The Complete Chrono Cross Script Version 1.8 Last Updated on 9/18/2000 ------------------------------------------------------------------------------ Table of Contents ------------------------------------------------------------------------------ I. Script Info A. Things to Notice B. Disclaimer C. Author Info D. FAQ E. Versions F. Key II. Script Disc 1 A. The Komodo Quest B. Trapped in Another World C. Termina D. Viper Manor E. Kid's Illness F. Hermit's Hideaway Destroyed G. The S.S. Invincible H. The Ice Breath I. Mount Pyre J. Fort Dragonia K. Trapped in A Dimensional Vortex L. Return to Home M. Early Sidequests N. S.S. Zelbess O. The Masamune and Einlanzer P. The Dead Sea Q. Return to Viper Manor R. Return to Hermit's Hideaway S. More Sidequests T. The 6 Dragons U. Return to Fort Dragonia III. Script Disc 2 A. Chronopolis B. Lucca's House Aflame C. The Spaceship D. Terra Tower E. The Last Sidequests F. The Final Battle IV. Endings Scripts A. Regular Ending B. Chrono Cross Ending C. New Game + Endings V. Other Scripted Parts A. The Solt and Peppor Battles ------------------------------------------------------------------------------ IA. Things to Notice ------------------------------------------------------------------------------ Here is the complete script to the U.S. version of Chrono Cross. I made this guide so people like myself could use it as a story reference to refresh certain parts of the story, get favorite quotes, etc... Obviously, the exact text may differ from the text you see when you play? Why? Well, Chrono Cross has 44 different playable characters, and it is virtually impossible to get every single character's text for a scene. The character who's text appears at that part of the script is the character I used, so when you play you might get something different. I also fixed any gramatical and spelling errors I found in the text. Seeing as I am a college student, have a job and work on 2 web sites, do not expect this to be updated frequently. Don't be surprised if it takes a few months for it to be completed, after all, it will contain the entire story, plus all sidequests and the dialogue from all the town people as well when it's finished! It's gonna be a huge project, but eventually it will be finished. Currently, I'm focusing on the story. Once the script is finished, I will go back and get village people dialogue as well. If anyone wants to do this part in order to hasten this script's completion, you can email me asking to help. ------------------------------------------------------------------------------ IB. Disclaimer ------------------------------------------------------------------------------ The copyright to the game Chrono Cross, and all it's characters and terms belong to Squaresoft. However, this written down version of the script belongs to me. It may not be copied in any way, whether on paper or electronically without my permission. If you want permission to put it on your site,, email me at cain@xenogears.org and give me a good reason why you want to use my work. The following sites have gained my permission: http://www.gamefaqs.com http://xenoquarters.xenogears.org http://vgstrategies.about.com http://www.thegamer.com If you see the script on a page not listed here, please notify me. I would really appreciate it. ------------------------------------------------------------------------------ IC. Author Info ------------------------------------------------------------------------------ The author of this is Sheamon, who can be reached at cain@xenogears.org for all comments and suggestions. I have also done the complete xenogears script, which can be found at http://xenoquarters.xenogears.org . I also work at Ground Zero Network, located at http://www.gznetwork.com . ------------------------------------------------------------------------------ ID. FAQ ------------------------------------------------------------------------------ Q. Are you going to do the Chrono Trigger Script as Well? A. No. The Chrono Trigger Script is already on the web, so there's no need for me to do it. Q. Are you going to contain any walkthrough info here? A. No, this is just for the script. There's plenty of other walkthroughs at www.gamefaqs.com . Use one of them. ------------------------------------------------------------------------------ IE. Versions ------------------------------------------------------------------------------ 1.8 9/18/2000 I added a lot more to the script, it now goes up the part where Harle, Lynx and Sprigg arrive at Hydra Marsh in Serge's home world. 1.7 9/16/2000 Well, I have some good news. My college lends out laptops, and I was able to get one so now instead of having to type/write down the script on paper, then convert it to the computer, I can do it right on the laptop, cutting the time to do the script in half! Since I've been rather lax lately on it (well exxxcccuuusse me for having schoolwork -_-) I spent 2 whole hours on it tonight, finishing the S.S. Invinsible part, and adding both the Ice Breath quest and the trek through Mount Pyre. We also got the third Solt & Peppor battle in. Enjoy! 1.6 9/15/2000 Added the Hermit's Hideout part of the script and started the S.S. Invinsible part. 1.5 9/10/2000 I added more to the Skelly sidequest, and finished up the Kid's Illness section. The script now goes up to the conversation with Glenn in Termina when you find out about Fort Dragonia. 1.4 9/8/2000 I added more stuff to the script, it now goes up to the completion of the Hydra Marshes. 1.3 9/4/2000 I added more to the script, up to the part in Guldove. 1.2 8/31/2000 I added more to the script, up to the part when Kid, Serge and Guile enter Viper Manor. I also fixed a few spelling errors earlier in the script. I might be offline for a few days, so while that doesn't mean that I won't update, it does mean that the updates won't go online until I'm back. Sorry. 1.1 8/30/2000 I changed the kid that Leena was babysitting from 'Kid' to 'Child' to avoid confusion with the character Kid. I also added more to the script, up to the introduction of Glenn in Termina. I also put up the first part of the sidequest section, the Skelly sidequest, and included the text from the first 2 Solt & Peppor battles. I fixed the ground zero network link error, I forgot to include the www part before. 1.0 8/29/2000 The original version of the script, it contained all the basic script info except for the faq, and contained the script up to when Serge heads to Opassa Beach for the first time. ------------------------------------------------------------------------------ IF. Key ------------------------------------------------------------------------------ The key is used to explain things in the script that may confuse you. [text] When something appears in brackets like the example above, it is a description of the actions currently occuring. None of the text in the brackets appear in the game. [FMV] Occasionally, you will see this symbol in front of another bracketed description. This is there to show that that is an FMV scene. There will be another symbol like that to symbolize the FMV's end. Name: text The dialogue is simple to understand, the character's name who speaks the text appears, followed by a colon, and space and then the text the characters says appears. Not too difficult to understand, eh? (Serge): text Despite the fact that Serge doesn't have dialogue in the game, occasionally he is forced to make a decision in the game. When this occurs, the Serge name in rounded brackets will appear to symbolize this. After the colon the choice Serge made will be shown. Once I play through the entire game again, I will get the opposite choice, obviously it will be a little while until this is in the script. ------------------------------------------------------------------------------- 2A. Script Disc 1: The Komodo Quest ------------------------------------------------------------------------------- [FMV] [In the middle of a large mountain range lies a huge fortress. It is rectangular shaped and tall, with a small sphere like object levitating above the center. Surrounding the fortress is 6 dragon statues.] [FMV] [An elevator comes up to a hallway with 2 exits. Three people step out of the elevator.] Irenes: What ist it, Herr Serge? You look troubled. Dis is it. Dere is no turning back, now! Kid: Oi! C'mon Serge, Irenes! [she turns and faces Serge] Kid: Just you wait, Lynx! Today's gonna be the day of reckonin'!!! Say yer prayers ...Not that it'll do ya any good!!! Heh-heh-heh...... HA-HA-HA-HA-HAAA! Irenes: Herr Serge! [Serge comes out of the elevator and joins them. They head through the fortress and reach a room with a black beam emenating from the floor. When they approach it, it vanishes. They head back into the main hallway and step on a black circular object that like an elevator carries them up hundreds of feet to the spherical levitating object.] Kid: Oi! What the bloody hell just happened? [She looks over the edge of the platform they stand on.] Kid: Wooooow! Bugger...!!! We're so high up! Is this thing floatin'!? Irenes: Did it feel like your body passed t'rough the floor just now? Kid: This sure is some fort... Eh, Serge? !? [She turns and faces him.] Kid: You alright, mate? You've been actin' all weird. Who knows what's up ahead, so just stay on your toes, eh!? [Serge nods.] [They head towards the door leading them in. Serge stands in front of it. His heart starts beating fast.] [FMV] [The door opens, suddenly Serge sees a vision. Kid falls to the floor, apparantly dead. Serge, with a bloody knife in his hand smiles. The vision ends.] [FMV] Voice: Serge... Good morning, Serge! C'mon sleepy head, get up! [Serge wakes up from his bed. He is in his home, in Arni Village. He puts up the shades then heads downstairs to see his mother.] Marge: Good morning, Serge. You're finally up. The sun's already reached high noon. By the way, didn't you have plans to meet with Leena this morning? Leena came by to see if you were up, but you, young man, were still off in never-never land. You shouldn't break promises like that. Girls can be pretty scary if you make them angry! [Serge leaves his home and heads the the dock where Leena is watching over some kids.] Leena: You're late, Serge. Sleeping in as usual, I suppose? You promised you'd go get some Komodo Dragon scales for my necklace, remember? Since you were late, my mom asked me to baby site the kids! Child: Whoo-hoo! Sergey, Leena, look at me! [Serge and Leena watch.] Child: C'mon, you guys should join us! It feels really good! Leena: Unlike the rest of you, we're not here to play! Don't swim out too far, now! Kid: Ooookay! Gotcha! Leena: Kids sure have it easy... Remember when we were like that? Not a single care or worry on our minds... How each day lasted an eternity, filled with newness, fun and excitement... But the important thing now is not our childhood but my Komodo-scale necklace!!! YES! We have to face up to reality and live each day anew!!! So, I want you to go to Lizard Rock and get some scales for me! I would join you, but I still have to watch the kids... It's your fault; you were late! Once you collect some Komodo dragon scales, I'll catch up with you at Opassa Beach. Is that okay with you, Serge? (Serge): Sure, no problem! Leena: Good! That's what I wanted to hear! OK, then! Don't just stand around! Go collect some scales at Lizard rock... Let's see... I think 3 should be enough. Good luck, Serge! I'm counting on you! [Serge heads to Lizard Rock, where he catches 3 Komodos and beats a full grown one as well. He heads to Opassa Beach, like Leena said.] ------------------------------------------------------------------------------- 2B. Script Disc 1: Trapped in Another World ------------------------------------------------------------------------------- [After collecting 3 Komodo Scales, Serge heads south to Opassa Beach. He is surprised to see the beach empty. Suddenly, Leena calls out to him.] Leena: There you are! [She runs over next to him.] Leena: Sorry I'm late. I hope you didn't wait too long, Serge. Well? How'd it go? Did you get the Komodo Dragon scales? [Serge gives her the scales.] Leena: Oh, they're beautiful! I'll be able to make a great necklace with these. Thank you, Serge! It sure has been a long time since we last came here. We used to come here all the time. [They stare at the sea. Leena sits down.] Leena: The sea never changes, does it...? It's been rolling in and out, like this, since before we were born. It's been here for eternity, it seems... It's probably seen many things... Heard many things... It'll probably keep rolling in and out, long after our lifetime... Without a singel change... Hey, Serge... Remember we used to sit and talk like this when we were kids? With the gentle sea breeze and the tranquil sound of the waves? Just the two of us... Talking... Do you still remember that day? (Serge): I remember. Leena: Really!? You do...? So, Serge, you haven't forgotten about the promise we made that day!? Hehee...... That makes me... happy. But aren't memories strange? Just when you think that you've forgotten about something, it comes floating back into your heart. I