is to have Robo use his most powerful Techs. If Robo runs low in HP, use healing items then continue attacking. She is not that hard and you can beat her on the first try. ############################################################################# After Robo beats Atropos, her ribbon will increase robo's speed by 3 and Magic Defense by 10! It's time to pay a visit to that Mother Brain. Head to the left. You'll see the ladder again, except now, don't go down and continue moving left. Then head north and fight 6 Laser Guards. Head north once again and beat another batch of 6 Laser Guards. Now, put the Poyozo Dolls on the Green circles by examining them. The door in the middle will now open up. Go through it. You'l meet the Mother Brain. It will still try to persuade Robo to come back but Robo's artificial emotions won't allow him. So, you have to deal with the Mother Brain once and for all. Boss: MOTHER BRAIN and 3 DISPLAYS ############################################################################# Mother Brain's HP: 4000 Displays' HP (each): 300 EXP: 3000 TP: 40 G: 3000 Once the fight has started, quickly destroy the 3 displays behind the mother brain as it will give 1000+ HP to the Mother Brain. They are not hard at all. Just use a Level 2 Magic and the 3 displays will vanish. Then, as with other bosses, use your characters' most powerful Techs to beat the Mother Brain in no time at all. ############################################################################# After Mother Brain disappears, Robo will examine a shining dot and he will receive the most powerful Arms in the game. The Terra Arm and the Crisis Arm. You'll then be automatically taken back to the world map. That's the end of this side-quest! ----------------------------------------------------------------------------- SIDE QUEST #4 ----------------------------------------------------------------------------- "And there's a very special stone that can shine its light on each generation, from the distant past to the far future." For this side quest, you need to find the Sun Palace in the year 2300 AD. To get there, go to Arris Dome. Don't disembark the Epoch yet. Then, head north and you'll see an Island with a mountain. Disembark the Epoch and enter the Sun Palace. But before going there, be sure to give your party members fire protective armors as your next opponent is a fire based entity. SUN PALACE (2300 AD) -------------------- Upon entering, head north and examine the shining dot. Then, the Son of Sun will arrive and attacks. Boss: SON OF SUN ############################################################################# HP: 2500 EXP: 3800 TP: 40 G: 2000 He is one of the hardest and weirdest enemies in CT. You have to guess which among the flames is the one that is associated with the Son of Sun himself. I mean that, one of the flames is real and if you managed to attack the real one, the Son of Sun will accumulate damage. If you are low in level and you have no fire protection, then you're done for. His fire attacks are extremely powerful. Well, being the Son of Sun sure is HOT. To beat him, just guess which among the flames receive damage. After a couple of turns, the Son of Sun will shuffle the flames therefore forcing you to guess again. This battle might be a long and tedious one so be prepared and be patient. You'll eventually kill him. It would also be easier if you have fire protection. ############################################################################# After that battle, head all the way to the north and examine the Son of Sun. It will reveal the Moon Stone which you have to recharge to gain energe once more. As they say, it would take aeons. So, common sense comes into play, go back to 65,000,000 BC. PRE-HISTORIC ERA (65,000,000 BC) -------------------------------- Now, to reach the place where you have to put the Moon Stone, head to the Dactyl's Nest and fly west until you see a small island with a mountain. Enter the cave and examine the shining dot at the end. Leave the Moon Stone and leave the mountain. Board the Epoch and go to 2300 AD. SUN KEEP (2300 AD) ------------------ When you arrive, enter Sun Keep again. This time, the Moon Stone is gone so head back to 1000 AD. SUN KEEP (1000 AD) ------------------ The stone isn't here either. One of your party members will have a feeling that the Stone was stolen from this time period. To make sure, head back to 600 AD. SUN KEEP (600 AD) ----------------- Item: Power Tab The Stone is still here! So definitely, it was stolen at 1000 AD. Before leaving, take the shining Power Tab which is a bit to the left of the stone. Now, head back to 1000 AD. PORRE VILLAGE (1000 AD) ----------------------- Item: Shelter Go to Porre, you notice one of the houses in here is shining! So, it must be a hint that the Stone is there. Go to the house. You notice that the Mayor won't say anything about the Stone. The people around house despise the Mayor for his greedy attitude. Before leaving the House, go to the second floor and take the chest for a Shelter, don't take the sealed chests yet, you have to make a decision later. Now, exit to the world map. Now, go to Snail Stop which is directly to the east of the Manor. Buy the Jerky for 9900G! It's outrageous but you have to. Now, head to 600 AD. PORRE VILLAGE (600 AD) ---------------------- Go to the elder's house and talk to the housewife. Give the Jerky to her, in short, don't sell it. She promises that her descendants will be as sharing as you are. So, go back to 1000 AD. Before doing that, you have to make a decision here. If you want a White Vest and a Black Vest, and a White and a Black Mail, examine the two sealed chests and don't take the contents. If you take the chests, you'll only receive a White and Black Vest which is inferior to the Mails. PORRE VILLAGE (1000 AD) ----------------------- Go to the Mayor's manor. The attitude of the Mayor is opposite now. The people of the house praise his good attitude. Talk to the Mayor and he'll give you the Sun Stone. Now, go to the second floor and take the Black Mail, the White Mail and the Shelter. Note that you will only receive both Mails if you examined them back at 600 AD and you did not take it's contents. After getting the Sun Stone, you have to put it back on the Sun Keep. To find it, just head east of the Forest ruins in Medina. SUN KEEP (1000 AD) ------------------ Leave the Moon Stone here as it is not yet recharged. Now, head to 2300 AD. SUN KEEP (2300 AD) ------------------ Item/s: Wonder Shot Sun Shades PrismSpecs Rainbow When you reach the Moon Stone which is now the Sun Stone, if Lucca's with you, she'll think of a way to make a weapon. If you don't have her, head outside and get het into your party. Lucca will be amazed at the power it contains then afterwards, you'll be taken to Lucca's House. She will then make the most powerful weapon that she can wield. The Wonder Shot. Then, Taban will come in and will give to you the Sun Shades which is derived also from the Sun Stone. Now, there is another man that can forge this stone. Melchior. If you finished the quest for the rainbow shell, go to Guardia Castle 1000 AD, talk to Melchior and he will forge the Sun Stone into the PrismSpecs and also most Powerful weapon Crono can use, the Rainbow. Otherwise, finish the Rainbow Shell Quest first. It's now the end of this side quest! ----------------------------------------------------------------------------- SIDE QUEST #5 ----------------------------------------------------------------------------- "There's the ghost of a lofty knight, slain by Magus in the Middle Ages, who haunts the present." For this side quest, you need to go to the Town of Choras in 600 AD which is directly East of Porre. CHORAS VILLAGE (600 AD) ----------------------- Item: Toma's Pop In this town you can now buy the Mid-ether from the market. After buying, if necessary, go to the Café which is below the Inn. Talk to Toma here, he's at the bar. Remember that you eavesdropped on him and the mayor of Porre way back? When you talk to him, you'll get Toma's Pop. He'll tell you to pour it in his gravestone when you come back. After getting the item, talk to the man drinking in one of the tables. He'll tell you that his tools were stolen. He needs the tools oto repair the holes at the northern ruins which is the goal of this side-quest. Now head back out to the world map. To get his tools, go to Choras in 1000 AD. CHORAS VILLAGE (1000 AD) ------------------------ Item: Tools In here, go to the Inn and talk to the man drinking there. He'll tell you that you can get his tools from his wife. So go to the residence and talk to his wife. She will give you his tools. Now that you've got the tools head to 600 AD. CHORAS VILLAGE (600 AD) ----------------------- When you arrive at 600 AD, go to the Café and talk to the man again. He will accept the tools and heads off to his residence. Head out to the world map again and go to the residence. Talk to the man and he'll call his workers and heads off to the ruins. Leave the residence and head to the Northern Ruins at the North east of Choras. NORTHERN RUINS (600 AD) ----------------------- Upon entering, the man and his workers will tell you that they cannot continue working because of the monsters. So, you have to cleanse the area first. There are two doors here. Take the left one first. Beat the Sentries here. Beware that when you beat a sentry, it will