Origin: Truce, 1000 A.D.
An excellent swordsman and powerful magic wielder, Crono represents the forces of good in the struggle for the world. His charisma and strength make him the most obvious fit for leader.
Origin: Guardia Castle, 1000 A.D.
Marle is actually Princess Nadia, whom Crono befriends at the Millenial Fair. While only an adequate physical fighter, her healing magic more than makes up for it.
Origin: Truce, 1000 A.D.
Crono's best friend, Lucca is blessed with an incredible IQ which enables her to make many useful inventions. She is an average figher, but her fire magic is especially punishing.
Origin: Guardia Castle, 600 A.D.
A Guardia knight with a dark past, Frog is a loyal, Old English-speaking fighter who serves Queen Guardia. He is an above average fighter with useful attack and recover magic.
Origin: Proto Dome, 2300 A.D.
Robo's technological abilities are the mechanical equivalent to Shadow magic. Not having many ties in the broken world of 2300 A.D., and grateful for Lucca repairing him, Robo joins the group to fight for the world.
Origin: Ioka, 65000000 B.C.
An amazing physical fighter, Ayla does not need magic to cause damage to enemy forces. She keeps a watchful eye as chief of the Ioka tribe, protecting them from the evil Reptites.
Origin: Zeal Kingdom, 12000 B.C.
The brooding and powerful Magus has a past shrouded in mystery. He sits as leader of the Mystics, a group of monsters set on destroying the human race. His strength as a fighter is average, but his evil magic can handle any foe.