guess it's just lying there in wait. Waiting for that right moment... Why, we might even remember this very moment someday! In 10, 20 years... when we're all grown up and married, and have kids of our own... Then one day... When that time comes, I wonder what kind of adults we'll be? What kind of life will I be leading...? I wonder what to make of this day...? (Serge): We'll forget it eventually. Leena: Yeah...... I guess so...... But...... That would be really sad... wouldn't it? Voice: Serge... Leena: Um, Serge... There's been something I've been wanting to... Voice: Serge... [Serge looks around, puzzled by the mysterious voice.] Leena: What? What's wrong, Serge? Serge? [FMV] [Serge, looking at the sea sees a vision of a boy running, surrounded by 2 men and a panther. The waves come down over him as a green light surrounds him. The world seems to transform around him, and he passes out.] [FMV] Old Man: What are you doing there, boy? It's dangerous to sleep out here. [Serge wakes up on the beach to see an old man and a baby Komodo dragon near him.] Old Man: You alright, boy? What on earth are you doing lying down, anyway? For a second there, I thought you might have been a dead body, washed ashore. [Serge gets up, and realizes Leena isn't there.] Old Man: Huh? Where's Leena...? You were the only one I saw when I got here. Are you a friend of Leena's? I believe she's in the village, babysitting. Well, I'd best hbe on my way. Anyway, if you're looking for Leena, you should stop by the village. You know, yous shouldn't be playing you here, boy. Wouldn't want anything to happen to you, now. [They leave. Serge heads back to the city and finds Leena on the dock, babysitting. He talks to her.] Leena: Who are you? Have we met somewhere before...? Are you from Termina? Child: HEEEY! Yeah, YOU! Don't be tryin' to pull any moves on our Leena, you jerk! Leena: Don't be silly! Don't go swimming out too far now, you hear!? Child: Ooookay! Gotcha! Leena: Kids... I guess kids will be kids... Don't worry about them. Hmm... You know... You look a lot like the boy who used to live next door to me... (Serge): What was his name...? Leena: Why...? Why do you want to know his name? That boy... died...... He drowned... When he was very young... This all happened 10 years ago. Soon after, his mother passed away, too... I was still very young back then, so I don't remember too well, but my mom says his name was... ...Serge... (Serge): I'm Serge!!! Leena: ......!? You're Serge!? Oh, stop that! That's not even funny!!! The boy is dead, don't you understand!? That boy... I guess I kinda liked him... If that boy were still alive today, I wonder what would've become of us? Sure is weird... Why am I opening up to you like this? Well, I guess there's no use thinking about the past. It's not like Serge is going to come back... Mom always tells me I shouldn't dwell on a lost love one... ...... You can find his grave up on Cape Howl. Actually, why don't you go visit the grave site? No one's been up there in a while... Well, I still have some chores to finish. Sorry I blew up at you like that. Good-bye... stranger. [Serge heads to Cape Howl, and he sees a small grave on the top of a summit. He walks up to it and reads it.] Grave: R.I.P. Our beloved Serge Died age 7 Nobody can take anything away from him. Nor can anyone give anything to him. What came from the sea, has returned to the sea. Voice: So you must be Serge... The ghost of the boy who died 10 years ago. [Serge turns and sees 3 men show up. 2 of them are in typical Acacia Dragoon armor, while the third, the leader is dressed more elegantly, with blue hair and red eyes. He speaks.] Karsh: Don't move! ...It's no use. There's no escape that way. All you have to do is come with us. Solt: But, Sir Karsh... do you think it is truly true that this chap is a ghost? He seems like a perfectly perfect young boy to me... Karsh: That doesn't matter! We found the boy here, just as "he" said we would, didn't we? Now seize him! [They get closer to Serge when a voice calls out.] Voice: Hold yer sea horses! [FMV] [A young woman around Serge's age with blond hair shows up on the cliff overlooking them.] [FMV] Karsh: Who the...? [She jumps down off the cliff and lands next to Serge.] Karsh: Outta the way, missy! You don't wanna get hurt, now, do you? Girl: Shut yer trap! You're the ones who'd betta get outta the way. Peppor: ...You have a problem!? Do you have a shakin' idea who you're dealing with, missy? Karsh: That's enough!!! Listen up, junior! Our orders are to take you in. We don't wanna hurt you. Just come with us. Or else... This axe o' mine will have to do the talkin'. Girl: For cryin' out loud... Would ya just shut up and get on with it...! I'm gonna kick yer sorry arses so hard you'll kiss the moons! Karsh: Fair enough... You leave us no choice. You'll regret this, missy! [They fight, Kid and Serge are victorious.] Peppor: S-Sir Karsh! I say we shake it on outta here, so that we can live to fight another day! Th-These aren't no ordinary brats we're dealing with...! [Peppor and Solt run away.] Karsh: Damn cowards! [He faces Kid.] As for you, missy...! We won't forget this! [He leaves.] Girl: Oooh, I'm sooo scaaared! I'll be happy to take you on, anytime! Think I'll lose to scum like you!? Hah! [She turns to Serge.] You alright, mate? Serge... You're name's Serge, ain't it? ...... Oh, me? My name's... Call me "Kid". Nice to meet ya. I just couldn't stand by and watch those blokes gang up on you like that they just pissed the bloody hell outta me. I wish I could've beat 'em up some more! But why was that mob after ya? [Serge shakes his head.] Kid: Whaddaya mean you've never met 'em before? Eh? Ahhh, forget it. Hey, Serge...! How about you and me team up for a while? That Karsh fella ain't gonna just leave you alone, that's for sure! And to tell ya the truthy, I'm new to these islands... It's pretty lonely travelin' around here on me own. Hehehe... So, how 'bout it, Serge? Perhaps it was fate that we would meet up like this! (Serge): Travel together Kid: Beauty, mate! That decides it then! We're real good mates now! Anyways, it'll be gettin' dark soon. I suggest we head to Arni and shack up for the night! Oh, and Serge. Don't be tryin' any funny stuff just coz I"m cute 'n all! [They rest at the place that Serge thought was his home. When they awake...] Kid: Oi! LEt's get our arses down to Termina! Oh yeah, mate... I nearly forgot... Let me give ya this. It's a Tele-Porter. You'll be able to switch yer party members from afar. A really handy gadget. All you have to do is... Ahh, it'a a pain in the arse to explain... Look it up in the menu. [On their way out they are stopped by a man coming in.] Man: Huh...? Who the...? What are you doing in my house? My house isn't a playgroudn for you kids, alright? Go play outside. Huh...? Who? Marge...? Who the heck is that? I've lived in this house for 5 years now. Sorry, that name doesn't ring a bell. Whatever with all your gibberish man... Just get outta here. [They head through Fossil Vally on their way to Termina.] Guard: Our excavation is nearly complete. Just stick to the low path and make your way through. We still have some of our men working on the high ground, so do not interfere with their work. [They head towards the exit, where Solt and Peppor wait.] Peppor: Shake it! W-We can't just shake it on back to the manor like this... We failed in our missioN! Solt: That was awfully awful back there, Peppor. I want a rematch! Peppor: B-By the way... Do you remember what kinda outfit he was in? Solt: Hmmm... [he turns and sees Serge.] Just something justly like that, Peppor! Peppor: O-Oh, you remember. So he looked like that, huh? Solt: Actually, it is him, Peppor! Peppor: So you're sure about this? Solt: Wonderfully wonderful timing, Peppor! Peppor: L-Let's shake it! W-We're really gonna shake it to you this time!!! [After they are defeated...] Solt: Retreat!!! Peppor: L-Let's shake it on outta here! [Kid and Serge leave the Fossil Valley and head to Termina.] ------------------------------------------------------------------------------- 2C. Script Disc 1: Termina ------------------------------------------------------------------------------- [Kid and Serge enter Termina. They see a young man around their age in a uniform talk with a shopkeeper.] Shopkeeper: Sorry, I'm totally out of bellflowers. There's a big ruskus down in Fossil Valley. Men from the dragoons were setting road blocks in the valley. I'll get some in a few days, so come back again then. Young Man: ...... You have my sincerest apologies. I understand we are here to protect you as Acacia Dragoons... Those knights should be done with their work shortly. Shopekeeper: Oh, that's alright. I can get my flowers from other places, too. Never mind that. I haven't seen Karsh around here lately. What is he doing? Young Man: Well... He said he was going ghost-hunting down south. I'm just a private, so I do not know for certain, but I heard a rumor that Lord Viper ordered him to go. Shopkeeper: A ghost!? Now that is something... I just hope it's not a sign of a coming disaster. If you ever see him, give him my regards. Young Man: I will do that. And I will be back, too. [He leaves. Kid turns and faces Serge.] Kid: Oi, did ya hear that? Karsh is that bastard we saw at the cape!? And that ghost he's huntin'... Ain't that you, mate? So, that Acacia Dragoon mob is behind this after all... Let's check this place out a bit more! [As they head up the walkway, they hear a old man talking to a statue of General Viper.] Old Man: Master Viper... I'm here to polish your statue again!!! Alright, all squeeky clean. It's got to be extra clean for the coming festivities. Have you folks come to see the Viper Festival? Termina is peaceful thanks to the watchful eye of our Master Viper. At times warm, at times strict, Master Viper watches over us always. With that said, of course, the real Master Viper resides in his manor, along with his Acacia Dragoons. If you'll allow me to brag a little bit, I was invited to the manor a while back. It is a magnificent place... If there is a heaven on earth that would be it... The manor is beautiful and its design incorporates the surrounding terrain to its advantage, making it an impenetrable fortress. On top of that, there are powerful soldiers standing guard in front of the main gates that can destroy any monster with just one blow! Well, an upriht citizen like myself might be invited to the manor's garden party, but not so for you folks. The most you will get is a cold reception from the gate guards. Ho ho ho! Kid: Alright, that's settled! We've gotta sneak into Viper Manor. You gotta find out what those Acacia Dragoons are up to, right? Why was Karsh tryin' to capture ya? I've got some business there as well, so I'll go with ya. How 'bout it, Serge? (Serge): OK, let's go! Kid: It's the obvious choice, right? According ot grandpa here, this Viper Manor's a bloody large place, which also means it'll be easy to break in to! There's gotta be more than one way in. If we don't plan this right, it'll cost us our lives. [They explore the town until they cross a bridge that contains a small shop. There is a blanket covering a large tank, and a woman tending it. A few kids walk up to the shop.] Boy: Yahoo! Woman: Hell there! Come and see for yourself! This is the prize of all prizes, a rare catch, a live mermaid! This is what you call a real treasure. Remember that, kids. Unfortunately, this one isn't for sale. She's my most valuable item. [She removes the blanket, revealing the mermaid in the tank.] Woman: So, what do you think? This isn't some stuffed animal or anything. She's really alive. Her pure, clear skin, like it's made from crystal. Her gem-like eyes. she is the ultimate collector's item! Phew... Nature's creations are indeed great. Such a beautiful thing... Boy: Is this thing really alive? Hey, come on! Look over this way! Girl: Oh, how beautiful she is... [A young boy with a mohawk suddenly arrives, and throws a rock at the kids.] Girl: Ouch! Boy: Yeow!!! Korcha: Hey, you! You think this is really fun? How wouldCHA feel if you were trapped in a tank like that, being stared at everyday, huh? Boy: Yikes, it's Korcha!!! Run!!! [The woman covers up the tank and speaks to Korcha.] Woman: Korcha, not you again!? Don't you go bothering my customers. This is no place for the likes of you! Just leave now!!! Korcha: CHA! Shut up! What customers!? You're sellin' a bunch of bull! Why didn'tCHA keep the tank uncovered when I showed up? Heey everybody!!! This shop is a bunch of boloney!!! Woman: Sh-Shut your mouth! Don't you say such ridiculous things!!! Get back to your demi-human friends! Korcha: Heh, I won't take that from a sleaze-bag like you! Hey, you guys. Your'e not from around here, eh? Don'tCHA wander around too much, or you're gonna get burned. Just watch your back. [He jumps off the bridge on to his boat and leaves.] Woman: That's Korcha! He's from Guldove. I wonder why he hangs around here in Termina all the time? You shouldn't mess with the likes of him! I tell you... he's nothing but trouble! [Kid and Serge continue through town until they reach