use grudge against you or use the dreaded MP Buster which will steal ALL MPs of a character. After beating ALL of the enemies here, head back to the entrance but don't leave yet. Enter the door to the right. Beat all the skeletons you see here. After cleaning the area, head back to the residence. They will agree to fix the ruins for 2000G pay them and return to the ruins. Before returning back, take Frog with you. Upon entering, take the door to the left. You can now reach the grave of Cyrus. When you reach the grave, Cyrus will appear then a short dialogue will commence. After that, the Masamune will break into 2 again. Masa and Mune. They decided go give more power to the Masamune blade so they merge again and thus a new and more powerful Masamune Blade is made. After this, leave the Ruins again and talk to the repairmen again and pay 2000 G. Now, head to the ruins and use the right door right after you enter. You now have access to the places blocked by the holes before. Examine the 3 Sealed Chests here and DO NOT take the contents. Beware also of the Defunct and the Base, they are the worst enemies here in the ruins. If you can't beat the defunct, the base will fuse with the defunct creating a departed, which do a very very big amount of damage. Need I say more? They have a very high defense too. After examining the sealed chests, head back out to the world map and use the Epoch to go to 1000 AD. HERO'S GRAVE (1000 AD) ---------------------- Item/s: Hyper Ether Magic Tab Moon Armor or Nova Armor Shiva Edge or Kali Blade Valkerye or Siren Elixir Go to the Ruins which is now named the Hero's Grave. On the left side you can get a Hyper Ether and a shining Magic Tab near the grave of Cyrus. Now, head back near the entrance and take the right door. You can get powerful equipments like the Moon Armor, a Shiva Edge for Crono and Marle's most powerful weapon, the Valkerye. There is an elixir on the chest also. Now, you may notice that the equipments that you got are upgrades of the contents of the sealed chest which means that when you return some time in the past, the normal items will still be stored there. So, head back to 600 AD and take the equipments again. You can get the Nova Armor, Kali Blade, and Siren. You can also get the Elixir and the Hyper Ether from the chests located inside Hero's Grave. After you got everything you have finished this quest! ----------------------------------------------------------------------------- SIDE QUEST #6 ----------------------------------------------------------------------------- "There's an object in the middle ages that sparkles like a rainbow." For this side-quest, head to Choras Village in 600 AD which is directly to the east of Porre. CHORAS VILLAGE (600 AD) ----------------------- Go to the Café and talk to Toma at the bar. Remember that you've eavesdropped on him and the mayor of Porre way back? After talking to him, he'll give you his Pop. He wants you to pour it on his grave when he dies. So, head back out to the world map and use the epoch to go to Choras in 1000 AD. CHORAS VILLAGE (1000 AD) ------------------------ Go to the northwest of the village and you'll see the West cape. Enter it. At the end, you'll see the Grave of Toma Levine. Examine it to pour his pop. Toma will appear and will tell you about the Giant's Claw which is to the Northwest of this place. To make it easy, return to 600 AD and head to the northwest of where Toma's grave is supposed to be and you'll find the Giant's Claw. GIANT'S CLAW (600 AD) --------------------- Item/s: Sight Cap Lapis 3 Power Tabs Frenzy Band Full Ether Blue Rock Zodiac Cape Upon entering, you'll see Toma's note. After examining and reading it, head south to the door. You'll reach a very familiar room. Your character will recognize that this was the Tyrano Lair where you fought with Azala back in 65,000,000 BC. After the dialogue, continue heading south to the door. In this next area, you'll find a chest and a door to the left and a ladder below. Examine the chest first. A Gigasaur and 2 Leapers will appear. To beat them, and any other dinosaurs, use Crono's Lightning magic to decrease their defenses then you are allowed to attack. After beating them, examine the chest again for a Sight Cap. Now, go down the ladder. Head to the door on the far right. You'll reach a room with 3 switches and a skull. First, switch the one on the top to reveal a Save Point. Then, push the left switch among the 2 on the bottom to open the floors. Then, push the right one and some monsters will fall down. Now, this maybe crazy but you have to jump down the hole too. Below, you'll meet 2 Fossil Apes. Beat them. In here, push the left switch first. The mouth will open so go there. Get the shining Power Tab here. Head all the way to the south and enter the door. Don't push the right switch as it will only invite enemies. When you reach the next area, you'll notice a shining dot on the right. To get it, head right and go down the ladder you see. Then, head right and get the Power Tab. Now, head all the way to left past the ladder and get the chest for a Full Ether. Now, head up the ladder and go left. Move along until a Fossil Ape and 2 Leapers attack you. Beat them, then get the chest for the Blue Rock. Now, head south to the door. On the other side, head right until you see 2 ladders. Go down the one below. Now, head all the way to the left to get a partially hidden chest that contains a Zodiac Cape. Then, head right a bit and go down the Ramp. You'll see another ladder here. But before you go down that ladder. Head all the way to the right to get yet another chest that contains a Lapis. Now head left and go down the ladder. You may be wondering why you did not use the long ladder on top. It's because it lead you back to where you came from. Let's continue, after going down the ladder, head left and enter the door. In here, beat the enemies you see. Head north. You'll see 2 skulls here. Enter the one on the left, taking note of the shining dot on the right side, then head up the ladder. In this area, there 2 enemies on both sides. Just activate the 2 switches here and the monsters will fall. There are 2 doors to the south. Enter the left one first and get the Frenzy Band inside. Head out and enter the other door which is to the right. Move along until you find an egg. Examine it and you'll fall down. You'll arrive in another familiar place, which is the jail for the Ioka Villagers. When you reach the door, head to the left first to get the shining dot back where the 2 skulls were which contains a Power Tab. Return back to where the jail is and head all the way to the right and go down the ladder. Finally, a Save Point. I suggest you use it because your characters maybe weak right now after all that fighting. After using the save point, head left and activate the switch beside the door. Head all the way to the north and you'll meet a very familiar being. It's Tyrano. Try to get past it, but it will stop and fight you as Rust Tyrano. Boss: RUST TYRANO ############################################################################# HP: 25000 EXP: 3800 TP: 40 G: 2000 In the beginning of the fight, Tyrano will start counting down from 5. At this moment, use the most powerful Single Techs of your characters. Do not use Dual or Triple Techs as it's damage is lesser than each of the single techs combined. He's so hard to beat at levels 30 below. ############################################################################# After beating Rust Tyrano, you can finally head north and get the rainbow shell. Your party will try to carry it but it's too heavy so one of you suggests that you seek help from Guardia Castle. When you regain control of your characters, just walk/run south and the screen will fade. You'll be taken automatically to the throne room of Guardia Castle. After the Kings orders the Knight Captain to get the shell, talk to everyone in the throne room then leave the castle. Outside, board the Epoch and go to 1000 AD. GUARDIA KINGDOM (1000 AD) ------------------------- Upon disembarking the Epoch, add Marle to your party, then enter the castle. GUARDIA CASTLE (1000 AD) ------------------------ Item/s: 3 Hyper Ethers 2 Elixirs 2x Lapis Yakra Key 3 Prism Helms or 1 Prism Dress Inside, Marle will be greet by a kind-hearted Chancellor. He'll tell you about her Father and her Mother. Then, he asks you to visit your father who is in trial for selling the treasures of the kingdom. Now, all the paths will be sealed so head right and you'll see 2 doors. The one on the left has 2 stairs. Take the stair leading up. On the way, take the chest for a Hyper Ether. The second one will be locked so continue moving. At the end, talk to the guards and Marle will blast her way through to the court room. You'll see the chancellor frame the King. Marle will be taken away because of interrupting the trial. One of you will suggest finding the Rainbow Shell. So, head back to the 2 doors and take the right one. You'll see that the guard is down and was attacked by the monsters. Head right then up, beat those pathetic monsters. One simple attack can kill 'em. On the second batch on enemies, get 3 among the 5 chests for a Hyper Ether, an Elixir, and a Lapis. You can't get the two because they are blocked. Contnue heading north. At the end you'll see the Rainbow Shell. Get the 3 chests here for a Hyper Ether, an Elixir, and a Lapis. You can't