a gravesite, where the young man from earlier, and a young woman visit a grave.] Young Lady: So, she was out of flowers... That is unfortunate. Then let us pray without any flowers for today. Young Man: Hmmm...? [He walks over to Serge.] Young Man: Is that a bellflower you have there? Would you be so kind as to give up that flower to us? We need a bellflower for our prayer. (Serge): Give it for free Young Man: For free? Are you sure? I thank you deeply. [He takes it.] Young Lady: Please, let me offer you my gratitude as well. The souls that rest beneath this sword loved this flower in life. That is why we always bring some here when we pray here... Dario, here is a bellflower that you used to love so much. Soon, the flower's seeds shall sprout, bring leaves, and bloom flowers everywhere. And we shall age another year, while you will remain the same, in memory. [She puts the flower on the grave.] Young Man: Father... Brother... Young Lady: It is such a mystery; this sword never rusts, even when left in the rain... It's seems as if the souls of its masters live within it. Do you not think so, Glenn? Glenn: Yes... I have engraved in my memory the lives of my father and brother, who had wielded the sacred sword Einlanzer. Young Lady: Let us hope that is true... Glenn: What do you mean by that? Miss Riddel, I cannot allow even you to... Riddel: Do you think there is something odd about the dragoons of late...? Daddy's face shows anguish, and even Karsh was saying he was sent on a "ghost hunt"... Glenn: Miss Riddel... Riddel: Everyone has been acting oddly, ever since that beastly guest arrived in the manor. Glenn: ...... Riddel: Glenn, promise me to always keep the unclouded truth in sight. Do not be swayed by the masses. The splendor of the Einlanzer must no be tarnished... Glenn: ...As you wish. Riddel: ...Chuckle... Glenn: ...? Riddel: Oh, forgive me. I just found it a little awkward to hear you say such words... Chucle... Glenn:...... Miss Riddel, a chill wind has risen. Shall we return to the manor? Riddel: Yes... Of course. [They leave.] [Kid and Serge go into the bar, where they meet a blue haired, masked man.] Guile: My name is Guile. I am having a certain bet with the fortune-teller by the bridge. If I can bring the item of proof from the manor within a week, I shall win. If I cannot, I shall lose, but... As there is a trick behind any mysterious magic... there is no such things as an impregnable fortress in this world. A toast to my coming victory...! Hmm, so you have business at the manor as well... interesting. Gambling is a lot more interesting with higher stakes... What we need now is a seasoned sailor and a sturdy boat to cross the rough waters. If you can find one, Leave the rest to me. I will guide you to Viper Manor. What will it be? (Serge): Ask for his help Guile: Once you find a boat, leave the rest to me. I shall guide you. I believe the fortune-teller said the target for the bet is located in the manor's mess hall... [They head to the shrine area, where Korcha is talking to a boy.] Korcha: ...and that guy rushed and hid it as soon as I got there. It was a hilarious sight! Boy: Hya hya hya, that's great! Korcha: Oops, I've got customers. Sorry, I'll getCHA some BIG fish next time you come by. Boy: Alright, Korcha. But is it really gonna be big this time? [(There is another sentence here, but I missed it, sorry!)] Your boating skills are first class, but your fishing skills suck... Korcha: Aw, shawdup! Boy: See ya Korcha: Oh it's you guys. You're tourists, right? The festival's a waste of time. My name's Korcha. I'm here from Guldove workin' as a ferryman. I can take you anywhere you like with this boat. I take money, but don't worry, it's not that much. My boatin skills are quite famous around here, I guarantee a comfortable ride. Kid: Hey, you. We want to get to Viper Manor. Can you take us there? Korcha: Viper Manor? WhatCHA gonna do up in that place? Ya gonna go steal treasure from the vaults or somethin'? Kid: Don't go snooping into yer customers' privacy. Are ya gonna take us there or what? Korcha: As long as you pay me, I'll take you anywhere you want. It's just that I don't know how to get to the manor. If you want to get there, bring someone who does. Guile: I shall guide you there. Korcha: Are you sure you can get into a place like that? Guile: Yes, trust me. All you need to do is prepare the boat. Korcha: You got it. but, it'll cost ya! It's gonna be 100G. (Serge): Pay it [Korcha gets on the boat.] Korcha: Come on, get on board. It's a little tight with four of us, but it'll be a short trip. Don'tCHA worry about a thing. [They get on and get going.] [They pass under the large bridge in town.] Woman: Hey! Those guys didn't listen to me! Geez... [They pass by a boy looking at the water.] Boy: Wow! It's Korcha's boat! ------------------------------------------------------------------------------- 2D. Script Disc 1: Viper Manor ------------------------------------------------------------------------------- [They eventually reach a the bottom of a cliff near Viper Manor. They get off the boat.] Korcha: Don'tCHA think it's pretty dangerous!? Guile: Indeed... We'll make it... Kid: You sound confident... Alright, let's get our arses in gear. [They start climbing. Unfortunately, a soldier notices them.] Soldier: Huh!? Intruders! Begin stone toss! Raarrhhhh Arghhhhh! [He starts throwing stuff at them from above.] [Eventually, they reach the top.] Soldier: AHHH! They made it up!? HA-HA-HA HA-HA Let this be the end of you! [He attacks them, but is defeated.] Soldier: Darn! Have some of this! Darn it! Huh? [A weird bird man comes and throws him off the cliff.] Soldier: AHHHH! [They defeat the bird man and head inside the manor courtyard.] Kid: Oi, Serge. We're inside the premises. Let's wait here till nightfall. [FMV] Eventually, night comes to the manor.] [FMV] [They head through the courtyard to a small barn and go inside.] Old Man: Who are you? Oh yeah... You must be the new helpers I was told about. (Serge): That's right. Old Man: Oh great. You're just in time. My back gave out recently... and I can't feed the dragons. I want you to take over for me. Kid: Do ya have a key to the manor? Old Man: Sure do. Wouldn't mind givin' it to ya if you take on this job. Kid: Do it, Serge. Will you feed 'em? (Serge):Sure Old Man: All you have to do is feed the dragons and satisfy their hunger. I'll give you a nice gift depending on how many timees you feed the dragons. How many times? (Serge): 10 times. Old Man: 10 times, eh? OK, I'll be countin' Good luck to ya! [Serge feeds the dragons.] Old Man: Good! A job well done. You'll find the key in the cupboard. Take it. And here's the gift that I promised. Come feed the dragons for me again, sometime. [With the key, the 3 of them are finally able to enter the manor through the front door.] [They find a door they cannot open at the end of the hall.] Kid: Wishful thinkin'... Guile: This door does not have a keyhole. Kid: Is this a trick door of some type? Guile: There must be a way to open it. [Serge finds a snake like statue next to the door. He turns a knob on it, causing the floor to collapse from beneath them. They fall in a cell, surrounded by 3 troops.] Soldier1: !!! Soldier2: Intruders!? Soldier1: How'd you get past our security? Soldier3:Heh heh... I can't believe you would fall for a trap like this... What should we do with these fools? Kid: Hehehe... Soldier1:What's so funny?! Kid: You dragoons are a bunch of dag-nuts! Soldier2: You're askin for it! Soldier3:Take it easy. Kid: So you're afraid of us, eh? CHICK-EN! Soldier2: This should be interesting. Let's teach them a lesson! Open it up. Soldier3: Man, don't be taken in by her fast talk. Kid: Bring it on, chums! [They open the cell.] Soldier2: Now, get out! We'll teach you a lesson! [The soldiers are defeated.] Kid: Why don't we disguise ourselves with these suits? [They put on the dragoon uniforms.] [They head into the mess hall and talk with a dragoon.] Dragoon: What!? It fell down again? How many times do I have to tell you? It's ...... to the right and ...... to the left. Got that? Glenn: Better write this down before I forget. [He leaves. They follow him to the soldier's quarters.] Glenn: I better write that down. [They head to the library, where a little girl waits. An old man stands on the balcony above them.] Girl: So, like... What are you doin' here!? Dragoons aren't allowed up here, you know? Kid: We're not really dragoons. Girl: What are you talkin' about? [They remove their dragoon costumes.] Girl: So, like... What's your point? Old Man: What is it, Marcy? Is someone there? Marcy: Some weirdos. Old Man: Hmmm... Marcy, lower the ladder, please. Marcy: Alright. [She pushes a switch on the wall, causing a ladder to fall from the balcony so the old man can come down.] Old Man:If you did not know you were not allowed in here... Then you must not be one of our dragoons. Oh my... You must be... Yes, yes... You must be Serge. My, how you have grown. Marcy: Like, can I kill 'em yet? Old Man: Patience child, patience! I need to have a word with these people... Kid: Who are ya? And how do you know Serge? Old Man: Hmmm... How do I explain...? I guess you could say I am the prophet of time. Listen carefully. The world is not just a single entity. Another world similar to ours exists in another dimension. There you will find what you might have become, a world of possibilities that might have existed, a whole history that has not been written yet... It is out there somewhere... We are simply unable to see, feel, or experience it. [The background changes, to a space like enviroment. Maps of the 2 worlds appear behind them.] Prophet: Serge... This world is not the world you grew up in. 10 years ago, something happened that put your very soul teetering on the balancing scales of fate... with a fifty-fifty chance of life or death! This is when your future was split in twain. In your home world, you survived to live a happy and prosperous life. That is how you made it to the present point in time. However, here in this "alternate" world, you are, in fact, very dead and buried. You died 10 years ago, but this world's time line has flowed on regardless. You have no place in this world... Here, you are but a ghost brought back from the past! I do not know what happened 10 years ago... Nor can I guess what triggered your entrance into this world. The locations where such divisions in the time-space continua occur are called, "ANGELUS ERRARE" - "Where Angels Lose Their Way." It is said that, there, the borders of two dimensions fluctuate in such a way as to make the passage between the parallel realities a possibility. Perhaps in this world, you are the missing piece from a giant puzzle. And maybe, just maybe... the vacuum created by your non-existence here has drawn you across the border between the dimensions to fill the void in that puzzle. Of course, no one can say for sure. [The background changes back to normal.] Prophet: However, it appears as though these 2 worlds are connected by some unknown force. Depending on the location, the 2 worlds influence each other in strange ways. I am quite certain there is a wormhole that connects the 2 parallel worlds... For your information, if you press the START button while on the world map, a menu window will appear that allows you to display which world you are in: Your Home World or Another World. Select ON to display this. Kid: If what you say is true, and this world is an alternate reaality... Then why the bloody hell did Serge die...? The reason has to be somethin' that happened 10 years ago! Prophet: You can only find out by moving on... Marcy: No way I'm gonna let you! Kid: Shut up, you little brat! Marcy: Can I!? Can I!? Prophet: I guess it cannot be helped... This may be fate in itself. Kid: We ain't here to play jacks! Prophet: I advise you not to take Marcy lightly. This child is one of the 4 Devas, the highest rank of the Acacia Dragoons. Kid: What!? This little brat? Marcy: Hee-Hee...! Too late now. Say bye-bye! [She is defeated.] Marcy: Hmph! It's not over yet! I'll get you next time! [She leaves.] Prophet: Hoh-hoh-hoh... I did not think you would be able to defeat Marcy. Very well. I shall advise you of your next step. There are 8 pillars standing in the main hall. Behind the 2nd to last pillar on the left is a button to release the platform. Dragoons are not allowed up there, so it is best that you go up as you are. Beware, however... There is a much stronger being you will encounter. [They head back in the hallway, and make there was to the pillars. A Harlequin stands in their way though.] Kid: Huh!? Who the...? Harlequin: Hmmm... You are Serge? You are even more sexzy zan I t'ought! Ooh la lah! Kid: And who the bloody hell are you!? Harlequin: And zis vulgaire one must be Kid... You disgust moi! Kid: Whadja say!? If you're gonna insult someone, you should at least speak propa English! Harlequin: Je m'appelle Harle. I am ze right-hand harlequin to Monsieur Lynx. Serge, mon puze... If you lie down wit' a dog like zis femme, you will surely catch flez, non? I t'ink you can do much better if you gave her up! Actually, I