get the others as they are blocked and you can't reach them. Examine the Rainbow Shell and you'll get a letter from Queen Leene. Marle then takes the Prism Shard as proof of the existence of the Rainbow Shell in the Castle. Go back to the Court Room but the 2 Guards won't let you enter. Marle has something in her mind. In the court room, the King is charged guilty of selling the treasure. But Marle suddendly bursts in from behind and blew the chancellors plot. The chancellor has no other choice but to fight as the decendant of Yakra. He is Yakra XIII. Boss: YAKRA XIII ############################################################################# HP: 19000 EXP: 3500 TP: - G: 2000 Item: MegaElixir He is quite hard. He will attack with Chaos which will confuse your characters if they have no protection against status ailments. And, when you damaged him by 10000 he will begin attacking you with much stronger attacks. All you have to do is to have Marle be the healer because she has a complete set of Curative Magic, then have the other 2 characters attack Yakra with their most powerful Tech. Beware also because after you beat him he'll unleash his final attack that damages all your characters by 200+. So keep your HPs above 300 as much as possible. ############################################################################# After you beat Yakra, you'll see a very touching scene between Marle and her Father. As they are talking take note of the location of the shining dot that appeared. After that, you'll be taken to the throne room when Melchior suddenly comes in. He will tell you that he will make equipments from the Rainbow Shell. But before going to the Ranbow shell, head to the court room first and examine the shining dot. You'll get the Yakra Key. On the way, you'll see the Chest you bypassed a while ago. Examine it and the Yakra Key will be used to free the real chancellor. Now, head to the Rainbow Shell. Talk to Melchior and he will let you choose between 1 Prism Dress which has Maximum Defense and 3 less-effective Prism Helms. As for me, I chose the Prism Dress as it has the Maximum Magic Defense for a female character. That's the end of this side-quest. ----------------------------------------------------------------------------- SIDE QUEST #7 ----------------------------------------------------------------------------- "One of you is close to someone who needs help, find this person… fast." Error here. Sorry about what I posted the last time. I told you that this was connected to Side Quest #6. But in fact, it isn't. Side Quest 7 actually refers to Zeal, Magus' mother and the Black Omen. Here's the guide on the Black Omen. It was formerly the Ocean Palace which rose from the ground. You can find it floating in the time periods, 12,000 BC, 600 AD, 1000 AD, and 2300 AD. To enter the Black Omen just fly the Epoch towards it. When, the name Black Omen appears, press Action. BLACK OMEN (12,000 BC: 600 AD: 1000 AD: 2300 AD) ------------------------------------------------ Item/s: 4 MegaElixirs Power Seal 30000 G 4 Speed Tabs Magic Seal White Rock 2 Elixirs Vigil Hat Right after you arrive on the Black Omen, you'll see a shining dot. If you examine it, it will let you board the Epoch. Now, head north, beat those Laser Guards and enter the door. You'll see Queen Zeal. She'll talk a bit then summon the Mega Mutant which you have to fight. Boss: MEGA MUTANT ############################################################################# Upper Body: 5000 Lower Body: 5000 EXP: 900 TP: 50 G: 1500 He is rather easy. Just use any Tech to attack him. He will inflict your characters with status ailments most of the time. But, now you might have 99 Heals to restore status, so this is not a problem. ############################################################################# After beating the Mega Mutant, head north then right. In this area, head north. You'll meet 2 Goons on the way. Continue heading north and you'll see a Save Point to your right. But before that, you have to fight 2 Synchrites and a Martello. After the fight, use the save point. After saving, continue heading north to the next area. In here, head north. Beat the panels on your way. In the next area, you'll have to fight the Boss Orb and his 2 side kicks. Head north, beat the enemies then head left at the very top. In this area, fight your way to the north. You'll reach a teleporter at the end. Use it. Head south and you'll reach an elevator. Examine the shining dot on the left. The elevator will start to go down. You'll fight enemies here. First, 2 Cybots which almost looks like Gato at Leene's Square. Next, 4 Ruminators. Then, the elevator will stop. Head north through the door. In this area, beat the Boss Orb and the 2 Sidekicks. After beating them, head right then up. You'll another batch of Boss Orb and side kicks. Keep on moving until you see a ladder. Don't go up yet. Head right and get the chest for a MegaElixir. Now, head up the steps and go left first to get another chest containing 30000G! Now head north. After you beat the enemies, the path will split into 2. Take the right one. Get the chest for a Magic Seal. Now, head north to the door. In the next area, get the 2 chests you see for an Elixir and a Vigil Hat. Head a bit north and you'll see a save point. Take the 2 chests for a Nova Armor and a Megaelixir. Then, use the save point. Head north first, past the 2 Nus and get the chests for a Haste Helm and a MegaElixir. Now, the left Nu will sell you items that can restore your HPs and MPs. The right Nu will offer you the ride back to the Epoch if you want to leave this place. If you decide to go on, examine the wall to the north and a door will appear. Enter the door. Move on and you'll encounter a Tubster. Now head north. Fight your way through until you see Ruminators running at the top. Try to get the chest for a Zodiac Cape then head right to where the ruminators are going to. Now, move on and fight your way through. Get the chest on the way for a MegaElixir. Move on to the next area. In this area, get the chest for a Power Seal. Continue heading south. After you fight a Cybot and a Martello, there's a partially hidden chest at the lower right at the very bottom. Get it for a Speed Tab. Head to the lower left door to the next area. Get the chest past the door for another Speed Tab. Then, go through the door. In here, there's a teleporter in the middle so use it. This next area is quite big. So, here how to get through. Head left at the first intersection then continue moving past the statue in the middle until the next intersection. Head south first for a chest containing an Elixir. Now, head all the way to the north until you can go any further. Use the steps on the right. Go all the way to the right the head north. Get the chest that you see here. It contains a Speed Tab. Then, get the other chest for a MegaElixir. Move on to the door. You'll see a save point in the next area. Use it, I insist. When you head north, you'll face.. Boss: GIGA MUTANT ############################################################################# Upper Body: 7000 Lower Body: 6000 EXP: 1500 TP: 80 G: 2000 He is not that hard. Just use your characters' most powerful techs. If you remember, he inflicts status ailments to your party when giga was still mega. Now, he will drain your MPs during the battle. Just use items to restore HP or MP and you'll beat him for sure. And most of all, don't use physical attacks as they are not effective against him. ############################################################################# After you beat Giga Mutant, head back to the save point and use it. Now head all the way to the north to a teleporter. You'll reach another elevator. You'll fight 4 Ruminators then 2 Cybots. After the elevator stops, head north to the door. Keep on moving, fighting enemies on the way, until you reach the very top door. Go in. You'll fight 4 Panels. After you beat them, a Save point will appear. Get the chest above the steps first for a Speed Tab. Then, use the save point. Head to the right steps and go north. You'll meet.. Boss: TERRA MUTANT ############################################################################# Upper Body: 6500 Lower Body: 1000 EXP: 2000 TP: 100 G: 3800 He is hard the third time around. The upper body is weak against Magic, but, the lower body will drain any magic attack you use on it. So, use Magic attacks on the upper part and physical attack in the lower part. Also, the upper part will drain 1000+ HP from the lower part. ############################################################################# After beating Terra Mutant, get the chests for a MegaElixir and the White Rock. I suggest you go back and use the save point. Head all the way to the north and you'll meet.. Boss: LAVOS SPAWN ############################################################################# HP: 10000 EXP: 2450 TP: ? G: 2500 He is harder that the Spawns at Death Peak. He has much more powerful attacks that the 3 lavos spawns at Death Peak combined! Just use Single Techs that affect one enemy on the head. Whatever you do, don't attack the shell. It will coutner with a powerful attack against all your characters. Just attack the head and you'll be safe. ############################################################################# After you beat the spawn, continue heading north. You'll arrive in a place where there are 5 Panels, after you beat them, a save point and a door will appear. Use the save point first. Head north and you'll meet.. Boss: QUEEN ZEAL ############################################################################# HP: 13000 EXP: - TP: - G: - Item: MegaElixir Her first attack, the Hallation, will drop all your characters' HP to 1 so heal right away. Then, use your characters' Most powerful single Techs. She'll also use Hallation frequently so be ready to heal anytime. ############################################################################# After you beat Queen Zeal, you'll be taken to another battle with the Mammon Machine. Boss: MAMMON MACHINE ############################################################################# HP: 16000 EXP: - TP: - G: - The mammon machine is not that hard. It increases its defense everytime you use physical attacks. So, use Magic attacks. It will increase the attack power of the Mammon machine but you can deal a decent amount of damage instead of using physical attacks until it will be useless against it. ############################################################################# After you beat the Mammon machine you'll be taken to yet another battle. This time, it's serious. Boss: ZEAL ############################################################################# HP: 20000 EXP: - TP: - G: - She is tough! If you use magic on the hands, it will counter attack with MP Buster, which will reduce your MP to 0, and the Life Shaver, which will reduce your HP to 1. So, make sure 2 of your characters are efficient at healing. To beat her easier, attack only the head with Single Techs that affect one enemy only. This way, the hands won't be able to counter attack. She does Hallation though. :) ############################################################################# Right after the fight, again, you'll see Lavos himself. You have to fight him at once as this is the beginning of the End. For the strategy, refer to the Lavos strategy right before Side Quest #1. That's it for the 7 Side Quests. =-=-=-=-=-=-=-= ENDINGS -=-=-=-=-=-=-=- Ending #1: You can trigger this ending by the following condition/s: - you examined the Bucket at the End of Time right after Crono returned to Life. In this ending, you'll wake up at Crono's House. A soldier will come in and tells Crono that he has to carry out his sentence at the castle. You'll then be automatically brought to Guardia Castle. Marle will defend you but, the king already knows what you did throughout time. All your friends will come from the different eras you've been. Kino from the pre-historic, Doan from the future and King Guardia XXI from the Middle Ages. Your execution will be lifted and you can join the final night of the festival at Leene's Square. At Leene's square, there will be a parade wherein Crono and Marle will join. When you regain control of your characters, head to where Lucca's inventoin it. One by one, all the characters will return to their respective times. You'll see the princess kiss the frog here! After everyone leaves, Crono's cats will come and enter the gate. The number of cats depends on how many you've won from Norstein Bekkler's Lab at Leene's Square. Then, Crono's mom will go after them and will be trapped in the gate. You then have to go and find her. Meanwhile, a soldier will come in and tell you that Marle is needed by her father. Go to where Leene's Bell is and the king will introduve to you the Nadia's Bell which will replace the old Leene's Bell. Marle, senses adventure again because Crono's Mom is lost in time. They'll leave the king and travel through time again in search for Crono's Mother. Then, the credits will start to show up. You'll see in the background the Epoch visiting many places. Including also all the time periods where you traveled on your journey and the respective characters that you've met there. Then, the Epoch will fly away. That's one of the beautiful endings of Chrono Trigger. =-=-=-=-=-=-=-=-=-=-=-= TECHNIQUES LIST -=-=-=-=-=-=-=-=-=-=-=- Here, you'll see the complete list of the Single, Dual and Triple Techs of the characters in the game. Name is, of course, the name of the Tech. Description, tells you what does that particular Tech do. MP used is the minimum MP required to use the Tech. Effects, means how many enemies are affected by the tech. A "*" Before the name of the Tech means that it is a Magical Tech. --------------- A. SINGLE TECHS --------------- CRONO Name Description MP used effects -------------------------------------------------------------------- Cyclone Spin-cut Nearby enemies 2 Spin Area Slash Slash Attack 2 Enemies in line *Lightning Lightning Attack 2 Single enemy SpinCut Attack Damage x2 4 Single enemy *Lightning 2 Strike enemies with lightning 8 All enemies *Life Bring ally back to life 10 Single Ally Confuse Attack enemy with confuse 4x 12 Single enemy *Luminaire Ultimate Damage on enemies 20 All enemies LUCCA -------------------------------------------------------------------- Flame Toss Hit enemies with fire 1 Enemies in line Hypno Wave Put enemy to sleep 1 Single enemy *Fire Fire Attack 2 Single enemy Napalm Damages enemies in bomb area 3 Blast Area *Protect Increase physical defense of 6 Single Ally An Ally *Fire 2 Fire Attack 8 All enemies Mega Bomb Damages enemies in bomb area 15 Blast Area *Flare Strongest Fire Attack 20 All enemies MARLE -------------------------------------------------------------------- Aura Restore a few HPs of an Ally 1 Single Ally Provoke Confuse enemy 1 Single enemy *Ice Ice Attack 2 Single enemy *Cure Restore more HPs of an Ally 2 Single Ally *Haste Cuts Ally's wait time by 1/3 6 Single Ally *Ice 2 Ice Attack 8 All enemies *Cure 2 Heal all Ally's HP 10 Single Ally *Life 2 Revive and Fully Restore HP of 15 Single Ally a dead Ally AYLA -------------------------------------------------------------------- Kiss Restore a few HPs of an Ally 1 Single Ally and cure Status Ailments Rollo Kick RolloKick an enemy 2 Single enemy Cat Attack A savage Cat Attack 3 Single enemy Rock Throw Stone an Enemy 4 Single enemy Charm Steal from Enemy 4 Single enemy Tail Spin Damage enemies w/ Tail Spin 10 Spin Area Dino Tail Dinosaur Tail Attack 10 All enemies the lower the HP Ayla has, the higher the damage is Triple Kick Damage enemy w/ Triple Kicks 20 Single enemy MAGUS -------------------------------------------------------------------- *Lightning 2 Strike enemies with lightning 8 All enemies *Fire 2 Fire Attack 8 All enemies *Ice 2 Ice Attack 8 All enemies *Dark Bomb Damages enemies w/ Dark bomb 8 Bomb Area *Magic Wall Increase Ally's Magic defense 8 Single Ally *Dark Mist Damages enemies w/ Dark Mist 10 All enemies *Black Hole Power of Life/Death 15 All enemies *Dark Matter Black Magic Damage 20 All enemies FROG -------------------------------------------------------------------- Slurp Restore Ally's HP (some) 1 Single Ally Slurp Cut Snag and Slash enemy 2 Single enemy *Water Damage enemy with water 2 Single enemy *Heal Restore Allies HP (more) 2 All Allies Leap Slash Leap Slash an enemy 4 Single enemy *Water 2 Water Attack 8 All enemies *Cure 2 Restore Ally's HP (full) 5 Single Ally Frog Squash Low HP = Greater Damage 15 All enemies ROBO -------------------------------------------------------------------- Rocket Punch Punch enemy 1 Single enemy Cure Beam Restore Ally's HP (some) 2 Single Ally Laser Spin Laser Spin enemies 3 All enemies Robo Tackle Tackle enemy 4 Single enemy Heal Beam Heal all Ally's HP (some) 3 All Allies Uzzi Punch Hit enemy with multi-punch 12 Single Enemy Area Bomb Damage enemy w/ Melt Beam 14 Single Enemy Shock Damage enemy w/ Max Shock 17 All enemies ------------- B. DUAL TECHS ------------- * Alphabetical Order Antipode Attack enemies with Marle = 2 All enemies Antipode Lucca = 2 Antipode 2 Attack enemies with Marle = 8 All enemies Antipode 2 Lucca = 8 Antipode 3 Attack enemies with Marle = 8 All enemies Antipode 3 Lucca = 20 Aura Beam Restore Allies' HP some Robo = 2 All Allies Marle = 1 Aura Whirl Restore Allies' HP some Crono = 2 All allies Marle = 1 Beast Toss Hurls one enemy Robo = 12 Single enemy Ayla = 4 Blade Toss Hits one enemy with Robo = 3 Single enemy Blade Toss Frog = 2 Blaze Kick Burn enemy with Blaze Ayla = 20 Single enemy Kick Lucca = 8 Boogie Inflicts "SLOW" on all Ayla = 4 All enemies enemies Robo = 4 Bubble Hit Attack enemy with Ayla = 2 Single enemy Bubble Hit Frog = 2 Bubble Snap Hits one enemy with Robo = 4 Single enemy Bubble Snap Frog = 2 Cube Toss Attack enemy with Ayle = 4 Single enemy Cube Toss Marle = 8 Cure Wave Cures all Ally's HP -all Robo = 3 All allies Frog = 5 Double Cure Restore all Ally's HP Frog = 5 All allies (some) Marle = 5 Drill Kick Attack enemy w/ Drill Crono = 2 Single enemy Kick Ayla = 2 Falcon Hit Crono's Falcon Hit Crono = 4 Enemies in line Ayla = 4 Flame Kick Burn enemy with Flame Ayla = 2 Single enemt Kick Lucca = 2 Fire Punch Burn enemies with fire Robo = 1 All enemies Punch Lucca = 2 Fire Sword Fire Sword Attack Crono = 4 Single Enemy Lucca = 2 Fire Sword 2 Fire Sword Arrack Crono = 12 Area Lucca = 8 Fire Tackle Burn enemy with Fire Robo = 4 Single enemy Tackle Lucca = 8 Fire Whirl Burn enemy with Fire Ayla = 10 Single enemy Whirl Lucca = 8 Fire Whirl Flame Whirl Attack Crono = 2 Whirl Area Lucca = 1 Frog Flare Ultimate 2x Damage Lucca = 20 All enemies Frog = 15 Glacier Massive Ice Attack Marle = 8 All enemies Frog = 8 Ice Sword Ice Sword Attack