suggest you all turn back. You should not defy him. Kid: Oi!!! What's yer problem...!? Harle: Pleaze, mon Serge. I would hate to see anyt'ing sad happen to you. Kid: I've had it up ta here with you!!! Harle: Taisez-vous! You shut up! I am having a serious conversation with Serge! Why don't you mind your own buziness! Kid: THAT's IT! Put up yer dukes! I'm gonna kick yer arse so hard, you'll kiss the moon! Harle: You are ze one who iz going to have her derriere kicked!! Non? But alas... I cannot be caught fighting you here... Imageine ze trouble I would get into... Au revoir, mon Serge! See you again! And Serge, pleaze dream of moi! Oui? [She leaves.] Kid: Sheeze! What's her problem? [They push the switch and head up to the higher floor on the elevating platform after defeating a pair of soldiers. They head into a room where a large blue crystal lays on a desk.] Kid: Oi! Could this be...!? Naah... It ain't the Frozen Flame. Don't see any other booty here, either. I guess I betta ask the general direcctly then... [The bookcase behind the desk moves over and the general comes out.] Viper: What is it you want to ask me? Kid: ......! Viper: My compliments on getting past my security. Now, may I ask yoiu, who in heaven's name are you? Kid: So you're General Viper? Don't feign ignorance on me now! Why did ya send yer dragoons to get me mate Serge here!? Viper: Serge...? My dragoons...? I'm afraid, my dear, I haven't the foggiest idea what you are talking about. Mystery Man: General, I believe these vermin are here to see me. [An odd cat like man enters the room.] Mystery Man: Well, it seems you have saved me the trouble of finding you! Kid: LYNX!? Lynx: Hmm...? Young girl... Are you...? Kid: What's the matter!? Cat got yer tongue!? I've finally caught you by the tail now, Lynx! I've come for two things... The Frozen Flame and yer life, ya murderer!!! Lynx:Aha... So you must be Kid then... A member of the fearsome band of thieves known as the Radical Dreamers, correct? Viper: Radical Dreamers...? This young lady...? Lynx: Precisely! Don't let her innocence fool you, General. She is quite ferocious... Kid: Hah! Ferocious!? My arse...! After what you've done! Lynx: I hate to dissappoint you, but the Frozen Flame is not here. That fire lies hidden in the Sea of Eden, the place where past and future collide... Kid: Alright then... It looks like I'll have to put that part off 'til later. In the meantime, I'll settle my score with you, Lynx! Prepare to meet yer maker! [After a short battle, Lynx falls. He transforms into a shadow like cat. The real Lynx shows up across the room.] Kid: Bugger...! It was just a shadow! Lunx: Did you think I would be stupid enough to pick a fight with a rabid dog? Why, just a shadow of mine is enough to deal with the likes of you! Now, Serge... What do you desire from this world? Do you wish to live again? Do you want to erase your demise from the pages of history? Kid; What's wrong Serge? [FMV] Looking at the crystal, Serge's face transforms to Lynx's for a brief moment. He has a vision of a large city, on an island. Suddenly, and explosion envelops the mountain. Serge finds himself in a windy haze, with a orange crystal in front of him.] [FMV] Lynx: Listen to me... The end of the human world is nigh! When this time comes, Serge, there shall be a deep emnity between you and the world! This is not speculation or prediction... This is history! [2 more mysterious shadow cats show up.] Kid: Bugger...! This doesn't look good... Lynx: You cannot escape. There is something I want to ask you... [Suddenly, Riddel enters the room.] Riddel: Daddy! About that voyage I've been planning... Oooh! [Kid pulls a knife on her and hold it to her throat.] Kid: Don't move a whisker if you want this girl to live! Riddel: Goodness gracious! Who are you!? Viper: My darling Riddel!!! Why you dirty...! Kid: Shuddup, old-timer! Our lives are at stake here! There ain't nothin dirty about savin' yer own life...! [to Riddel] Just stay calm and quiet, and I won't hurt ya OK...? I just need ya to come with us 'til we reach a safer place. You alright, Serge!? C'mon, let's bust outta here! [They head out of the room.] Viper: Don't be foolish! Do you really think you can escape!? [Karsh and 2 dragoons come up the stairs.] Guile: We are blocked in! [Kid backs up the other set of stairs.] Karsh: You fiend...! Take your dirty hands off Lady Riddel! Kid: Oh...OK... Whaddya take me for!? An idiot!? Karsh: GRRRRRR...! Kid: Serge, this way. [They head up the stairs and outside to the balcony. The others follow. Kid backs up to the edge of the balcony.] Lynx: We have you now, you vermin. There is no way outta here. Kid: Bloody hell! Viper: Let's work out a deal. Release my daughter, and I shall let you walk away. How about it? Kid: Yeah, right! As if we can trust you!? Lynx: Are you willing to jump to your death? [Kid looks over the edge. As soon as she's distracted, Lynx pulls out a knife and throws. Serge ducks out of the way, but it strikes Kid in the arm. Lady Riddel escapes from Kid's grasp as she weakly topples over the edge into the waters below. Serge looks over the edge himself.] Lynx: What do you live for? What are you willing to die for? I've been waiting for you, Serge... Waiting a long, long time for you... [He steps closer to him.] Lynx: Now come to me Serge, The Assassin of time! THE CHRONO TRIGGER! Come to me, Serge. [Serge shakes his head and along with Guile jumps over the edge] Lynx: N-No! [They fall into the water below.] ------------------------------------------------------------------------------- 2E. Script Disc 1: Kid's Illness ------------------------------------------------------------------------------- [Serge awakens in a bed. A large black woman in the room notices him.] Lady: You're finally awake? If you're looking for your friends, they're outside. [Serge heads outside, where Kid, Guile and Korcha wait.] Kid: Oi! Serge! Ya finally woke up, eh? Give yer thanks to Korcha. He's the one that saved us after we fell off the cliff. Korcha: No sweat. It's just part of my job as a ferryman. But I have to admit, you caught me by surprise when you came fallin' from the sky. You're lucky that it was the sea thatCHA fell into and not the rocks! Kid: But geez, you're such a wuss! How could you get knocked out from such a short fall!? As for me... A little graze like this... ain't gonna... knock... me... down. [She collapses.] Korcha: Ugh, oh man! She's burnin' up! There's a clinic in this village. We should take her there. C'mon, I need your help too! [They bring her to the doctor.] Doctor: It seems the patient has been poisoned with Hydra Venom. I would say the most she has to live is about two days... If we had some Hydra Humour we would be able to nuetralize the poison... Korcha: Doc, if we find this Hydra Humour, we can save this girl? Nurse: Yes, but that's impossible now. Hydras are extinct on El Nido... Korcha: What do you mean, "extinct?" What's goin' on!? Doctor: Hydras are ver rare and valuable creatures. The blood, bones, meat... Every part is valuable. It's considered to be a panacea for various illnesses. That is the reason Hydras were hunted to extinction in El Nido. Nurse: As a result a whole species has been made extinct. Just to make a quick fortune. Guile: Is there no way to find this humour? If we could cross the sea to the mainland, there might be a chance, right...? Doctor: ...That is not possible. The currents of El Nido are extremely dangerous, this time of year. It is highly improbable to cross the sea unless you are on a large vessel... Even if you manage to get there, your chances of finding Hydra Humour are bleak... We do not have much time. Nurse: ...Doctor? [The doctor starts walking out.] Korcha: H-Hey, doc! Where are you going!? Nothing's been resolved yet! Doctor: ...Excuse me. I need to be alone for a while. [He leaves.] Guile: Serge, what are we going to do? Kid is going to die if we leave her like this. Korcha: I-Is this some kinda joke? Wait right here. I'll go get the doctor back! [He walks to the door and stops.] Korcha: Who the hell are you!? Harle: What'z zis? Non apologiez for bumping into moi? Ooh la lah, don't you know any mannerz? [She comes in.] Harle: Ha haa, she iz down for ze count, just az I t'ought. [She walks up to Serge.] Harle: Serge, mon ami, why don't we just leave her be? Korcha: Who are you, and what's with that strange costume!? Harle: Se taire! I have no buziness wit' no chicken-hawk. I am having a converzation wit' Serge. You're bothering moi, so keep your mouth shut. Korcha: Why you... I ain't gonna letCHA barge into this room and get away with all the stuff you've said! You've made me mad. I'll show ya some manners! I'm not gonna cutCHA any slack just because you're a girl! Harle: Try if you dare. I am not so weak az to be caught by a chicken-hawk! Korcha: Heh, you've got some nerve. You're gonna regret it! Charge!!! [He runs at her but she vanishes!] Korcha: Oops. Dammit, where'd she go? Harle: Ahahaha You're amuzing. [She reappears at Kid's bedside.] Harle: Ahaha, such a simpleton. It'z so much fun playing jokez on you. I waz only here to see how she waz doing, but I had fun while I waz at it. So long, Sere, au revoir, mon ami! Pleaze dream of moi every night! Oui! [She vanishes.] Korcha: ...Tsk, she's a loon. What's her deal? I just don't get it. Yo, Serge, are all of your friends like that? Kid: Oooo...... Serge...... Korcha: C'mon, go talk to her. [Serge heads to the bed.] Kid: Serge, I'l leave this... with you. It's my favorite amulet. Remember what the... prophet said... Serge. Where did... it all start? Where... do angels... lose their way...? ...Try to... remember ...Serge. I'm fellin' a bit tired... I'm gonna rest up... for a while... Korcha: You heard what the doc said. There are no more Hydras in this world. On top of that, there's no way to get to the mainland, and El Nido isn't that small a place. Are you gonna take a one-in-a-million chance to search for this thing, just to save a girl you barely even know? Hey, whatCHA gonna do? (Serge): Find a way to save her. Korcha: Alrighty then! I'll come along with ya. [Later...] Korcha: ...By the way, so you even have a clue where to start lookin'? Hey, do ya? [Serge shakes his head.] Korcha: Tsk, that's what I thought. Where in the world should we start? ... All we have left is that girl's amulete... Damn, what are we gonna do!? If only we had some kinda clue! Nurse: ...Um maybe you should go see the shaman? The shaman might be able to give you some clues from that amulet. Korcha: ...... That's right. The shaman... Guile: ...A shaman? That is an unfamiliar word. Korcha: The shaman inherits the power of the Dragon God and governs the village. They're like a mayor or chief. The shaman might know something, although I can't say for sure. It's worth a try. We'll continue this outside. Let's decide what to do at the boat. [They start heading out when an odd cat like ghost comes in. Korcha: Huh? [It turns into a regular cat.] Korcha: Oh, you're... Luna, from Mel's place. What... [Mel comes in and takes it.] Korcha: Oh hey... ......That Mel... What is she up to? What's up? It's just a cat. Strange guy. Come on, let's get goin'. [They head outside of his home.] Korcha: We need to get goin' as soon as possible, but you probably need to equip yourselves, right? I'll be waiting here. Call me when you're ready to go. We haven't much time, so hurry. If you need to seee the shaman, go down this way. Take the ladder to the second floor of the merchant tower and go left. There's a tower called the Dragon Shrine. Compared to Termina, this is a small village, so you shouldn't have any problems of getting lost. [They head to the Dragon Shrine where an older lady sits and a younger, white haired lady stands. She talks to them.] Shrine Maiden: Welcome to the Dragon Shrine. I am Steena, a shaman serving Village Chief and High Priestess Direa. I presume that you have come to this shrine seeking assistance? Please don't hesitate to ask Chief Direa for guidance. Direa: ...You possess a young but gentle air about you... Hmm? There is an odd wind that is whirling about. I have heard that such windbearers appear at time, but... [Serge informs her of what has happened.] Direa: ...Do you speak the truth? That you are already dead in this world...? Hmm, I see... So that's why you have an odd air about you. As for a way to return to your original world, I do not know, but there are always reasons why such phenomena occur... The Land of Genesis. Your only key may lie there... The key that connects your world to this one. ...Shall we say, it is a "Dimensional Distortion" of sorts? Steena: If events in your world are different from events here... It may be possible to save the girl, stricked with the Hydra poison. That is if the extinct Hydra still exists in your world... [They head back to see Korcha, at his boat.] Korcha: Are you ready to go? (Serge): Ready any time. Korcha: Are you really sure? Don'tCHA dare tell me you want to come back later! Think about it really carefully. Are you positively sure? (Serge): I'm ready. Korcha: Alright, we're off. All of you get in the boat. [They get in and