Crono = 4 Single enemy Marle = 2 Ice Sword 2 Ice Sword Attack Crono = 12 Area Marle = 8 Ice Tackle Attack enemy with Robo = 4 Single enemy Glacier Marle = 2 Ice Toss Attack enemy with Ayla = 4 Single enemy Ice Toss Marle = 2 Ice Water Attack enemies with Frog = 2 All enemies Ice Water Marle = 2 Line Bomb Bomb enemies on a line Frog = 4 Enemies in line Lucca = 15 Max Cyclone Crono's Max Cyclone Crono = 4 Spin Area Robo = 3 Red Pin Burn enemy with Flame Frog = 4 Single Enemy Slash Lucca = 2 Rocket Roll Rocket roll Multi attack Crono = 2 Single enemy Robo = 3 Slurp Kiss Heal all Ally's HP(some) Ayla = 1 All allies and Status Ailments Frog = 1 Spin Kick Spin Kicks an enemy Ayla = 2 Single enemy Robo = 4 Spire Attack enemy w/ spire Crono = 8 Single enemy Frog = 4 Super Volt Super Volt Attack Crono = 8 Single enemy Robo = 17 Sword Stream Attack enemy with Crono = 4 Single enemy Sword Stream Frog = 2 Twin Charm Steal from enemy Ayla = 4 Single enemy Marle = 1 Volt Bite Attack enemy w/ VoltBite Crono = 2 Single enemy Ayla = 3 X Strike Attack enemy w/ X strike Crono = 2 Single enemy Frog = 2 --------------- C. TRIPLE TECHS --------------- * Alphabetical order 3D Attack Delta Attack Crono = 2 Single enemy Ayla = 20 Frog = 2 Arc Impulse Attack w/ Ice Slash Crono = 4 Single enemy Marle = 8 Frog = 4 Dark Eternal Ultimate Dark Bomb Lucca = 8 All enemies Magus = 20 Marle = 8 Delta Force Elemental Damage Crono = 8 All enemies Lucca = 8 Marle = 8 Delta Storm Elemental Damage Crono = 8 All enemies Lucca = 8 Frog = 8 Final Kick Attack w/ Final Kick Ayla = 20 Single enemy Marle = 8 Crono = 8 Fire Zone Crono's Fire Zone Crono = 4 All enemies Lucca = 8 Robo = 3 Gatling Kick Attack w/ Gatling Kick Ayla = 20 Single enemy Crono = 8 Lucca = 8 Grand Dream Physical attack with Frog = 15 All enemies New Masamune Marle = 15 Robo = 3 Lifeline Revive/Restore Allies Crono = 2 All allies once Marle = 15 Robo = 3 Omega Flare Ultimate Laser Lucca = 20 All enemies Magus = 8 Robo = 3 Poyozo Dance Damage w/ ? Magic and Lucca = 1 All enemies Chaos Marle = 1 Ayla = 10 Spin Strike Damage w/ Whirl Jump Cut Frog = 4 All enemies Robo = 4 Ayla = 10 Twister Attacks all enemies with Ayla = 10 All enemies a Twister Crono = 2 Robo = 3 =-=-=-=-=-=-=-= WEAPONS -=-=-=-=-=-=-=- Here are the weapons that can be found in the game w/ complete description. The attack column is the base attack power of the weapon. The Abilities column contains the different status abilities of the weapons. Name Where to buy/get attack Character Abilities ----------------------------------------------------------------------------- Wood Sword With Crono in the beginning 3 Crono none Iron Blade - Sold at Melchior's Hut 7 Crono none - Sold at Medina Village Steel Saber - Found at Cathedral 600 AD 15 Crono none - sold at Truce Village market right before Crono's execution onwards Lode Sword - Sold at Melchior's Hut 20 Crono none - Guardia Castle Detention area - Lab 16 Bolt Sword Found at Sewer Access 25 Crono none Red Katana Sold at Melchior's Hut 30 Crono Magic + 2 #Flint Edge Ioka Trading Hut 40 Crono none Slasher Get from Slash when you 43 Crono Speed + 2 first meet him at Magus' lair ##Aeon Blade Ioka Trading Hut 70 Crono none Demon Edge - Sold at Medina Market 1000AD 90 Crono 1.5X damage - Found at Terra Cave to magical enemies Swallow Found at Forest Ruins 1000AD 145 Crono Speed + 3 Kali Blade Found at Northern ruins 150 Crono none Shiva Edge Found at Hero's Grave 170 Crono 4x Damage at critical Rainbow Get from Melchior after you 220 Crono 70% Critical receive the Rainbow Shell Hit Rate Hide Bow With Marle in the beginning - Marle none Iron Bow sold at Truce Village market 15 Marle none before Crono's execution onwards Lode Bow Found at Lab 16 20 Marle none Robin Bow Sold at Melchior's Hut 25 Marle none #Sage Bow Ioka Trading Hut 40 Marle none ##Dream Bow Ioka Trading Hut 60 Marle none Comet Arrow Terra Cave 80 Marle none Siren Found at Northern Ruins 140 Marle Random "stop" Valkerye Found at Hero's Grave 180 Marle none Air Gun With Lucca when you get her 5 Lucca none Auto Gun Sold at Trann Dome 15 Lucca none Plasma Gun Found at Factory 2300 AD 25 Lucca Random "stop" On Machines #Ruby Gun Ioka Trading Hut 40 Lucca none ##Dream Gun Ioka Trading Hut 60 Lucca none MegaBlast Terra Cave 80 Lucca none Wonder Shot Lucca's House after Sun Stone 250 Lucca Damage varies Side quest Bronze Edge With Frog when you get him 6 Frog none Iron Sword Found at Cathedral 600 AD 10 Frog none Flash Blade Terra Cave - Frog none Masamune The quest for the masamune 75 Frog none ^Masamune After Cyrus' Side Quest 200 Frog none at Northern Ruins Rune Blade Found at Ocean Palace 120 Frog none Crisis Arm Found at Geno Dome 1 Robo Attack changes Below 10 HP Tin Arm With Robo when you get him 20 Robo none Hammer Arm Found at Factory 2300 AD 25 Robo none #Stone Arm Ioka Trading Hut 40 Robo none Doom Finger Found at Magus' Lair 50 Robo none ##Magma Hand Ioka Trading Hut 70 Robo none Megaton Arm Terra Cave - Robo none Kaiser Arm Found at Ocean Palace 120 Robo none Terra Arm Found at Geno Dome 150 Robo none Fist With Ayla when you get her. - Ayla none It's the only weapon she has Dark Scythe With Magus when he joins you 120 Magus none Star Scythe ? 150 Magus none Doom Sickle Found in a secret place in 160 Magus Attack up Ozzie's Fort when ally falls # These items are for trading only. You have to trade 2 types of items for items at the Ioka village trading hut in 65,000,000 BC. And you must give 3 of each type of item, making it 6. ## It is the same Ioka Trading hut as the "#"s but these items will appear on your second visit to 65,000,000. Specifically, after beating Magus in his Lair. ^ Frog's masamune will be upgraded in the side quest of Cyrus at the Northern ruins in 600 AD. -=-=-=-=-=-=-= ARMORS =-=-=-=-=-=-=- The armors that you'll see in the list below are the armors that you may find in the game. It will tell you the name, location, Defense Power, Status Abilities, and the character/s that can use it. As you may know, some armors cannot be worn by every character. Name Where to buy/get Defense Character Abilities ----------------------------------------------------------------------------- Hide Tunic With Crono in the beginning 5 everyone none Karate Gi Sold at Leene's Square 10 everyone none Bronze Mail With Frog when you get him 16 males none Maiden Suit Found at Cathedral 18 females none Iron Suit Sold at Trann Dome 25 everyone none Titan Vest With Robo when you get him 32 everyone none Taban Vest - Given by Taban in Lucca's 33 Lucca Speed + 2/ house right after you Fire guard up beat Heckran - Given by Taban after the First side quest Taban Suit Talk to Taban 3x in Lucca's ? Lucca Speed + 3/ House, 1000 AD Fire guard up Gold Suit Sold at Porre Market 600 AD 39 everyone none Ruby Vest - With Ayla when she joins 45 everyone cuts "fire" You by 50% - Ioka Trading Hut Dark Mail Found at Magus' Lair 45 males Mg Defense +5 White Vest Found at Porre Village, 45 everyone Absorbs 50% of Mayor or Elder's house Lightning hits Black Vest Found at Porre Village, 45 everyone Absorbs 50% of Mayor or Elder's house Shadow hits Meso Mail Found at Dactyl's Nest 52 everyone none Mist Robe Found at Magus' Lair 54 females none Lumin Robe - Medina Village 63 females Mg Defense +5 - behind sealed door at Arris Dome Flash Mail Medina Village 64 males none White Mail Found at Porre Village, 70 everyone Absorbs Mayor's Manor 1000 AD Lightning hits Black Mail Found at Porre Village, 70 everyone Absorbs Mayor's Manor 1000 AD Shadow hits Aeon Suit - Found at Ocean Palace 75 everyone none - Also at Sunken Desert Ruby Armor Ioka Trading Hut (near the 78 everyone Cuts "Fire" by end of the game) 80% Zodiac Cape Found at Giant's Claw 80 females Mg Defense +10 Nova Armor Found at Hero's Grave 82 males protect status Gloom Cape Found at Ozzie's Fort 84 Magus none Moon Armor Found at Hero's Grave 85 males Mg Defense +10 -=-=-=-=-=-=-=- HELMETS =-=-=-=-=-=-=-= The helmets that you'll see in the list below are the helmets that you may find in the game. It will tell you the name, location, Defense Power, Status Abilities, and the characters that can use it. As you may know, some of them cannot be worn by every character. Name Where to buy/get Defense Character Abilities ----------------------------------------------------------------------------- Hide Cap With Crono at the beginning 3 everyone none Bronze Helm Sold at Leene's Square 8 everyone none Iron Helm Found at Trann Dome 14 everyone none Beret Sold at Market in Porre 17 females none Gold Helm - given by Knight Captain 18 males none at Zenan Bridge after you give the Jerky to him - Found at Denadoro Mts. Rock Helm - With Ayla when she joins 20 everyone none you - Ioka Trading Hut Cerra Topper Found at Tyrano Lair 23 everyone none Taban Helm Given to Lucca after the 24 Lucca Mg Defense +10 First Side quest Glow Helm - Medina Village 25 males none - Found at Terra Cave Lode Helm Found at Mt. Woe 29 everyone none Time Hat Found at Mt. Woe 30 everyone prevents "stop","slow" Memory Cap - Found at Death Peak 30 everyone prevents - Found at Sunken Desert "Lock" Sight Cap - Found at Ozzie's Fort 30 everyone prevents - Found at Giant's Claw "Chaos" Aeon Helm - Found at Ocean Palace 33 everyone none - Found at Sunken Desert Vigil Hat - Found at Geno Dome 36 everyone Protects status - Found inside Black Omen Safe Helm Found at Forest Ruins(1000 AD) 38 everyone Cuts physical