sail back to Termina. Korcha docks in an empty spot. A man is obviously upset by this.] Man: HEY!!! Who said you could dock that thing there!? Get that thing out of here, right now! Korcha: Hey, don't be such a hardhead. It's not like we're robbin' from anyone. Besides, nobody else is dockin' here, right? Man: That's not the point! What I'm trying to say is... Korcha: Here, keep it. [Korcha gives him something.] Man: You can't bribe me with some...!!! Th-The delicious scent and this subtle texture...! This must be the famous, rare drink of Dragonians, the "Dragon's Glory!" Korcha: (I thought this might happen, so I snagged some from my ma's kitchen.) Man: A-Alright. I'll give you special permission this time. But next time I might not be so easy. When that happens... Korcha: Don't worry. I'll get some more for you. Man: Very well. Heh heh heh... You're pretty quick for a kid. [He leaves.] Korcha: If you don't hurry, that girl's gonna die. You two can't do this alone. Why don'tCHA let me come along? [Korcha joins the party.] [They head to Opassa Beach.] Guile: Opassa Beach... Angelus Errare... Is it true that this place has split the flow of time in twain? Korcha: So, Serge. WhatCHA gonna do now? [They find an odd green hole on the ground in the beach.] Guile: What is that...? Is it reacting to something? Korcha: So this is the hole that connects the 2 worlds... The whatCHAmacallit hole, right? [Serge takes out the Astral Amulet.] [FMV] [Reacting to the amulet, a portal opens up around Serge and brings him back to his home world.] [FMV] Guile: It felt like my body split in two. A very strange feeling... Korcha: So now we're in that other world... I still can't believe it, though. [They head to the Hydra Marshes. A man stops them.] Marsh Guy: Why, if it isn't Serge! Didn't the village elders tell you not to come near here! Do you have some kind of business here? ...Hmm, I won't ask you what it is. I can tell by the look on your face that it's something important. Here, go on through. I'm sure the 3 of you can handle yourselves. Before you enter here, I'll give you a word of advice... The marshes are like a maze full of poisonous monsters. Be prepared! [They continue on. Serge sees a ghost of an odd creature.] Korcha: WhatCHA doin' standin' there in a daze!? I hate cold and clammy places! Besides, we ain't got time to sit and toast "marshmellows," man! [Serge nods. They continue on and climb on a huge tree branch.] Korcha: Everybody down! Something big's headin' our way! [A giant Wingapede flies by them.] Guile: What was that thing? I cannot believe this place! [They reach a cliff, where an odd yellow creature with an umbrella comes out of the shadows then hides again.] Korcha: Did you just see a strange lookin' creature up ahead? [The creature comes out again.] BubbaBeeba: This beebas no place for humans, beeba! Go away! Beeba off! [They defeat it in battle.] BubbaBeeba: I beeba sorry! Here! I give you this! Please forgive beeba! This beebas flute that is handed down in the beeba family. It beeba magical! It calls Wingapede! It makes Wingapede beeba good Wingapede! It is best beeba used in a "wide open space!" Well, I'll beeba seeying ya! [The creature leaves, they take the flute.] Korcha: Why don'tCHA try blowin' the flute here, Serge? [He does that, nothing happens.] BubbaBeeba: This beeba the wrong place! This isn't the "wide open space" I was talking about! [It leaves once more.] [They continue on and reach a wide open area.] Guile: A wide open space... could this be it? Korcha: Serge, why don'tCHA try blowin' that flute? [The Wingapede returns.] Korcha: So this is Wingapede... it's actually smaller than I thought. Guile: Serge, why do you not try feeding it something? [Serge does, and the Wingapede attacks them! They are forced to defend themselves.] Korcha: The foothold could give way at any minute. Serge, we should avoid passin' through the middle. [They continue on and eventually are surrounded by a group of dwarves.] Dwarf Chieftan: Halt, humans! We cannot permit you to advance any further! DaffyDwarf: The Hydra is the tutelary deity of this forest, hi-ho! Without it, this forest will die... DaggyDwarf: Should you still wish to advance, you will have to get by us! Prepare for battle, wicked humans! [They are defeated.] Dwarf Chieftan: Too...strong... Are we unable... to stop them...? [He leaves into a nearby clearing.] Guile: The Hydra must be up ahead. Let's go, Serge! [They head into the clearing. The Dwarf Chieftan is there, as is the Hydra, who is underwater.] Dwarf Chieftan: You befouler of the forests...! Human vermin!!! Prepare to receive the anger of nature that you so deserve! Hi-ho! O great Hydra! Hear my voice! Turn on these wretched humans... Teach them how the forest, no... our planet... is pained by their existence! Hi-ho, Hydra, away! Korcha: This sure the hell ain't my world! I can't believe there's a Hydra before my eyes...! It's comin'!!! [The Hydra rises out of the water and fights them. It is defeated, and collapses to the ground.] Dwarf Chieftan: What do you humans intend to do with out mother planet? Not thinking of the future... cutting down trees like there's no tomorrow! Burning the forests to make your towns even bigger! And all for what? Do you think that you are the only ones who live on this planet? Do you even know the works of life-forms other than yourselves? Hi-ho!? Hi-ho!? Don't kid yourselves! Youa re just hairless apes! Or worse, hi-ho! You are nothing more than freaks of-of-of evolution!!! Hiiii-hooooowwww-ugh! [He runs away.] [Serge goes up to the Hydra and gets the Hydra Humour. Then the Hydra dies.] [They head out to the main part of the marsh, and are surprised to see no dwarves.] Korcha: There's not a single dwarf roamin' this forest anymore... Have they abandoned this place? Guile: ...Let's hurry. [They go to see the doctor.] Docter: Can this be!? Hydra Humour... but how? We will discuss that later. As long as we have this, making an antidote will be easier than catching a wave! We can save the girl with this!!! We will prepare an antidote right away. Nurse, help me with the preperations! Stat! Nurse: Y-Yes! Doctor: I have no idea where in the world you found this... nor do I now who you really are... But now is not the time to ask such questions. You have done your part, now you can leave the rest to me. [He leaves.] Korcha: You heard the doc; we've done all we can. Just trust him and wait. [They wait in the other room...] Guile: It is already close to nightfall. [The Doc comes in.] Korcha: Do, how is she? Will she be alright? Doctor: Yes, she has passed the critical period. There are no signs of complications from the poison. The girl has held up well, but only thanks to you dudes. You have done the impossible by finding the antitode... I still cannot believe it... You, with the red bandana, you are Serge, correct? She would like to speak with you. It will be a little while before she falls asleep from the anesthetic. Will you speak with her, dude? [Serge nods his head and they go in.] Doctor: I will be in the room next door, so when you need me. And do not forget that even though the poison is gone, she has not completely recovered. ...Well then, catch you later, dude. [He leaves.] [Serge goes up to Kid's bed. She turns and faces him.] Kid: Hehe, you've become bloody handsome while I was out of it. I don't know all the details, but I heard what happened from the doc. Looks like there's been a lot goin' on while I was asleep... I guess it proves that you can take care of yerself now, eh? ...Oi, Serge. Ya did good, mate. Why don't ya look cheerful for a change? Ha, I would've been alright without any antidote at all! Strth... Now I owe ya one... Serge... Thanks. [She falls asleep.] [Later, in the other room, they talk to the doc.] Doctor: ...A world different from our own? That is far out, man...! That there really is such a thing... And you dudes are from this other world, I presume? Korcha: Just to make it clear, Doc. The only one that's from the other world is Serge. All the others, including myself are from this world. We're all with him for different reasons though. Doctor: Another world... So I suppose some things are slightly different. The Hydra Marshes are a good example of this. Otherwise we would have never found a Hydra in this world. Parallel worlds, never to cross each other, yet existing along side one another... Korcha: Hey, Doc, let's not think too deeply about this. There isn't any easy way to explain it. Even after going through it myself, I still doubt what I saw. Let's just drop the theories, Doc! The girl's been saved. That's all we need to know, right? Nurse: ...Hahaha. That's very like you, Korcha. But he's got a point, doctor. Kid's life has been saved. I don't think we need to think about anything further for the time being. Doctor: Well, I guess you are right... I cannot find an answer to this by thinking of it on my own. It is pretty late. We have been talking for quite some time... Let's call it a night. One good day's rest should be enough to let her get up and hang ten. [That night, a girl sneaks into Kid's room, and steals something. She then leaves.] [The next morning...] Kid: Whatcha gonna do, Serge? You've already found a way back to your world, right? You could just go back home and live a peaceful life, pretending that nothin' ever happened. But can ya really forget everything you've seen here? And can ya live with yerself after ya turned yer back on us? [FMV] [Serge sees a town on an island blowing up.] [FMV] [He thinks back to Lynx, walking towards him in Viper Manor.] Lynx: Now come to me Serge, The Assassin of time! THE CHRONO TRIGGER! [Back to the present...] Kid: What are ya gonna do, Serge? (Serge): I won't go back yet! Kid: I see... Then I'll stick around with ya a little longer. But just don't slow me down, ya hear? I don't know what happened 10 years ago... But it looks like Viper's mob has got something to do with it. Let's go after 'em. I need to bash up that Lynx charactter and get me hands on the Frozen Flame! Lynx... He stole something precious from me... He's taken away my future...! I'll find him! No matter what it takes! Korcha, I heard that ya helped in the search too. Korcha: Hmph, It was nothing. Kid: Yeah? Well, thanks for nothin' then... Korcha: ...Now then. At one point I thought we were doomed for sure, but it looks like it's all settled now. All that's left is to take you guys back to Termina, right? My job ends there. You get a special discount price of 300G for the round trip. Sorry, but I need to make a livin' too. Kid: Haha, you're pretty damn shrewd, eh? I shouldn't have thanked ya earlier. Hmm? [She looks around.] Korcha: What is it? Ya lookin' for something? Kid: ...Hmm, yeah. Well, the Elements I had on me grid are gone. Oi, Serge. Didja remove the Elements from me Grid? [Serge shakes his head.] Kid: Hmm, if it wasn't you... then who did? Korcha: The only ones looking over you while we were gone were the doc and the nurse. They should be in the room next door, so let's ask ehem when we head out. The doc should know something. Kid: ...... I hope you're right. [They head into the next room, where Korcha's sister Mel stands.] Kid: Huh? Mel, whatCHA doin'... Mel: Hey, blondie! If you wantCHA stuff back, I challenge you to catch me!!! [She runs away.] Doctor: What is it, dude? Is MEl up to something again? Korcha: Well, yeah. The same old mischief, but... This time, she's gone too far. Geez, that idiot... What is she thinkin'? I don't get it. I'm sorry about her, Kid. I'll get the stuff back from her later, so go easy on her, alright? Kid: Ahh, that's no problem. It ain't anythin' I'll suffer without anyway. Not to be rude, but I don't have time to play around with brats. I've gotta go chase after Lynx now! Hmm, what is it, Serge? (Serge): ...It's nothing. Kid: Why are you actin' so strange? Just when I though you'd loosened up a little... Don't worry. Korcha said he'd get me stolen stuff later. Let's just get a move on! Korcha: Don'tCHA worry, Serge leave the rest to me. I'll go grab that kid after I take you guys back to Termina. I won't make you guys wait too long. [They head outside.] ------------------------------------------------------------------------------- 2F. Script Disc 1: Hermit's Hideaway Destroyed ------------------------------------------------------------------------------- Korcha: I'll take care of getting back the stolen Elements, so don'tCHA worry. It was just a kid's prank, so go easy on her, alright? OK then, come and find me when you're ready to go. [When ready, they see him.] Korcha: You want to go back to Termina? (Serge): Yep, back to Termina. Korcha: OK, let's go. Heh, it was nice knowing ya, but this is good-bye. [They get on the boat and head back to Termina. When they get there, they bid farewell to Korcha and start heading out of the town when they see Glenn talking to a man.] Glenn: The general and his men are headed for Fort Dragonia. There has been word that the major power of the east, Porre is up to something suspicious. They seem to have heard the rumors of the Frozen Flame in El Nido and are coming to investigate. Man: My then, that means the Porre army might invade this town any time now. I wonder if we will be alright... Glenn: Yes, that is why we are moving to the fort for a while. That fort is far from town, so it is not used normally, but it has good defenses. I was ordered to remain at the manor and protect Miss Riddel, but... She felt very uneasy about the way General Viper was acting before he left, so... Kid: Oi, Serge, didja hear that? When I was snoozin' away in Guldove, Lynx and his mob hightailed it out of the manor. That fort's supposedly a ruin built by the extinct Dragonians... i heard there've been all kinds of mystic rituals there. It's said that the Dragon Tear was needed for the rituals... Bloody bastards, what are they up to now? Serge, this is no longer just our problem. If we don't stop these buggers now, they're gonna cause some major hell around here! Guile: Fort Dragonia is on top of Mount Pyre, southeast of here... It will be hard to get there by land, so... The question now is how are we going to get a boat? Glenn: !? Blonde braids... A blood red blouse... That sounds like the description of that thief from the Radical Dreamers... And that red bandana... He is just like the ghost Karsh was describing. Kid: So what? Ya wanna take us on or something'? Sorrydorry, but we're in a bit of a rush... to that Fort Dragonia of yers... Glenn: What business do you have at the fort...? That makes me even more suspicious... I will draw my sword if needs be... Man: Oh Glenn, stop that! Your brother woudl never have drawn a sword in such circumstances! Glenn: Leave my brother out of this! Kid; Oi, don't get your knickers in a knot... I don't care if ya draw yer sword or what, but I ain't stoppin' for ya. See ya! Glenn: Allright. Forgive me for my rash behavior... Come to think of it, I really have no interest in who you are. Really, I only want to know the truth of what is happenening here. I shall follow my own way to find the truth. [He starts leaving, but turns before he goes.] Glenn: If you intend to head to the fort, I would offer you a word of advice. When you get on your boat, first head north, and then east. You should find a small island there. A retired dragoon now lives there. Find him and ask for his advice. There are many frightful rumors about that fort, you know. You never know what to expect there. [He leaves.] Kid; All we need to do now is find a boat! Let's git a move on it! [They go back to Korcha.] Korcha: You guys need to cross the sea? Then I might, just might, think about lending you my boat. With two conditions... Kid: Ha, with that clunky boat of yers, I don't think we're gonna survive a round trip. But I guess this ain't the time to be picky. So, Korcha, what are yer conditions? Korcha: First, if you ever find the Dragon Tear, give it to me. The other condition is... O-once all this ruckus is over... Um... I wantCHA to... Mumble, mumble... Kid: What was that? Stop mumblin' and speak up. Can't hear ya. Korcha: I a... Argh... I wantCHA to be my wife! Kid: Huh...? What... did you just say? Korcha: I said, "I WANTCHA TO BE MY WIFE!" Kid: ...!!! Oi, Korcha!!! Don't mess with me! I'm gonna kick yer arse so hard you'll kiss the moons! Korcha: I'm not joking! To tell you the truth, I, um... That it... It was... love at first sight... Kid: Mmmnn...! Oi, ya know who I am, don't ya!? Korcha: Yeah, you're some kind of thief, ain'tCHA? Don'tCHA worry. I don't care about your past, and I don't wantCHA to feel forced. We can wait until all this fuss is over. So, please... Kid: Mmmghh...! (Serge): Just tell him that you will [Kid kicks him.] Kid: Serge, this is none of yer business. It's me own problem. OK, understood! But this ain't somethin' I can agree to on a whim. I'll consider it. Until I settle the score with Lynx, that is. That's about the best I can promise. I can't guarantee you anythin' more. Korcha: Alright, that's all I need for now. OK, I'll lend you the boat. KKid: What was that Glenn guy sayin' earlier? Somethin' 'bout goin' to see an old man on a small island to the east... Korcha: Hey, you be careful with yourself from now on. Just remember that you're life is not just your own anymore. You're carrying my wife-to-be. Kid: Brrrhh! (Goosebumps!!!) Korcha: Do you want me to come with you? (Serge): Take him with you [Korcha joins party.] Korcha: OK, then I'll be heading home now. Remember that I'm just LENDING you my boat! Don'tCHA dare sink it! Take care! [He jumps in the water and swims away. They get on the boat and head to the hermit's island.] [They arrive there to find the place burned to the ground.] Guile: What happened here!? Did Lynx do this!? Voice: Zat's correct. Hmm... Maybe not? [Harle arrives.] Harle: Ze correct answer iz, I did zis under Monsieur Lynx's order. Say, Serge. Did you miss moi? Kid: Not you again!!! Harle: Tsk, tsk, tsk! Excusez-moi, Serge, but do you want to know why I burned this place to ze ground? Serge: Tell me Harle: Well, first of all to teach you all a lesson... And second of all to get rid of zat geezer who livez here. He is an ally of ze Acacia Dragoons, and I hear he's quite skilled. I waz disappointed to see zat ze geezer izn't here. I wonder where he went? And one more t'ing, Serge. Monsieur Lynx gave moi one more order. Zat iz to slow down your pursuit. Here I go! [They fight.] Harle: Enfin... Take all ze time you wish. [after a long fight...] Harle: Mon Dieu! Moi iz defaited! [After the battle ends.] Harle: Ooh lah lah... YOu really are strong, trez fort, Serge. Pleaze, Serge. Turn back now. She iz not'ing but bad luck! She will bring not'ing but misfortune to your life. [She vanishes] [The hermit arrives.] Old Man: Are you one of Lynx's minions? Actually, I see that you are not. It must have been that munchkin that just flew away. Miss Riddel had informed me that Lynx and the General were heading to Fort Dragonia. I played it safe and went into hiding for a while... And it looks like Lynx did pay me a visit. I'm sure the general has no idea what happened here. Lynx is the one behind all this. I had a feeling something like this might happen. That is why I made sure to build a sturdy stronghold underground. I believe it should still be intact. Are you here to ask me questions? Come, there's no need to be shy. [They go inside.] Radius: I see... so you have met Miss Riddel and Glenn. Yes, I once wielded a sword as a proud member of the Acacia Dragoons. Glenn's father, Garai, the blacksmith, Zappa and I used to tear up the battlefield. But that was a good fifteen years ago... When Garai lost his life on the central continent, I vowed to become his son's guardian. I officially retired four years ago, after Dario received his father's sword, the Einlanzer. I have been here ever since, living a carefree life away from the rest of the world. However, Dario is no longer with us... Life is so unpredicable... It was then that Lynx approached General Viper. He spoke of the legendary treasure, the Frozen Flame, which is able to heal all illnesses and fulfill any dreams. I do not know what this man Lynx is plotting... But I believe General Viper intends to overthrow the nation of Porre with the power of this legendary flame. Porre is a nation governed by militarism and has brought on suffering to many people on the central continent of Zenan. Perhaps the general envisions a bright and peaceful world, much like the Guardia was at one time... Or... Is he planning to find the answer as to why we have continued to hurt and kill each other since antiquity...? In any case, I no longer wish to involve myself in any conflicts. Besides, there is no way I would want to face General Viper in battle. Youngons, should you plan to engage in battle with Lynx, beware... He is a fearsome man. I suggest you rest here for the night and leave in the morning. There are many cursed spirits wandering the seas around here. Rumor has it, they attack ships and suck the souls out of humans... Guile: I have heard rumors about this accursed ghost ship... Kid: What? A ghost ship? Hah! You tryin to scare me!? Don't make me laugh. Radius: Do not take the sea lightly, young lady. Mankind knows only but the land and the surface of the sea. No man can truly know what hides beneath the waves. [The next day they leave.] ------------------------------------------------------------------------------- 2G. Script Disc 1: The S.S. Invincible ------------------------------------------------------------------------------- [They travel through a foggy area and see a large ship that appears to be empty.] Guile: Could this be... Kid: ...The ghost ship? Guile: Well, what are we waiting for? Kid: You're right... We won't be able to navigate our boat in this fog. [They get on the boat and go up to the deck.] Guile: What is this...? [They are surrounded by pirates.] Guile: Who are you? Pirate1: Make way for Cap'n Fargo...! [The captain comes up.] Fargo: Arg! Ya seem to be a bit young for one of Lynx's subordinates. Well, who cares!? Guile: What do you want from us!? Fargo: That's up to you... But first things first... What is yer intention? Kid: ??? Pirate2: Don't play stupid! We know that you're tryin' ta get ta Mount Pyre! We saw General Viper's and Lynx's ships anchored nearby. Are ya tryin' ta deliver them a message? Is that it? Guile: Sigh... That is untrue... Fargo: Huh? Are ya serious? Explain yourselves. [They explain it to them.] Fargo: I see... So that explains why you're after Lynx. But... don't ya know you're riskin' yer lives? Don't ya recognize the danger associated with Lynx? He's a monster... A cold-blooded monster... An incarnation of death... To be frank with ya, we've had our shares of encounters with Lynx, too. But that was a long time ago... Ever since then, we've had ta disguise ourselves as this ghost ship. So you're gonna face Lynx, eh...? That's easy to say, but... Guile: What are you getting at? Fargo: Arg! Bring out you-know-what! Pirate1: Aye-aye, Cap'n Fargo! Fargo: I just wanna see if you youngsters can match up to the likes of Lynx. Just makin' sure you're not all talk. Looks like they're ready. Let's see what you can do! [They defeat the monsters.] Fargo: Just loosen' ya up! Time ta get serious!!! Polly!!! [A giant parrot comes, which they beat.] Polly: Gya-Gya-Gya Gya-Gya-Gya-Gya-Gya-Gya Gya-Gya-Gya-Gya-Gya-Gya-Gya "Not bad... mateys... We'll meet again." ... Is what he said. Fargo: Arg... Stronger than I expected. You got me blood boilin'. I'm next!!! [They fight him.] Fargo: Jolly ho! Up and at 'em! [When he's weakened...] Fargo: Now that smarts... [They win the battle] Fargo: Not bad... But keep in mind, we be pirates! Serge: ??? [He collapses.] Guile: Serge!!! Pirate2: It's a tranquilizer made from jellyfish stingers. You lubbers will fall asleep for a while. [Guile and Kid collapse.] Fargo: Well, that's that! Arg! Stick these land-lubbers in the hold! [FMV] [A panther attacks.] [FMV] [Serge wakes up in a room in a lower level of the ship.] Guile: Are you alright, Serge? You do not look so well. Be on your guard. There is something going on outside. [On the deck...] Pirate: Huaah... standing watch ain't easy... What's up with the fog today...? You can't even see the water out there... ...... ............ I-I-I ain't scared... [Ghosts appear] Pirate: Aghhhhhhhhhhhh!!! Guile: ...... Something is up... [Ghosts come in and are defeated.] Kid: What are these monsters doin' here? What's goin' on? [They make their way through the ghost filled halls up to the deck.] [They find an odd creature in a weapon room.] Small Creature: Why do you keep apwoaching me? Can't you see that I'm hiding? Hm? You wanna know why I'm here? I'm a stowaway. I wanted despewately to see de sea. When I woke up, there were monsters all over de pwace! It weally scared me... Anyway, I want to see de world because all my life, I've been wocked up in a wab ... Can you bwoaden my view of de world? (Serge):Sure, come along. Pip: Thank you very much!!! [They reach deck, where pirates are battling ghosts.] Pirate: A-Aye...! Just in time, mateys! Pirate2: Look out!!! [They fight more ghosts.] Pirate: There's too many of 'em! Fargo: Arg! You call yerselves sea-dogs!? Show some spirit!!! Huh!? Pirate: Cap'n, look out!!! Pirate2: Cap'n!!! [More ghosts appear.] Pirate: Damn! Mateys, go help the cap'n! [They head there, where 2 ghosts are fighting him.] Fargo: Get yer... stinkin'... ghostly hands... OFF ME! [He defeats them.] Fargo: ARG!!! Looks like we got a big one comin'! [collapses] (Damn, me arm...) Yer name's Serge, eh!? Go take the wheel! (Serge): Aye-aye, Cap'n! Fargo: I'm countin' on ya! Keep yer heads high, mateys! Don't forget we be pirates aboard the S.S. Invincible!!! [They go to the wheel.] Fargo: Man yer stations! It's time ta show these monsters what we're made of!!! All: Aye-aye, Cap'n!!! Fargo: Serge!!! Keep yer head high! They're comin'!!! [They fight a bizarre beast that is made of 5 different ghosts.] Fargo: Looks like the sea's back to normal... You said you were headin' to Fort Dragonia to go after Viper and his men. Let me give ya some advice. Mount Pyre is a fiery hell. Without any protection against fire, you'll lose strength fast. I suggest ya go see the Water Dragon for his divine protection. Although I haven't heard much about him recently. I wonder if that dragon's still alive... Actually... I haven't heard much about the other dragons, either. And those monsters we just beat... What's goin' on nowadays...? ...... I tell ya, even the sea seems ta have changed its nature... It's probably because we human folks have come around... Kid: Yeah... yeah... I don't need this mushy talk from a pirate. Fargo: In the name of Davy Jones... What have we done...? [They bid farewell to Fargo and leave. With no way to get through Mount Pyre without protection, they decide to visit the Water Dragon in Serge's world. They first go back to Arni Village.] ------------------------------------------------------------------------------- 2H. Script Disc 1: The Ice Breath ------------------------------------------------------------------------------- [They see the old man on the dock.] Old Man: Oh, it's you, Serge. Great day, huh? How's your day been? What was that...? You want me to take you to Water Dragon Isle? Wellk, it's not too far, so I'm willin' to take you there for 100G. (Serge): Yes, take me! Old Man: Great! Shall we get going? [They get on the boat.] Old Man: There you go. [They head to Water Dragon Isle.] Old Man: Hoho, it's been a while since I visited this isle, but its beauty never fades. But there's something strange... I don't see any of the fairies that usually dance around the pond. Oh, pardon me. There's a small village of fairies on this isle. It should be just beyond this pond. I don't know what brings you to this isle, but it's best to ask the fairies to learn about the place. In the meantime, I'll be 'round here fishing. This pond is great for fishing. [They head further through the isle and find the dwarves destroying the place!] Dwarf Chieftan: Hmph, just when I thought it was a rarity to see humans on this remote isle, you all hi-ho along. Look at thsi isle... It's beautiful, a perfect fit for our new home! Too good for these damn fairies. You humans taught us that the world is built on the dead bodies of other species... Now, hi-ho away with you... along with the fairies... to the deeps of the sea! [They go further into the cave. Serge and the others follow.] [Inside...] Dwarf Chieftan: Hmph, I knew you'd come. Now we must confront you fools once again... I suppose this is fate... This ends now... With your death! Die, human scum!!! [The dwarves are defeated.] Dwarf Chieftan: Krr... What strength. I can not allow our clan to be defeated here... Next, the next will be your last! Come after us, humans. If you want to save the fairies! Retreat! Tallruf, Beardruf! [They run further in the cave.] Dwarf Chieftan: So, you've made it this far, but you will not find us so easy to defeat! We will settle our scores here by avenging the extinct Hydra and our dying homeland with your death! [They defeat the dwarves and their tank.] Dwarf Chieftan: Grrh, such strength... Are we to be driven off our land once again? Is there no land on this planet where we can live in peace? Oh, Goddess of Fate, why are we dealt such a hand... Are humans really the greatest species on this planet? These heretics of evolution, these destroyers of the planet...? Ugh... [They die.] Guile: Serge! There is a fairie over there... [They head to it.] Guile: ...Serge. Is it alright? Rosetta: Agh...who are you? I will be fine. The other fairies, are they alright? Kid: I don't feel their presence in the caves anymore... I am sure it's safe outside as well. Guile: We are sorry, but wait right here for a minute... We need to go further into the cave. It will only be a little while... [They continue on, to the Water Dragon.] Water Dragon: Welcome, son of man. Now, come to me... [They walk up to it.] Water Dragon: ...Thou needeth not explain. I know already what thou seeketh here. There is naught to be surprised about. It is but a trifle for we "Sleeping Dragons," who hath dwelt upon this land for ages... Mount Pyre, the land thou seeketh is home to the "Fire Dragon." Unless thou quench his red blazes, it will prove a difficult journey. Take this, son of man. My breath can freeze even boiling lava... [They get the Ice Breath.] Water Dragon: Take my subordinate as well... It will be useful in holding back the Fire Dragon of Mount Pyre... [They get the Frog Prince summon.] Water Dragon: Wilt thou change this world... Or wilt thou change thyself? Wilt thou live with thy mother planet... Or wilt thou turn thy back on the planet and tread another path? [Later, they talk to the fairies.] Fairie: They said they "were chased out of the forest by the humans." And they drifted down to our island... so the humans are to blame!!! Fairie2: Because of you humans, our village, our friends have been made victims!!! Why can't humans live in harmony with nature? Why do you continue to act the way you do? Don't you see what the outcome of your choices will be in the future!? Why, why... Fairie: You crooks, I hate all you wicked humans!! Hurry up and get off this island! Rosetta: A very sad tragedy, triggered by acts of humans. We have lost so many of our people and loved ones. Although our village has been saved, no one here thinks kindly of man... I am extremely sorry, but please leave the island as soon as you can... [Kid faints] [FMV] [Children's drawings burn. In a dark room, stands Lynx.] [FMV] [Kid awakens, later at a campfire. The others are asleep.] Kid: ...Where am I? I fainted, eh? [Serge awakens] Kid: Sorry... Did I wake you up? I had a bad dream. Seein' that fairy's eyes filled with tears over losin' her friends... That must've triggered memories of me own past. I was an orphan... I was abandoned when I was a baby... There was someone who took me in and raised me as if I were her own little sister... I'm alive here today thanks to her. There were a lot of others like me at Sis's place, and... she was always makin' strange stuff... We didn't have money, but we were all happy. UP until that Lynx bastard... came and shattered our happiness to pieces! Lynx raided our house, burned it down, and kidnapped Sis! Sister... never came back... Since then, I've wandered the world and experienced so much pain, just to get by... No one was there to help me. I was always alone. If you ask me, the idea of guardian angels watchin' over us all the time... that's a load of rubbish. [She stands.] Kid: In this world, the underhanded always gets the last laugh. Only the ones who don't think anything of hurtin' others are the ones who get blood-stained fortunes. The ones who kill, the ones who devour, they're the ones who survive. That's the only rule of this world. The great species of mankind... our wonderful world, filled with love and happiness... HA! Don't make me laugh! But if that's how it is, that's fine with me. As long as I'm alive, there ain't no goin' back. I'll abide by this world's rules, and do what I gotta do, despite the rotten hand of cards I've been dealt! I'll make sure that bloody bastard pays for what he's done!!! I will get even...! No matter what it takes!!! [The next day, they start leaving.] Guile: Huh? What is going on? The old boatman is gone! Kid: Did he head back to the village because we were so late? [The old man comes.] Old Man: I figured you'd be coming back, so I set the boat out. Are you all safe? Oh, many pardons. It didn't look like you'd be coming back before sunset, and I had to return before it got dark. Well, since you made it back here, I guess you did what you needed to do? ...But you guys look a little gloomy for it to have gone well... No second thoughts? Then let's head back to the village. (Serge): Let's head back to the village. Old Man: ...You sure? Then let's go back to the village. [They return to the village.] ------------------------------------------------------------------------------- 2I. Script Disc 1: Mount Pyre ------------------------------------------------------------------------------- [They head to Mount Pyre.] [They meet Solt and Peppor in the mountain.] Solt: AHHHHHH! They're really here! Peppor: Th-This time, let's shake it to them for sure! Solt: Y-Yes. I'll do my best, Peppor! Peppor: Let's shake it. Get ready...! Solt: To shake it...! As Peppor would say. [They easily defeat Solt and Peppor.] Peppor: S-Shake it outta here!!! Solt: P-Peppooooooor! [They run away] [On a bridge they see a reptilian creature trapped in the ground.] Guile: What is that? It looks stuck. [A small red dragon comes up to them.] Mini Dragon: Hey, lad! Wanna challenge me to a fight!? C'mon, whaddya say!? [They fight the small dragon.] Mini Dragon: Hey! Not badk, lad! I'm sure I'll see you again. [They continue over the bridge to an opening in the cave.] Man's Voice: That's far enough!!! [Karsh, Zoah and Marcy come in.] Karsh: So you made it this far, huh, junior? Guile: Acacia Dragoons? Step aside. Karsh: HAH! In the name of the Acacia Dragoons, you ain't gettin' past here!!! ZOAH: THIS WILL BE THE END OF YOU ALL. Marcy: And Serge!!!!!! I HATE YOU!!!!!! I hate your friends, your mom, your dad, your grandma, your grandpa, your great-grandma, your... I HATE THEM ALL!!!!!! I hate you! I despise you! I REALLY, REALLY ABHOR YOU!!!!!! Karsh: Gah hah hah! Looks like she can't stand you. Well, then... It's time for you to die!!! [They battle.] Karsh: I-Impossible... There's no way I'd lose!? ZOAH: KARSH, IT IS ALMOST TIME. [He leaves.] Karsh: Dammit! I'll get even for this! [He leaves.] Marcy: Nah, nah, na-na-nah...!!! [She leaves.] Voice: Serge... [Harle appears.] Harle: If you proceed any further, zere will be no turning back, non? Even so... You still wish to go, Serge? (Serge): Keep going. Harle: I see... I won't stop you. But... Don't die... [She leaves.] ------------------------------------------------------------------------------- 2J. Script Disc 1: Fort Dragonia ------------------------------------------------------------------------------- [They leave the mountain and see Fort Dragonia.] [FMV] [It is the fortress from the start of the game. We see a few visions of Serge stabbing Kid.] [FMV] [They enter the fortress.] [After lots of exploring and boss fighting, they reach the elevator from before and head up to the top area. They go to the door.] [FMV] [The door openss. Serge sees a vision of himself stabbing Kid. The vision ends.] [FMV] [The door opens.] Kid: C'mon, mate!!! [They head inside. There the dragon tear sits on a pedestal. Viper and Lynx wait there.] Lynx: Finally... We've been expecting you. Viper: I have nothing personal against you, but anyone who hinders our plan must be eliminated. I am rather sorry about that... [They fight him.] Viper: Care for some warming up first, eh? Then come now lads, I will take you on! [He is defeated.] Viper: Hah-hah-hah!!! Hah hah hah... You are a worthy opponent... But let us see how you do now. I shall give it my all... [Lynx stabs him.] Viper: L-Lynx......... You......traitor......! Lynx: You were extremely useful in helping me make my way around these islands. I appreciate your help, General. However, I no longer have any need for you. This fort shall serve as a fine grave marker for you and your dragoons. May you rest in peace. Viper: D-Damn...! Forgive... me......... Riddel...... [dies] Lynx: Now, let this be your final resting place as well. Kid: C'mon, Lynx!!! You're goin' down! [They fight.] Lynx: You're more trouble than I thought... But do you really think your skills are superior to mine? Kid: Sore loser!!! [He vanishes then reappears further back.] Lynx: Serge, have you ever questioned who you really are? Kid: Serge...!? Lynx: What has been the significance of your existence up until now? On that ominous day 10 years ago, the boundary of space and time was torn, and part of me, in fact, died... [FMV] [The jaguar in the woods attacks someone.] [FMV] Lynx: You cannot defeat me, Serge... This is because denying me is the same as erasing your very existence. Kid: Don't be taken in by his rubbish, Serge!!! This guy's full of it! Lynx: Huh... We'll see about that. There are two sides to every coin. Life and death...... Love and hate...... They are all the same. Kid: What'd you say!? Talk some sense, will ya! [The dragon tear glimmers] [FMV] {Serge looks in it, his reflection changes into that of Lynx's. He clutches his head and falls to the ground. His shadow turns to that of Lynx's. He rises, a dark look on his face.] [FMV] Kid: Serge! What's wrong!? LYNX!!! What have you done to Serge!? Serge! You alright!? Serge: Yes... I'm fine... I'm just fine, Kid. [Lynx looks confused at the situation.] Serge: What are you doing, Lynx? Now's your chance, Kid! Kill him!!! Kid: Yeah... I know. [She walks up to him.] Kid: This is the end of you, Lynx!!! Say yer prayers! [They battle, Lynx loses.] Serge: You did it, Kid. Kid: Y-Yeah... Serge: Now finish him. What's wrong? Settle it once and for all. Kid:...... Serge: Here, hand me your dagger. I'll finish him off. [He takes Kid's dagger.] Serge: Watch this, Kid... I'll avenge Lucca for you! Die, LYNX! Kid: WAIT!!! Serge: What, Kid? He's your foe, isn't he? Kid: ...... How do you know Lucca's name? Serge: ......? What are you talking about, Kid...? Kid: Not once did I ever mention Lucca's name to you, Serge... Serge: ......!!! Kid: No... Don't tell me you're...!? [FMV] [Serge stabs Kid. She falls to the ground. Lynx growls upsetly. Bloody dagger in hand, Serge smiles.] Guile: Serge... Why...!? Serge: QUIET!!! [Using some electrical orb he knocks Guile unconscious.] Serge: This is the end of the road for you, Kid. Kid: U-Ugh...! Y-You're Lynx... ain't ya!? Lynx: Heh heh heh...! I'll send you to see Lucca. [He puts the knife away.] Lynx: I'll finish you off later. [He walks up to Lynx/Serge.] Lynx: Look at yourself, Serge... I mean, Lynx! Heh heh heh... Excellent! The enmity is growing! The only thing pure in this world is enmity! Well then, the time has come for the curtain to fall. Your services are no longer needed. Even your very existence is worthless... Farewell, Serge. [He takes the Dragons Tear.] Lynx: Finally, I have the key. The key to the gate of Fate! The time has finally come for the Frozen Flame to awaken!!! [He vanishes and appears near Serge.] Lynx: Come to the Sea of Eden, Serge... Should you wish to end your dream of 10 years ago... [The Dragons Tear glows, and a shock wave comes out that blows up all the dragon statues in the room. An electical energy leviates Lynx/Serge.] Lynx: Now, let love bleed! Darker and deeper than the seas of hell! Heh heh heh...! HAH HAH HAH HAAAH...! [Everything fades out of view.] [FMV] [Kid stands on the beach and turns.] [We are shown a view from underwater.] [FMV] ------------------------------------------------------------------------------- 2K. Script Disc 1: Trapped in a Dimensional Vortex ------------------------------------------------------------------------------- [Serge, now in Lynx's body, awakens in a strange surrealistic landscape. Knocking a piece of fruit off a tree causes a woman to run out of her house. Lynx runs inside.] Sprigg: 'EY YOU!!! Wot are you doin' in me 'ouse!? Hmmm... I figured you for another wanderin' spirit... 