Damage by 1/3 Prism Helm Found at Guardia Castle after 40 everyone Def. +9 / Rainbow Shell Quest locks status Gloom Helm Found at Ozzie's Fort 42 Magus Protect Status =-=-=-=-=-=-=-=-=-= ACCESSORIES -=-=-=-=-=-=-=-=-=- The accessories listed below are the accessories that you may find in the game. It will tell you the name, location and its' Status Abilities. In contrary, they can be worn by any character but some of them may be rendered useless. Example, the Rocks that is needed to invoke Triple Techs with Magus. If you do not have Magus in your party, it will be useless. Name Where to buy/get Abilities/Effects ----------------------------------------------------------------------------- Bandana With Crono at the beginning Speed + 1 Ribbon With Marle when she joins Strike + 2 Power Glove Found at TruceCanyon 600 AD Power + 2 Sight Scope With Lucca when you get her Shows enemies' HP Berserker - Auto Attack. Hit Rate and defense up Rage Band Found at Sewer Access 50% Counter Attack rate Defender With Robo when you get him Vigor + 2 Magic Scarf - Heckran Cave Magic + 2 - Magus' Lair Silver Stud Denadoro Mountains 600 AD Cuts MP usage by 50% Silver Erng Denadoro Mountains 600 AD Raises Max HP by 25% Power Scarf With Ayla when you ger her Power + 4 Third Eye Nu at Hunting Range 65M BC Evade x2 Speed Belt Found at Magus' Lair Speed + 2 Black Rock Found at Kajar Invokes Triple Tech "Dark Eternal" Blue Rock Found at Giant's Claw Invokes Triple Tech "Omega Flare" White Rock Found at Black Omen Invokes Triple Tech "Poyozo Dance" Silver Rock Found at Burnt Village Invokes Triple Tech 65,000,000 BC "Spin Strike" Gold Rock Found at Denadoro Mts. Have Frog Invokes Triple Tech Catch a stone from the Free Lancer "Grand Dream" That throws rocks at you. One of Them is the Gold Rock. Note that Frog's Masamune must be upgraded First, meaning, you have to beat Side Quest #5 Gold Erng Found behind sealed door at Raises Max HP by 50% Arris Dome Hit Ring Found behind sealed door at Strike + 10 Arris Dome Charm Top Found behind sealed door at "Charm" Power up Bangor Dome Wallet Found behind sealed door at Turns EXP into G Bangor Dome Gold Stud Found behind sealed door at Cuts MP usage by 75% Trann Dome Magic Ring Found at Death Peak Magic + 6 Wall Ring Found at Death Peak Magic Defense + 10 Muscle Ring Found at Sunken Desert Vigor + 6 Green Dream Given by Robo at the end of the One-time Autoreanimate First side quest Dash Ring Ozzie's Fort (600 AD Speed + 3 Sun Shades Lucca's House after Sun Stone increases Attack power Side Quest Blue Rock Found at Giant's Claw Invokes triple tech "Omegaflare" Frenzy Band Found at Giant's Claw 80% counter attack rate Power Seal Found at Black Omen Power and Stamina + 10 Magic Seal Found at Black Omen Magic and Mg Defense + 5 Prism Specs Forged by Melchior at Guardia Ups attack power to the Castle after getting the Sun Stone max Amulet With Magus when he joins you Protects Status =-=-=-=-=-= ITEMS -=-=-=-=-=- --------------- A. NORMAL ITEMS --------------- Name Effect Price ------------------------------------------------------- Tonic Adds 50 HP 10G Mid Tonic Adds 200 HP 100G Full Tonic Adds 500 HP 700G Ether Adds 10 MP 800G Mid Ether Adds 30 MP - Full Ether Adds 60 MP - Elixir Fully restore the HP/MP of a - character Hyper Ether Fully restore the MP of a - character MegaElixir Fully restore the HP/MP of - the entire party members Revive Brings dead ally back to life 200G Heal Cure different Status Ailments 10G Shelter Fully restore HP/MP of entire 150G party members at save points and the world map Barrier Cuts Magic damage by 1/3 - Shield Cuts Physical damage by 1/3 - Power Tab Adds 1 to the power of the - character Magic Tab Adds 1 to the magic of the - character Speed Tab Adds 1 to the speed of the - character Lapis Restore 200 HP to the entire - party ---------------- B. SPECIAL ITEMS ---------------- These items are vital in story of the game. You won't even finish the game without some of them. Name Description --------------------------------------------------------------------- Race Log Records your scores in Johnny's Racing Bike Key Key to activate the Jet Bike in Lab 32 Gate Key Invented by Lucca so that you can use the Gates Freely Pendant Marle's Pendant. Opens Sealed Chests and Doors Jerky Used thrice in the game. The first one is given to the troops in Zenan Bridge 600 AD. The other one will be given to the King by Marle as a present. Next one will be given to the woman in Mayor's House in 600 AD as to the completion of the Sun Stone side quest. Dream Stone Stone used to forge the Masamune Blade Chrono Trigger Used to bring back a loved one lost in time Clone Crono's Clone to be used at the Death Peak Ruby Knife Used to destroy the Mammon Machine Toma's Pop Given by Toma in Choras. Pour it at his grave Prism Shard Evidence of the existence of the Rainbow Shell Yakra Key Key to unlock the chest where the chancellor is Tools Needed by the workers in Choras to repair the Ruins Moon Stone When charge beneath the sun for aeons, it becomes the Sun Stone Sun Stone A stone imbued with the power of the Sun =-=-=-=-=-=-=-=-=- ENEMY LIST -=-=-=-=-=-=-=-=-= Here are the enemies that you will encounter on you journey throughout the game. They are listed in alphabetical order. (Please note that I haven't placed the Location and the Charmed items yet. I'll add them on the next update. Also included in the next update are the enemies in side quests, and the Black Omen.) *Sample* Name of Enemy | HP: | TP: | EXP: | | G: | item: Charm: Loc: HP is the total Hit Points or life of the enemy. TP is the amount of Tech points you'll receive after beating it. EXP is the experience gained by your characters. G is the amount of money given to you by defeating that monster. Loc is the location where you can find that particular monster. Charm is the item you'll get when you charm the enemy using Ayla. Item, are the items that you may receive after beating the enemy. If you see "?"s, this means that I haven't seen them yet. I'll identify them ASAP. Acid | HP: 10 | TP: 1 | EXP: 33 | | G: 20 | item: none Alien | HP: 1050 | TP: 8 | EXP: 804 | | G: 1100 | item: Shield Alkaline | HP: 9 | TP: 1 | EXP: 45 | | G: 40 | item: none Amphibite | HP: 100 | TP: ? | EXP: ? | | G: ? | item: none Anion | HP: 152 | TP: 1 | EXP: 72 | | G: 0 | item: none Avian Chaos | HP: ? | TP: ? | EXP: 4 | | G: 18 | item: Tonic Avian Rex | HP: 327 | TP: 3 | EXP: 129 | | G: 0 | item: Feather Bantam Imp | HP: 250 | TP: 12 | EXP: 348 | | G: 850 | item: none Barghest | HP: 450 | TP: 8 | EXP: ? | | G: 400 | item: none Basher | HP: 150 | TP: 8 | EXP: 377 | | G: 0 | item: none Beast | HP: 830 | TP: 5 | EXP: 204 | | G: 450 | item: none Beetle | HP: ? | TP: ? | EXP: 3 | | G: 15 | item: none Bell Bird | HP: 94 | TP: 2 | EXP: 27 | | G: 100 | item: Heal Blob | HP: 1350 | TP: ? | EXP: ? | | G: ? | item: Barrier Blue Eaglet | HP: 16 | TP: 1 | EXP: 3 | | G: 32 | item: Heal Blue Scout | HP: 300 | TP: 8 | EXP: 234 | | G: 250 | item: none Blue Shield | HP: 24 | TP: ? | EXP: 11 | | G: 45 | item: Tonic Boss Orb | HP: 850 | TP: 0 | EXP: 0 | | G: 750 | item: none Bug | HP: 89 | TP: ? | EXP: 26 | | G: ? | item: Heal Bugger | HP: 100 | TP: ? | EXP: 81 | | G: 45 | item: none Byte | HP: 192 | TP: 8 | EXP: 378 | | G: ? | item: none Cave Ape | HP: 436 | TP: 3 | EXP: 123 | | G: 0 | item: Fang Cave Bat | HP: 108 | TP: 1 | EXP: 28 | | G: 40 | item: none Crater | HP: 80 | TP: 1 | EXP: 15 | | G: 35 | item: none Croaker | HP: 100 | TP: ? | EXP: ? | | G: ? | item: none Cybot | HP: 1800 | TP: 16 | EXP: 728 | | G: 750 | item: Hyper Ether Debuggest | HP: 1024 | TP: 8 | EXP: 452 | | G: 450 | item: Shield Deceased | HP: 110 | TP: 2 | EXP: 52 | | G: 70 | item: none Decedent | HP: 67 | TP: 1 | EXP: 12 | | G: 90 | item: none Defunct | HP: 1450 | TP: 18 | EXP: 518 | | G: 700 | item: none Departed | HP: 1650 | TP: 16 | EXP: 832 | | G: 1150 | item: none Diablos | HP: 50 | TP: 1 | EXP: 10 | | G: 70 | item: Revive Edger | HP: 160 | TP: ? | EXP: 18 | | G: 0 | item: none EvilWeevil | HP: 158 | TP: 2 | EXP: 81 | | G: 0 | item: Feather Flunky | HP: 390 | TP: 2 | EXP: 239 | | G: 210 | item: none Flyclops | HP: 900 | TP: 10 | EXP: 575 | | G: 0 | item: none Fly Trap | HP: 316 | TP: 2 | EXP: 86 | | G: 0 | item: Petal Fossil Ape | HP: 1800 | TP: 15 | EXP: 533 | | G: 450 | item: Lapis FreeLancer | HP: 110 | TP: 2 | EXP: 39 | | G: 125 | item: none Gargoyle | HP: 260 | TP: 6 | EXP: 216 | | G: 0 | item: none Gigasaur | HP: 2250 | TP: 15 | EXP: 784 | | G: 450 | item: Barrier Gnasher | HP: 90 | TP: 1 | EXP: 8 | | G: 40 | item: none Gnawer | HP: 210 | TP: 2 | EXP: 26 | | G: 300 | item: none Goblin | HP: 146 | TP: 2 | EXP: 32 | | G: 80 | item: none Gold Eaglet | HP: 400 | TP: 2 | EXP: 57 | | G: 0 | item: 2 Feathers Goon | HP: 2800 | TP: 15 | EXP: 850 | | G: 800 | item: Elixir Green Imp | HP: 16 | TP: 1 | EXP: 4 | | G: 24 | item: Tonic Gremlin | HP: 110 | TP: 2 | EXP: 51 | | G: 70 | item: none Grimalkin | HP: 120 | TP: 3 | EXP: 114 | | G: 180 | item: none Groupie | HP: 390 | TP: 2 | EXP: 128 | | G: 170 | item: none Guard | HP: 60 | TP: ? | EXP: 10 | | G: 70 | item: Tonic Hench | HP: 49 | TP: 1 | EXP: 11 | | G: 135 | item: none Hench (purple) | HP: 180 | TP: 2 | EXP: 93 | | G: 200 | item: none Hetake | HP: ? | TP: ? | EXP: 3 | | G: 16 | item: Tonic Hexapod | HP: 1000 | TP: 15 | EXP: 408 | | G: 600 | item: Lapis Imp Ace | HP: 54 | TP: ? | EXP: 11 | | G: 45 | item: none Incognito | HP: 1 | TP: 10 | EXP: 378 | | G: 1000 | item: none Ion | HP: 152 | TP: 1 | EXP: 72 | | G: 0 | item: none Jinn | HP: 450 | TP: 8 | EXP: ? | | G: 400 | item: Lapis Jinn Bottle | HP: 97 | TP: 2 | EXP: ? | | G: ? | item: none Juggler | HP: 452 | TP: 3 | EXP: 128 | | G: 220 | item: none Kilwala | HP: 160 | TP: 2 | EXP: 42 | | G: 0 | item: Petal Krakker | HP: 500 | TP: 0 | EXP: 378 | | G: 300 | item: none Laser Guards | HP: 400 | TP: 8 | EXP: 346 | | G: 120 | item: none Lasher | HP: 666 | TP: 8 | EXP: 318 | | G: 250 | item: none Leaper | HP: 800 | TP: 10 | EXP: 312 | | G: 360 | item: Shield Lizardactyl | HP: 950 | TP: 8 | EXP: 444 | | G: 0 | item: none Macabre | HP: 582 | TP: 0 | EXP: 427 | | G: 500 | item: Ether Mad Bat | HP: 18 | TP: 1 | EXP: 6 | | G: 75 | item: none Mage | HP: 480 | TP: 8 | EXP: 190 | | G: 550 | item: Lapis Man Eater | HP: 260 | TP: 6 | EXP: 253 | | G: 750 | item: none Martello | HP: 1245 | TP: 10 | EXP: 554 | | G: 400 | item: none Meat Eater | HP: 75 | TP: 1 | EXP: ? | | G: ? | item: none Megasaur | HP: 830 | TP: 2 | EXP: 147 | | G: 0 | item: Fang Metal Mute | HP: 1980 | TP: 16 | EXP: 685 | | G: 1100 | item: none Mohavor | HP: 400 | TP: 15 | EXP: 348 | | G: 550 | item: none Mutant | HP: 300 | TP: 1 | EXP: 22 | | G: 30 | item: none Naga-Ette | HP: 60 | TP: 1 | EXP: 8 | | G: 80 | item: none Nereid | HP: 138 | TP: ? | EXP: 22 | | G: 200 | item: none Nu | HP: 1234 | TP: 30 | EXP: 248 | | G: 0 | item: All trading items OctoBlush | HP: 80 | TP: 1 | EXP: ? | | G: ? | item: none OctoPod | HP: 130 | TP: 1 | EXP: ? | | G: ? | item: none Ogan | HP: 146 | TP: 2 | EXP: 32 | | G: 80 | item: none OmniCrone | HP: 218 | TP: 1 | EXP: 22 | | G: 55 | item: Ether Outlaw | HP: 182 | TP: 3 | EXP: 104 | | G: 90 | item: none Panel | HP: 1875 | TP: 12 | EXP: 800 | | G: 550 | item: none Poly | HP: 99 | TP: ? | EXP: 7 | | G: 35 | item: Ether Proto 2 | HP: 128 | TP: ? | EXP: 22 | | G: 50 | item: none Proto 4 | HP: 1024 | TP: 8 | EXP: 477 | | G: 800 | item: Barrier Rain Frog | HP: 100 | TP: ? | EXP: ? | | G: ? | item: none Rat | HP: 45 | TP: ? | EXP: 18 | | G: 0 | item: none Reaper | HP: 1450 | TP: 18 | EXP: 518 | | G: 700 | item: none Red Scout | HP: 300 | TP: 8 | EXP: 234 | | G: 250 | item: none Reptite | HP: 92 | TP: 2 | EXP: 72 | | G: 0 | item: Petal Reptite (purple) | HP: 336 | TP: 4 | EXP: 126 | | G: 0 | item: Mid Tonic Roly | HP: 24 | TP: 1 | EXP: 3 | | G: 25 | item: Tonic Roly Bomber | HP: 99 | TP: 3 | EXP: 72 | | G: 25 | item: Tonic Roly Poly | HP: 50 | TP: 1 | EXP: 31 | | G: 50 | item: Mid Tonic Roly Rider | HP: 30 | TP: 2 | EXP: 5 | | G: 40 | item: none Rubble | HP: 515 | TP: 100 | EXP: 1000 | | G: 0 | item: Mid Ether Ruminator | HP: 1500 | TP: 18 | EXP: 422 | | G: 400 | item: none Runner | HP: 196 | TP: 2 | EXP: 42 | | G: 0 | item: Horn Save Point | HP: 10 | TP: 2 | EXP: 114 | | G: 100 | item: none Scouter | HP: 300 | TP: 8 | EXP: 234 | | G: 250 | item: none Sentry | HP: 1280 | TP: 8 | EXP: 467 | | G: 400 | item: Full Ether Shadow | HP: 1 | TP: 1 | EXP: 14 | | G: 50 | item: none Shist | HP: 250 | TP: 3 | EXP: 94 | | G: 0 | item: Petal Shitake | HP: 158 | TP: 2 | EXP: 87 | | G: 0 | item: Petal Side Kick | HP: 1250 | TP: 100 | EXP: 500 | | G: 0 | item: none Sorcerer | HP: 220 | TP: 3 | EXP: 110 | | G: 220 | item: Mid Ether Stone Imp | HP: 300 | TP: 12 | EXP: 348 | | G: 850 | item: none Synchrite | HP: 2250 | TP: 12 | EXP: 755 | | G: 900 | item: Hyper Ether T'pole | HP: 150 | TP: 1 | EXP: 26 | | G: 30 | item: none Tempurite | HP: 88 | TP: 2 | EXP: 32 | | G: 45 | item: none Terrasaur | HP: 1090 | TP: 4 | EXP: 259 | | G: 0 | item: none Thrasher | HP: 666 | TP: 8 | EXP: 318 | | G: 250 | item: none Tubster | HP: 2000 | TP: 20 | EXP: 850 | | G: 800 | item: none Turret | HP: 700 | TP: 50 | EXP: 750 | | G: 0 | item: Mid Ether Vamp | HP: 120 | TP: 2 | EXP: 58 | | G: 70 | item: none Volcano | HP: 257 | TP: 7 | EXP: 243 | | G: 0 | item: none Winged Ape | HP: 450 | TP: 2 | EXP: 123 | | G: 0 | item: Fang Yodu De | HP: 24 | TP: ? | EXP: 11 | | G: 90 | item: Tonic =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SEALED CHESTS AND DOORS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There are several Sealed Chests and Doors that are scattered through places through time. Here are the locations of the ones that I've discovered. Truce Inn Guardia Forest Magic Cave Arris Dome Trann Dome Bangor Dome Keeper's Dome Heckran Cave Elder's house in Porre Forest Ruins 600 AD Guardia Castle Northern Ruins or Hero's Grave 600 and 1000 AD (3 chests) Mayor's manor, Porre Village (2 chests) If you have seen a Sealed chest or door, please e-mail it to me so that I can put it up. Here's a Tip. If you find a sealed chest in 600 AD. Examine it first but don't get it. Instead, head to 1000 AD to get the more powerful versions of the equipments/items. Then, head back to 600 AD to get the original item. 2 Items in 1 chest. Very neat! (thanks again to ~The Silent One~ for the info) =-=-=-=-=-=-=-= SHOPS -=-=-=-=-=-=-=- Here's the complete list of the different shops you'll find throughout the game. There are also some shops that change their stuff if you travel through time. Listed according to appearance: Leene's Square - 1000 AD ------------------------- Item Stall Tonic 10G Heal 10G Revive 200G Shelter 150G Equipment Stall Karate Gi 300G Bronze Helm 200G Melchior's Weapon Shop Iron Blade 350G Lode Sword 4000G Truce Village – 600 AD ---------------------- Market Iron Blade 350G Dart Gun 800G Karate Gi 300G Bronze Helm 200G Tonic 10G Heal 10G Revive 200G Shelter 150G Trann Dome – 2300 AD -------------------- Man Selling items Autogun 1200G Iron Suit 800G Iron Helm 500G Tonic 10G Mid Tonic 100G Heal 10G Revive 200G Shelter 150G Arris Dome – 2300 AD -------------------- Kid near the Save Point Autogun 1200G Iron Suit 800G Iron Helm 500G Tonic 10G Heal 10G Revive 200G Shelter 150G Medina Village – 1000 AD ------------------------ Medina Inn 200 G / night Market Glow Helm Iron Blade Steel Saber Demon Edge Lumin Rode Flash Mail Tonic Mid Tonic Full Tonic Heal Revive Shelter Ether You may be wondering why I didn't put up the prices. It is because the prices here are at random. Remember that the Mystics here hate humans so they will set a VERY UNFAIR price at random. Sometimes, you'll get a Tonic for 500G! and sometimes it will reach up to 2000+G! If you have a lot of money, and I do mean a lot, buy them as the equipments here are quite good. Melchior's Hut Red Katana 4500G Robin Bow 2850G Plasma Gun 3200G Hammer Arm 3500G Titan Vest 1200G Tonic 10G Mid Tonic 100G Revive 200G Shelter 150G Dorino Village – 600 AD ----------------------- Dorino Inn 50 G / night Market Tonic 10G Mid Tonic 100G Heal 10G Revive 200G Shelter 150G Porre Village – 600 AD ---------------------- Porre Inn 20 G / night Market Gold Suit 1300G Beret 700G Tonic 10G Mid Tonic 100G Heal 10G Revive 200G Shelter 150G Ioka Village – 65,000,000 BC ---------------------------- One of the persons in the northeastern hut Tonic 10G Mid Tonic 100G Heal 10G Ioka Trading Hut (Old Man) - it's a bit different here. You can only get the items/equipments if you trade 3 petals, fangs, horns, or feather and combining it with 3 pieces of another type. First Visit at Ioka Trading Hut Ruby Gun = 3 Petals and 3 Fangs Sage Bow = 3 Petals and 3 Horns Stone Arm = 3 Petals and 3 Feathers Flint Edge = 3 Fangs and 3 Horns Ruby Vest = 3 Fangs and 3 Feathers Rock Helm = 3 Horns and 3 Feathers Second Visit (Right after beating Magus in his lair) Dream Gun = 3 Petals and 3 Fangs Dream Bow = 3 Petals and 3 Horns Magma Hand = 3 Petals and 3 Feathers Aeon Blade = 3 Fangs and 3 Horns Ruby Vest = 3 Fangs and 3 Feathers Rock Helm = 3 Horns and 3 Feathers Zeal Kingdom – 12,000 BC ------------------------ Enhasa Tonic 10G Mid Tonic 100G Full Tonic 700G Heal 10G Revive 200G Shelter 150G Ether 800G Nu in Kajar Tonic 10G Mid Tonic 100G Full Tonic 700G Heal 10G Revive 200G Shelter 150G Ether 800G Algetty Village – 12,000 BC --------------------------- Man in Terra Cave Demon Edge 17000G Comet Arrow 7800G Mega Blast 9800G Megaton Arm 15000G Flash Blade 18000G Lumin Robe 6500G Flash Mail 8500G Glow Helm 2300G Tonic 10G Mid Tonic 100G Full Tonic 700G Heal 10G Revive 200G Shelter 150G Ether 800G Commons – 12,000 BC ------------------- Nu in Last Village Tonic 10G Mid Tonic 100G Full Tonic 700G Heal 10G Revive 200G Shelter 150G Ether 800G Fiona's Shrine – 1000 AD ------------------------ Nun Sight Cap 20000G Memory Cap 20000G Time Hat 30000G Vigit Hat 50000G Choras – 600 AD --------------- Choras Inn 10 G / night Market Tonic 10G Mid Tonic 100G Full Tonic 700G Heal 10G Revive 200G Shelter 150G Ether 800G Mid Ether 2000G Black Omen ---------- Nu Mid Tonic 100G Full Tonic 700G Mid Ether 2000G Full Ether 6000G Hyper Ether 10000G -=-=-=-=-=-=-=-=-=-=-=-=-=-=- NEW GAME+ INFORMATION =-=-=-=-=-=-=-=-=-=-=-=-=-=-= In Chrono Trigger, there is what you call the New Game+ Mode. When you beat the game and completed all the side quests (the seven people/places Gaspar told you before going to Lavos). There are also speculations that, all you have to do is to get all the characters in the game, including Magus, to join your party. Please let me know what happened to your game. Tell me if you tried not to complete the side quests and got the New Game+ Mode. About the New Game+ Mode. After you beat a game (defeated the final form of Lavos), when you return to the title screen and pressed Start or A button, you can select a saved game or start a new one right? Well, now, there is a new option on top which is the New Game+. When you select the New Game+ mode, you'll begin again in the game, but, all your experience, items, equipments will be just the same as you beat the previous game. This will make the next game easier. Also, not all items and equipments will be restored. The items and equipments that are considered vital to the story will disappear. Example, the Masamune Blade, Bike Key, etc. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FAQs – FREQUENTLY ASKED QUESTIONS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------------------------------------- 1. Where can I find this Walkthrough/FAQ? This walkthrough/FAQ will be updated and posted mainly at http://WWW.GAMEFAQS.COM. You can also see an updated copy of this walkthrough on the following site/s. Note that I gave permission to the sites below so that they can publish my work in its original and unaltered form. http://vgstrategies.about.com ----------------------------------------------------------------------------- 2. I have the Chrono Trigger and I've got a clone of Crono and I want to revive him. I talked to Gaspar (Guru of Time) many times but the Nu in the Keeper's Dome kept on telling me the instructions on how to use the Epoch. He doesn't give any information reagarding the Death Peak so that I can revive Crono. How will I make the Nu talk about Death Peak and finally revive Crono? If there is an Epoch in the Keeper's Dome at this point in the game, you're screwed--you've managed to accidentally trigger one of the few story-affecting bugs in the game. What triggers this bug is leaving the Epoch inside the Keeper's Dome before going to the Ocean Palace. After the Ocean Palace is destroyed, the Epoch gets moved to the island where the survivors of Zeal are. But if the Epoch was previously in the Keeper's Dome, it also remains there, resulting in *two Epochs*. The presence of the (duplicate) Epoch inside the Dome prevents the Nu from doing what it's supposed to do, and you can't revive Crono at all. MAJOR credit goes to CDXTER2000@AOL.COM for giving me this info. It will surely inform others about this unusual bug. ----------------------------------------------------------------------------- 3. How often can you update the FAQ? This is the question which do not have an exact answer. An update will be made if there are certain infos that needs to be included. Like the side quests and updates of various sections of this walkthrough/FAQ like the Weapons, Helmets, Armors, etc. I'm still going to school and I only have limited time per day to make updates/revisions of this walkthrough. But, I'll always make sure that if there's a new info, I'll update this walkthrough/FAQ right away. ----------------------------------------------------------------------------- 4. In my first visit to the End of Time, Spekkio told me to run around the room clockwise 3 times. I did it but nothing happens? Here's what you should do, Start from the door and start walking, don't run, AROUND the room clockwise 3 times. While you're walking, stay as close as possible to the walls. Then, talk to Spekkio. He will then start to teach you magic. ----------------------------------------------------------------------------- 5. In the Death Peak, I can't use the Poyozo Doll to pass through the strong winds. When I it turned into a tree I stayed behnid it and the wind still blew me away. How can I pass through then? First, make sure there's a Poyozo Doll on the way (If you don't see the Poyozo Doll, go back to Keeper's Dome again and make sure it is the quest to bring back Crono). Now, when you reach the Poyozo Doll, it will turn into a tree, stay exactly in the middle of it and I kept on RUNNING towards the tree when the wind is strong and it won't blow you away and you will be able to go to the next tree. ----------------------------------------------------------------------------- 6. What will you do next and what do you plan to include on your next update? Well, I have a TON of things to do. I will repear the entire game again. I'll get info about the Charmed Items for all enemies, also the Tech Points, Experience, Gs that I missed for some of the enemies, including their respective locations. Identify the contains of the different sealed chests and doors in the game. Discover new endings to the game. Then, finally, update this Walkthrough/FAQ again. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=- GAMEPLAY TIPS =-=-=-=-=-=-=-=-=-=-= 1. Whenever you pass by the Guardia Forest in 600 AD, always examine the moving bush with a Monkey-like creature to receive a free Shelter every time you visit there. 2. When you see a Save Point, Save your game always. You'll never know when/where the next save point will be. If your HP/MP is low, about 10% left, don't hesitate to use a Shelter. 3. When you're in a new town/village, take time to buy the new weapons/armors/helmets that are sold. Each new/stronger weapon will guarantee an easier adventure. 4. When you encounter a new enemy, check it's elemental affinity. Then attack it with the opposite of it's elemental. It will make the battle shorter and easier. 5. Whenever you are in 65,000,000 BC, always use Lightning Magic first as they will significantly lower the defense of Dinosaurs. 6. If you have Ayla and her Charm ability, try to charm each new opponent you face. Whether it's a boss or not, you may never know what will come to you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CREDITS/ACKNOWLEDGEMENTS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Thanks to Square for making this great RPG! It made me play my SNES more than my PSX. - Thanks to the readers of this walkthrough/FAQ. This won't be called such without anyone using it. Thanks very much! - Thanks to my Sis for waiting patiently for me while I'm typing. - Very Special thanks to "The Silent One" for ALL the infos he gave me. Every bit of them is helpful. Here are all of them: 1. Corrected me for the error about Side Quest 7. I posted last time that Side Quest 7 was connected with Side Quest 6. He told me it is actually Zeal, Gaspar was talking about. Therefore, Side Quest 7 is the Black Omen 2. Pointed out error on the Tech List. 3. Told me where to get the Ultimate equipment for Magus 4. Told me that I missed the part on how to get Crono's Ultimate weapon, the Rainbow. 5. Corrected my info about the Sealed Chests. I forgot that you should examine the chest first in 600 AD without getting the contents then get the more powerful versions of it in 1000 AD. 6. Explained to me why the Safe Helm is preferrable than Crono's Swallow in the Forest Ruins near Medina Village 1000 AD - Very Special thanks goes to Brandon Boucher (TheDOORS66@aol.com) for his great infos about the following: 1. Masa and Mune Strategy 2. Reminding me about Magus' equipments back at North Cape 12,000 BC 3. Told me about the 300G in Mayor's Manor 1000 AD 4. Reminding me about using Charm against enemies 5. Contributed Maximum Character Stats in the game 6. Told me about the prizes you can win when you beat Spekkio at the End of Time 7. Cleared to me that Robo has NO magic abilities at all. His abilities is just shadow-like. - Special thanks goes to TheLaser(thelaser@xmission.com) for reminding me about the L+R then A buttons that will be used for the consoles in Arris Dome, explained to my why the GolemTwins is actually not hard (bcause I stated that it was the second hardest boss in the game). Help me clear a minor confusion about the Poyozo Dolls in Crono's House. He also encouraged me to keep on working hard for this walkthrough/FAQ. - Special thanks also goes to Carl Dexter (Cdxter2000@aol.com) for giving me info about the Duplicate Epoch Bug during the quest of bringing Crono back to life. Whoa! What a spoiler. - Special thanks also goes to ~blueshirt_32 (blueshirt_32@yahoo.com) for his contribution for the Dual and Triple Techs. I wasn't able to get these new techs on the previous update. - Special thanks to Kyle Engleson (kengy5@hotmail.com) for his info about the Gold and the silver Rock. This also includes the 2 triple Techs these rocks enable. Also, for reminding me to include Crono's Rainbow in the weapons list. - Special thanks to Drew (akalakcole@uswest.net) for her info about the armors that I've missed - Special thanks goes to Razer107@aol.com for sharing his info about the Save Menu Cursor and the Save Battle Cursor. Now I understand what those mean. - Thanks also to Mr. Ben Struble for his praise for this Walkthrough/FAQ. I appreciate it very much. It drives me to do more! - People who sent questions applicable for the FAQ Section, thank you: Alejandro Mendoza (alejandroponchiloco@hotmail.com) Robert Dufresne (rad_crackhead90@hotmail.com) - And last but absolutely not the least, thanks to GameFAQs where you can view and download this walkthrough/FAQ. CjayC deserves all the credits given to him. Congratulations! These are all that I would like to thank as of now. Any suggestions, comments, additions, etc. will be duly credited to you once you've submitted one to me through my e-mail address written at the very top of this Walthrough/FAQ. Thank you very much! Chrono Trigger? is a registered trade mark of SquareSoft, co. Ltd. Super Nintendo Entertainment System? (SNES) is a registered trade mark of Nintendo The Chrono Trigger Walkthrough/FAQ ?Copyright June 2000 "A" Tadeo