'ow many yearz has it been since a physical bein' wandered into this world...? Very strange indeed... Rightly so, the world is controlled by chance and chaos. Anythin' can 'appen as quick as a wink. Nobody knowz. Somethin' you 'ave today may be gone tomorrow. Just like this berry I'm 'oldin'. Important stuff, irreplaceable stuff: all theze may come to 'arm with superlative eaze. And wot'z frightenin' is... There be absolutely no meanin' to wot 'appens in our daily livez... Meanin' is non-existent. No matter wot'z born, lost or changed... It'z beyond calculation. There may be no one or nothin' watchin' over you... Such is life. [She gets in a hammock.] Sprigg: I'm goin' to bed. I suggest you rest up, too. [Lynx does that. The next morning Lynx tries to leave...] Sprigg: Just a second there. I give ya a place to sleep, and you're leavin' without a word of thanks? [She jumps down.] Sprigg: I'm comin' with ya. I have a feelin' I can get outta 'ere if I tag along. Besides, ya won't be able to make it inside that tower alone. I'll open it for ya. [They go to the tower. Harle waits inside.] Harle: You are tres late, non? Come on, Monsieur Lynx, let'z go. We don't have ze time to be dawdling here. We may truly get lost in time. I can't afford to lose you just yet. (Serge): I'm not Lynx...! Harle: You are no longuer Serge. You are Monsieur Lynx. [She jumps down.] Harle: Allons, regarde-toi! Just look at yourself... Who in zeir right mind iz going to believe you are Serge? C'est simple. If everybody, except for yourself, sayz zat you are Monsieur Lynx... zen... [She jumps back up to the second floor.] Harle: Voila! You are Monsieur Lynx! It'z az simple az zat. Zat iz who you are! C'est la realite! If you try and go against realite... Realite will surely crush you. Realite will kill you. And realite will continue to go on az if not'ing ever happened... From yesterday to today, and from today to tomorrow. Realite marchez on... Leaving your crushed body behind... (Serge): But I'm Serge! Harle: Ooh la lah... So, you still insist zat you are Serge, oui? Regardless your memoire az zis Serge... You may be able to rewrite it if you use ze Dragon Tear. In realite, you died 10 yearz ago in ze odder world. How can you say for sure zis iz ze real you? Maybe for you it is evident, but... I wonder if you ever really were Serge...? Furthermore... what waz zis Serge? A figure, a shape? A spirit? A soul? Where waz zis Serge? [She transforms into Serge.] Serge: Who am... I? Who are... you? You're not me. I'm not you. I am reality... You are... [She walks through the west door.] Sprigg: Now, open the door to reality only. One mistake, and you'll never make it back to the real world. [They go into the next room, following Harle until they reach a new area.] Harle: How boring... Fine, I understand how you feel. Let'z head back to reality. [They go through the maze and portal back to the Hydra Marshes.] ------------------------------------------------------------------------------- 2L. Script Disc 1: Return to Home ------------------------------------------------------------------------------- Harle: We are back to realite. Doez zis place look familiar to you, Monsieur Lynx? Do you need moi to tell you where we are? (Serge): No, I already know. Harle: Ahhh, you remember. Then let'z leave zis forest marshez at once. Sprigg: ...Ahhh...yes... I'm finally back in the real world! Ahh... A world with substance... Even the water and air is different! This is great! It's time to pahr-tay! Let's have a toast to our return into the real world! Harle: Listen, old lady... You are not getting any younger. Try to control your emotionz. And zere iz absolutely no time to be partying! We must hurry along. Sprigg: Wot's your problem, lass? It's been yearz since I've been back to the real world. You sure are a buzz-kill. ...So, anyway, where to now? Harle: Ooh, Monsieur Lynx... You seem worried about zat Serge character. Do you still remember? Ze place where it all started... "Where Angelz Lose Zeir Way"... Sprigg: Where Angels......... WHATEVER! It has a bad ring to it. So wot exactly is it? Harle: A gate to anodder world....... Somet'ing like zat. Sprigg: Wot!? Are you sayin' there's another dimensional distortion in this world!? Hya-hya-hyah! Very interestin', indeed! So, where is this place? Harle: Leave zat up to Monsieur Lynx. Let'z just get going! But first, we must leave zis forest. [The portal appears and vanishes.] Sprigg: Wot the...? It dissappeared... Wot's goin' on? [They leave and go to Arni Village.] ------------------------------------------------------------------------------- 2M. Script Disc 1: Early Sidequests ------------------------------------------------------------------------------- [The Skelly Sidequest] [In the Fossil Valley, Kid and Serge approach a trooper standing in front of a ladder.] Trooper: We are investigating a supernatural phenomenon up there... It is off- limits to the... Hey, are you the exorcists we sent for? (Serge): Yes, we are. Trooper: Ohhh, great! I thought you'd be a little older... Please make your way up to the rope ladder. [Up there they meet with another trooper.] Trooper2: Are you the exorcists? You're younger than I expected. Anyway, do you hear that howling sound from down yonder? All we want you to do is to stop that noise. I don't believe in ghosts, but go do what you have to do. [They approach a large dinosaur skull when a small clown like skull hops out and comes over to them.] Skelly: Nyak-nyak-nyak! Looks like I'm causin' quite a stir. I've been waitin' forever for someone like you! Yeah, I know. You and I are both dead, eh? I don't remember how I ended up like this... I don't have a body and I don't remember a thing! You understand what I'm goin' thru, don't ya? But I have a feelin' everything will come back to me once I find my body parts. So, how bout it? Will ya help me find my body? (Serge): Sure. Skelly: Nyak-nyak-nyak!!! Yeah!? I'm heavier than I look, but I hope ya don't mind! And don't swing me around too much. I start feelin' nauseous. [In Guldove, they speak to a woman.] Woman: Dear sirs, you're travelers, right? Although I hesitate to do so, I have a favor to ask of you. I received this bone from a trader, but I would like you to set it adrift in the seas... I'm sure its real owner would like to have it returned to nature... So, can you fulfill my request? (Serge): OK, I'll do it. Woman: Why thank you! Here it is. Please take good care of it. Skelly: Yeah, you need guts to get through life! Hey...!? That's right! My favorite dish is Termina's squid gut pasta! ------------------------------------------------------------------------------- VA. The Solt and Peppor Battles ------------------------------------------------------------------------------- These are the battles with Solt and Peppor. During each battle, they explain to you how to use your Elements. These are meant to teach you how to use them. Since they don't really have much to do with the story, I put them in a special section. [The Cape Howl Battle] Solt: Sir! His innately INNATE Element color attribute is... WHITE! Karsh: Right! That does it...! Quick, attck him with the opposite Element attribute color... BLACK! Solt: How unfortunately unfotunate! I do not seem to have any, Sir! Karsh: You nincompoop! You should always carry Elements of every color! Then how about you there...? Peppor: I'm shakin' in my shoes to tell you this, Sir, but I don't have any either! We'll have to let you, Sir Karsh, show us how it's done... Karsh: !? Useless fools! Errh...... Real Men don't need magic when they can fight with their might! [The Fossil Valley Battle] Solt: This time I made sure to bring a BLACK Element with me, Peppor! Peppor: Good work... Well, shake it on up and attack him with it! Solt: Affirmitavely affirmative Peppor... [He casts the Turn Black Element on Serge.] Solt: Oh deary dear! ......? Peppor: That was no BLACK ATTACK Element you used just now, was it!? It was a Black Element that makes your foe MORE SUSCEPTIBLE to attacks from the opposite color attribute, WHITE wasn't it!? Solt: I'm afraid you're right... How terribly terrible! Peppor: You DID bring a WHITE ATTACK Element with you, didn't you!? If you didn't bring one with you, you're more stupid than I thought! Solt: Errh...... How awfully awful! I'm afraid I didn't, Peppor...! [The Mount Pyre Battle] Solt: This time we shall not be beaten! I shall blow them to pieces with one of those powerfully powerful elements you bought me, Peppor! Peppor: You mean one of those "Summoning Elements?" Now we're shaking! Solt: How tragically tragic!!! I hate to tell you this Peppor, but... I just remember that I lost the Summoning Element I had with me! Peppor: ......!? What do you mean, you "lost" it? Don't tell me you dropped it or your dog ate it or some other stupid excuse like that! You're asking for a darn good shaking if you do! Solt: No... I'm not that stupidly stupid, you know, Peppor. Actually, if you must know... that centipede monster in the Hydra Marshes stole it from me! And I was enjoying that excitingly exciting expedition in the marshes up till then, too...! Peppor: What do you mean, a centipede monster stole your Element??? What, he snuck up behind you and picked all your pockets with his hundreds of legs or something...? Solt: No Peppor... When I say stole, I don't mean he picked my pockets or anything like that! I mean he took it from me by laying a "Trap Element" in which my Element got caught! Peppor: What in spice's name are you talking about? Would you kindly explain to me what a Trap Element is. Solt: Well... Errh... It's difficultly difficult to explain in words, Peppor, so I will give you a demonstration. I will lay a Trap in front of you, Peppor, and then get you to use one of your special Elements. Peppor: Alright. Let's give it a go... Solt: 10-4, Peppor! [He casts the trap element on peppor, who's spell is stolen.] Solt: Now, you see how I took your Element there, Peppor? I used a Trap Element designed exclusively to capture "Black Hole" Elements! You see... each Trap Element only works on one kind of Element. They can't capture any Elements other than the ones they were designed to capture! Peppor: Shaking! Hmm... I see what you mean about having your Summoning Element stolen there... Alright, now I understand. So you can give me back my BlackHole Element now! Solt: Oops! I should have told you. I can't give it back to you. You can't get that Element back unless another monster is silly enough to have its Element captured... Peppor: Huh......? Well, I guess it doesn't matter, seeing as you've got your hands on it now... So...why don't you hurry up and use that Element you just trapped on the enemy! Come on... what are you waiting for...? Huh......? Solt: You know you can't use an Element until you have equipped it properly! So we'll have to wait until after this battle is over before we an re-equip it and use it! ...... Oops! Peppor: ... W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W- WHAT DID YOU JUST SAY!?! WHY THE HELL DO YOU ALWAYS HAVE TO BE SO DARNED STUPID? THAT DOES IT!!! YOU'RE IN FOR A REAL SHAKING NOW! Solt: Aaaaah! I'm sorrily sorry, Peppor! Please don't hit me... too hard!